Dolphin Emulator

Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!

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Latest articles

Dolphin Progress Report: October 2019

We apologize for the late Progress Report, but at this point it's partially by design. There's been an ongoing issue with Dolphin's updater being recognized as a trojan by Window's Defender Cloud AI scanning. The good news is that Microsoft has acknowledged that Dolphin's updater isn't a trojan, however for now they have to manually whitelist our executables. In order to ensure that the monthly builds distributed through our update track aren't deleted by Window's antivirus, we've been verifying that the build we've chosen is whitelisted. If you're interested in learning more about how something like this happens, MayImilae researched the issue and wrote up a detailed report below on what is happening and where we stand on the problem for now.

Until further notice, please keep reporting these erroneous detections so our builds can be whitelisted by Microsoft until they get their AI sorted. Thank you. Without further ado, let's jump into a smattering of significant changes that hit this month, including a way motion features in some of your favorite controllers.

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Dolphin Progress Report: August and September 2019

Earlier this month, an interesting development within the Wii reverse engineering scene was announced as Fullmetal5 revealed that they had hacked the Wii Mini via a Bluetooth exploit. This bookends a flurry of a Wii Mini hacking, including rigorous hardware modding by DeadlyFoez. You may be wondering, "Wait, wasn't the Wii hacked over a decade ago?". That's true, but the Wii Mini stubbornly remained unhacked all the way into 2019.

This resiliency came from the Wii Mini's cut down nature: it physically lacks the attack vectors that were used against the original Wii. In total, the Wii Mini was missing GameCube support, with no GameCube controller ports or Memory Card slots, lacked internet and browser support, and they completely removed the SD card slot. With so few attack surfaces, hackers have had to get inventive. DeadlyFoez created "FrankenWiis", mixing Wii Mini hardware and standard Wii hardware, to create exploit options and dump the Wii Mini firmware. This was as far as anyone could go, until Fullmetal5 found the holy grail: an exploit in the standard Wii Mini configuration, through the Bluetooth stack! This exploit completely opens the Wii Mini, allowing for arbitrary code execution to dump and/or load data over the Wii Mini's USB ports. The exploit is currently not public, but when it is released, users will be able to run homebrew on the Wii Mini just like any other Wii console, without any hardware mods. If you're interested at all in the Wii Mini and its many differences, feel free to checkout some of DeadlyFoez's videos of their efforts. It's a very strange little machine.

Update: During the writing of this article, the exploit was released!.

With the Wii Mini Menu dumped, the main question for us was... does it run in Dolphin?

The Wii Mini Wii Menu running in Dolphin!
Here is a normal Wii Menu for comparison. The Wii Mini lacks the Wii Shop, all internet channels, and the SD Card.

The answer is yes! In addition to that, Fullmetal5 also adjusted Dolphin to correctly detect Mini Wii Menu versions. While there isn't much practical use for running this cut down Wii Menu in Dolphin, it was exciting to finally see one of the last unhacked pieces of Wii hardware fall. We'd like to wholeheartedly thank everyone involved for their efforts toward Wii hacking and preservation.

With that out of the way, we have a few changes of our own to go through. While the end of the summer was a bit slow, there are still some essential fixes for several popular games and finally EFB Access is working correctly on Adreno devices... at least in Vulkan. Let's jump into August and September's Notable Changes without further delay!

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Dolphin Progress Report: June and July 2019

As seems to be happening annually, due to a short summer lull, we decided to combine the June and July Progress Reports. As you may have noticed, we're a few days into August at this point and things ended up running a bit late. That's actually a consequence of how we do these Progress Reports - we sometimes will go through big changes, test them, and get developer input on how they work in order to better explain them. In late July, a mixture of late changes, unexpected behaviors, and an extremely subtle game bug forced us to delay things while we sorted everything out. In this case, the end result didn't actually affect Dolphin, but does make for a better read as everything finally came full circle.

While we apologize for things being late, we do have a rather wide variety of changes that hit over the last two months to make this Progress Report extremely well-rounded. Whether you're looking for GUI updates, Android, fixes to ancient bugs, and even one feature inspired by a developer who saw Dolphin being used during Summer Game's Done Quick!

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