| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | #include "Common.h" |
| 6 | #include <math.h> |
| 7 | |
| 8 | #include "../../OGL/Src/GLUtil.h" |
| 9 | #include "RasterFont.h" |
| 10 | #include "SWRenderer.h" |
| 11 | #include "SWStatistics.h" |
| 12 | |
| 13 | #include "OnScreenDisplay.h" |
| 14 | |
| 15 | static GLuint s_RenderTarget = 0; |
| 16 | |
| 17 | static GLint attr_pos = -1, attr_tex = -1; |
| 18 | static GLint uni_tex = -1; |
| 19 | static GLuint program; |
| 20 | |
| 21 | |
| 22 | |
| 23 | #ifndef USE_GLES |
| 24 | RasterFont* s_pfont = NULL__null; |
| 25 | #endif |
| 26 | |
| 27 | void SWRenderer::Init() |
| 28 | { |
| 29 | } |
| 30 | |
| 31 | void SWRenderer::Shutdown() |
| 32 | { |
| 33 | glDeleteProgram__glewDeleteProgram(program); |
| 34 | glDeleteTextures(1, &s_RenderTarget); |
| 35 | #ifndef USE_GLES |
| 36 | delete s_pfont; |
| 37 | s_pfont = 0; |
| 38 | #endif |
| 39 | } |
| 40 | |
| 41 | void CreateShaders() |
| 42 | { |
| 43 | static const char *fragShaderText = |
| 44 | "varying " PREC " vec2 TexCoordOut;\n" |
| 45 | "uniform sampler2D Texture;\n" |
| 46 | "void main() {\n" |
| 47 | " " PREC " vec4 tmpcolor;\n" |
| 48 | " tmpcolor = texture2D(Texture, TexCoordOut);\n" |
| 49 | " gl_FragColor = tmpcolor;\n" |
| 50 | "}\n"; |
| 51 | static const char *vertShaderText = |
| 52 | "attribute vec4 pos;\n" |
| 53 | "attribute vec2 TexCoordIn;\n " |
| 54 | "varying vec2 TexCoordOut;\n " |
| 55 | "void main() {\n" |
| 56 | " gl_Position = pos;\n" |
| 57 | " TexCoordOut = TexCoordIn;\n" |
| 58 | "}\n"; |
| 59 | |
| 60 | program = OpenGL_CompileProgram(vertShaderText, fragShaderText); |
| 61 | |
| 62 | glUseProgram__glewUseProgram(program); |
| 63 | |
| 64 | uni_tex = glGetUniformLocation__glewGetUniformLocation(program, "Texture"); |
| 65 | attr_pos = glGetAttribLocation__glewGetAttribLocation(program, "pos"); |
| 66 | attr_tex = glGetAttribLocation__glewGetAttribLocation(program, "TexCoordIn"); |
| 67 | } |
| 68 | |
| 69 | void SWRenderer::Prepare() |
| 70 | { |
| 71 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 72 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, 4); |
| 73 | glGenTextures(1, &s_RenderTarget); |
| 74 | |
| 75 | CreateShaders(); |
| 76 | |
| 77 | #ifndef USE_GLES |
| 78 | s_pfont = new RasterFont(); |
| 79 | glEnable(GL_TEXTURE_2D0x0DE1); |
| 80 | #endif |
| 81 | GL_REPORT_ERRORD()(void)0; |
| 82 | } |
| 83 | |
| 84 | void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color) |
| 85 | { |
| 86 | #ifndef USE_GLES |
| 87 | int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth(); |
| 88 | int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight(); |
| 89 | glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f, |
| 90 | ((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f); |
| 91 | s_pfont->printMultilineText(pstr, |
| 92 | left * 2.0f / (float)nBackbufferWidth - 1, |
| 93 | 1 - top * 2.0f / (float)nBackbufferHeight, |
| 94 | 0, nBackbufferWidth, nBackbufferHeight); |
| 95 | #endif |
| 96 | } |
| 97 | |
| 98 | void SWRenderer::DrawDebugText() |
| 99 | { |
| 100 | char debugtext_buffer[8192]; |
| 101 | char *p = debugtext_buffer; |
| 102 | p[0] = 0; |
| 103 | |
| 104 | if (g_SWVideoConfig.bShowStats) |
| 105 | { |
| 106 | p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects); |
| 107 | p+=sprintf(p,"Primitives: %i\n",swstats.thisFrame.numPrimatives); |
| 108 | p+=sprintf(p,"Vertices Loaded: %i\n",swstats.thisFrame.numVerticesLoaded); |
| 109 | |
| 110 | p+=sprintf(p,"Triangles Input: %i\n",swstats.thisFrame.numTrianglesIn); |
| 111 | p+=sprintf(p,"Triangles Rejected: %i\n",swstats.thisFrame.numTrianglesRejected); |
| 112 | p+=sprintf(p,"Triangles Culled: %i\n",swstats.thisFrame.numTrianglesCulled); |
| 113 | p+=sprintf(p,"Triangles Clipped: %i\n",swstats.thisFrame.numTrianglesClipped); |
| 114 | p+=sprintf(p,"Triangles Drawn: %i\n",swstats.thisFrame.numTrianglesDrawn); |
| 115 | |
| 116 | p+=sprintf(p,"Rasterized Pix: %i\n",swstats.thisFrame.rasterizedPixels); |
| 117 | p+=sprintf(p,"TEV Pix In: %i\n",swstats.thisFrame.tevPixelsIn); |
| 118 | p+=sprintf(p,"TEV Pix Out: %i\n",swstats.thisFrame.tevPixelsOut); |
| Value stored to 'p' is never read |
| 119 | } |
| 120 | |
| 121 | |
| 122 | SWRenderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000); |
| 123 | SWRenderer::RenderText(debugtext_buffer, 20, 20, 0xFFFFFF00); |
| 124 | } |
| 125 | |
| 126 | void SWRenderer::DrawTexture(u8 *texture, int width, int height) |
| 127 | { |
| 128 | GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth(); |
| 129 | GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight(); |
| 130 | |
| 131 | |
| 132 | glViewport(0, 0, glWidth, glHeight); |
| 133 | glScissor(0, 0, glWidth, glHeight); |
| 134 | |
| 135 | glBindTexture(GL_TEXTURE_2D0x0DE1, s_RenderTarget); |
| 136 | |
| 137 | glTexImage2D(GL_TEXTURE_2D0x0DE1, 0, GL_RGBA0x1908, (GLsizei)width, (GLsizei)height, 0, GL_RGBA0x1908, GL_UNSIGNED_BYTE0x1401, texture); |
| 138 | glTexParameteri(GL_TEXTURE_2D0x0DE1, GL_TEXTURE_MAG_FILTER0x2800, GL_NEAREST0x2600); |
| 139 | glTexParameteri(GL_TEXTURE_2D0x0DE1, GL_TEXTURE_MIN_FILTER0x2801, GL_NEAREST0x2600); |
| 140 | |
| 141 | glUseProgram__glewUseProgram(program); |
| 142 | static const GLfloat verts[4][2] = { |
| 143 | { -1, -1}, |
| 144 | { -1, 1}, |
| 145 | { 1, 1}, |
| 146 | { 1, -1} |
| 147 | }; |
| 148 | static const GLfloat texverts[4][2] = { |
| 149 | {0, 1}, |
| 150 | {0, 0}, |
| 151 | {1, 0}, |
| 152 | {1, 1} |
| 153 | }; |
| 154 | |
| 155 | glVertexAttribPointer__glewVertexAttribPointer(attr_pos, 2, GL_FLOAT0x1406, GL_FALSE0, 0, verts); |
| 156 | glVertexAttribPointer__glewVertexAttribPointer(attr_tex, 2, GL_FLOAT0x1406, GL_FALSE0, 0, texverts); |
| 157 | glEnableVertexAttribArray__glewEnableVertexAttribArray(attr_pos); |
| 158 | glEnableVertexAttribArray__glewEnableVertexAttribArray(attr_tex); |
| 159 | glUniform1i__glewUniform1i(uni_tex, 0); |
| 160 | glActiveTexture__glewActiveTexture(GL_TEXTURE00x84C0); |
| 161 | glDrawArrays(GL_TRIANGLE_FAN0x0006, 0, 4); |
| 162 | glDisableVertexAttribArray__glewDisableVertexAttribArray(attr_pos); |
| 163 | glDisableVertexAttribArray__glewDisableVertexAttribArray(attr_tex); |
| 164 | |
| 165 | glBindTexture(GL_TEXTURE_2D0x0DE1, 0); |
| 166 | GL_REPORT_ERRORD()(void)0; |
| 167 | } |
| 168 | |
| 169 | void SWRenderer::SwapBuffer() |
| 170 | { |
| 171 | |
| 172 | OSD::DoCallbacks(OSD::OSD_ONFRAME); |
| 173 | |
| 174 | DrawDebugText(); |
| 175 | |
| 176 | glFlush(); |
| 177 | |
| 178 | GLInterface->Swap(); |
| 179 | |
| 180 | swstats.ResetFrame(); |
| 181 | |
| 182 | glClear(GL_COLOR_BUFFER_BIT0x00004000 | GL_DEPTH_BUFFER_BIT0x00000100); |
| 183 | |
| 184 | GL_REPORT_ERRORD()(void)0; |
| 185 | } |