| File: | Source/Plugins/Plugin_VideoOGL/Src/Render.cpp |
| Location: | line 561, column 3 |
| Description: | Value stored to 'bSuccess' is never read |
| 1 | // Copyright 2013 Dolphin Emulator Project |
| 2 | // Licensed under GPLv2 |
| 3 | // Refer to the license.txt file included. |
| 4 | |
| 5 | #include "Globals.h" |
| 6 | #include "Thread.h" |
| 7 | #include "Atomic.h" |
| 8 | |
| 9 | #include <vector> |
| 10 | #include <cmath> |
| 11 | #include <cstdio> |
| 12 | |
| 13 | #include "GLUtil.h" |
| 14 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 15 | #include "WxUtils.h" |
| 16 | #endif |
| 17 | |
| 18 | #include "FileUtil.h" |
| 19 | |
| 20 | #ifdef _WIN32 |
| 21 | #include <mmsystem.h> |
| 22 | #endif |
| 23 | |
| 24 | #include "CommonPaths.h" |
| 25 | #include "DriverDetails.h" |
| 26 | #include "VideoConfig.h" |
| 27 | #include "Statistics.h" |
| 28 | #include "ImageWrite.h" |
| 29 | #include "PixelEngine.h" |
| 30 | #include "Render.h" |
| 31 | #include "OpcodeDecoding.h" |
| 32 | #include "BPStructs.h" |
| 33 | #include "TextureCache.h" |
| 34 | #include "RasterFont.h" |
| 35 | #include "VertexShaderGen.h" |
| 36 | #include "DLCache.h" |
| 37 | #include "PixelShaderManager.h" |
| 38 | #include "ProgramShaderCache.h" |
| 39 | #include "VertexShaderManager.h" |
| 40 | #include "VertexLoaderManager.h" |
| 41 | #include "VertexLoader.h" |
| 42 | #include "PostProcessing.h" |
| 43 | #include "TextureConverter.h" |
| 44 | #include "OnScreenDisplay.h" |
| 45 | #include "Timer.h" |
| 46 | #include "StringUtil.h" |
| 47 | #include "FramebufferManager.h" |
| 48 | #include "Fifo.h" |
| 49 | #include "Debugger.h" |
| 50 | #include "Core.h" |
| 51 | #include "Movie.h" |
| 52 | #include "Host.h" |
| 53 | #include "BPFunctions.h" |
| 54 | #include "FPSCounter.h" |
| 55 | #include "ConfigManager.h" |
| 56 | #include "VertexManager.h" |
| 57 | #include "SamplerCache.h" |
| 58 | #include "StreamBuffer.h" |
| 59 | |
| 60 | #include "main.h" // Local |
| 61 | #ifdef _WIN32 |
| 62 | #include "EmuWindow.h" |
| 63 | #endif |
| 64 | #if defined _WIN32 || defined HAVE_LIBAV1 |
| 65 | #include "AVIDump.h" |
| 66 | #endif |
| 67 | |
| 68 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 69 | #include <wx/image.h> |
| 70 | #endif |
| 71 | |
| 72 | // glew1.8 doesn't define KHR_debug |
| 73 | #ifndef GL_DEBUG_OUTPUT0x92E0 |
| 74 | #define GL_DEBUG_OUTPUT0x92E0 0x92E0 |
| 75 | #endif |
| 76 | |
| 77 | |
| 78 | void VideoConfig::UpdateProjectionHack() |
| 79 | { |
| 80 | ::UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); |
| 81 | } |
| 82 | |
| 83 | |
| 84 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 85 | // Screenshot thread struct |
| 86 | typedef struct |
| 87 | { |
| 88 | int W, H; |
| 89 | std::string filename; |
| 90 | wxImage *img; |
| 91 | } ScrStrct; |
| 92 | #endif |
| 93 | |
| 94 | |
| 95 | int OSDInternalW, OSDInternalH; |
| 96 | |
| 97 | namespace OGL |
| 98 | { |
| 99 | |
| 100 | enum MultisampleMode { |
| 101 | MULTISAMPLE_OFF, |
| 102 | MULTISAMPLE_2X, |
| 103 | MULTISAMPLE_4X, |
| 104 | MULTISAMPLE_8X, |
| 105 | MULTISAMPLE_CSAA_8X, |
| 106 | MULTISAMPLE_CSAA_8XQ, |
| 107 | MULTISAMPLE_CSAA_16X, |
| 108 | MULTISAMPLE_CSAA_16XQ, |
| 109 | MULTISAMPLE_SSAA_4X, |
| 110 | }; |
| 111 | |
| 112 | |
| 113 | VideoConfig g_ogl_config; |
| 114 | |
| 115 | // Declarations and definitions |
| 116 | // ---------------------------- |
| 117 | static int s_fps = 0; |
| 118 | static GLuint s_ShowEFBCopyRegions_VBO = 0; |
| 119 | static GLuint s_ShowEFBCopyRegions_VAO = 0; |
| 120 | static SHADER s_ShowEFBCopyRegions; |
| 121 | |
| 122 | static RasterFont* s_pfont = NULL__null; |
| 123 | |
| 124 | // 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA. |
| 125 | static int s_MSAASamples = 1; |
| 126 | static int s_MSAACoverageSamples = 0; |
| 127 | static int s_LastMultisampleMode = 0; |
| 128 | |
| 129 | static u32 s_blendMode; |
| 130 | |
| 131 | static bool s_vsync; |
| 132 | |
| 133 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 134 | static std::thread scrshotThread; |
| 135 | #endif |
| 136 | |
| 137 | // EFB cache related |
| 138 | static const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks. |
| 139 | static const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up |
| 140 | static const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; |
| 141 | static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; |
| 142 | static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR |
| 143 | |
| 144 | int GetNumMSAASamples(int MSAAMode) |
| 145 | { |
| 146 | int samples; |
| 147 | switch (MSAAMode) |
| 148 | { |
| 149 | case MULTISAMPLE_OFF: |
| 150 | samples = 1; |
| 151 | break; |
| 152 | |
| 153 | case MULTISAMPLE_2X: |
| 154 | samples = 2; |
| 155 | break; |
| 156 | |
| 157 | case MULTISAMPLE_4X: |
| 158 | case MULTISAMPLE_CSAA_8X: |
| 159 | case MULTISAMPLE_CSAA_16X: |
| 160 | case MULTISAMPLE_SSAA_4X: |
| 161 | samples = 4; |
| 162 | break; |
| 163 | |
| 164 | case MULTISAMPLE_8X: |
| 165 | case MULTISAMPLE_CSAA_8XQ: |
| 166 | case MULTISAMPLE_CSAA_16XQ: |
| 167 | samples = 8; |
| 168 | break; |
| 169 | |
| 170 | default: |
| 171 | samples = 1; |
| 172 | } |
| 173 | |
| 174 | if(samples <= g_ogl_config.max_samples) return samples; |
| 175 | |
| 176 | // TODO: move this to InitBackendInfo |
| 177 | OSD::AddMessage(StringFromFormat("%d Anti Aliasing samples selected, but only %d supported by your GPU.", samples, g_ogl_config.max_samples), 10000); |
| 178 | return g_ogl_config.max_samples; |
| 179 | } |
| 180 | |
| 181 | int GetNumMSAACoverageSamples(int MSAAMode) |
| 182 | { |
| 183 | int samples; |
| 184 | switch (g_ActiveConfig.iMultisampleMode) |
| 185 | { |
| 186 | case MULTISAMPLE_CSAA_8X: |
| 187 | case MULTISAMPLE_CSAA_8XQ: |
| 188 | samples = 8; |
| 189 | break; |
| 190 | |
| 191 | case MULTISAMPLE_CSAA_16X: |
| 192 | case MULTISAMPLE_CSAA_16XQ: |
| 193 | samples = 16; |
| 194 | break; |
| 195 | |
| 196 | default: |
| 197 | samples = 0; |
| 198 | } |
| 199 | if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples; |
| 200 | |
| 201 | // TODO: move this to InitBackendInfo |
| 202 | OSD::AddMessage("CSAA Anti Aliasing isn't supported by your GPU.", 10000); |
| 203 | return 0; |
| 204 | } |
| 205 | |
| 206 | void ApplySSAASettings() { |
| 207 | // GLES3 doesn't support SSAA |
| 208 | #ifndef USE_GLES3 |
| 209 | if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) { |
| 210 | if(g_ogl_config.bSupportSampleShading) { |
| 211 | glEnable(GL_SAMPLE_SHADING_ARB0x8C36); |
| 212 | glMinSampleShadingARB__glewMinSampleShadingARB(s_MSAASamples); |
| 213 | } else { |
| 214 | // TODO: move this to InitBackendInfo |
| 215 | OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000); |
| 216 | } |
| 217 | } else if(g_ogl_config.bSupportSampleShading) { |
| 218 | glDisable(GL_SAMPLE_SHADING_ARB0x8C36); |
| 219 | } |
| 220 | #endif |
| 221 | } |
| 222 | |
| 223 | void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, void* userParam) |
| 224 | { |
| 225 | // GLES3 doesn't natively support this |
| 226 | // XXX: Include GLES2 extensions header so we can use this |
| 227 | #ifndef USE_GLES3 |
| 228 | const char *s_source; |
| 229 | const char *s_type; |
| 230 | |
| 231 | switch(source) |
| 232 | { |
| 233 | case GL_DEBUG_SOURCE_API_ARB0x8246: s_source = "API"; break; |
| 234 | case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB0x8247: s_source = "Window System"; break; |
| 235 | case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB0x8248: s_source = "Shader Compiler"; break; |
| 236 | case GL_DEBUG_SOURCE_THIRD_PARTY_ARB0x8249: s_source = "Third Party"; break; |
| 237 | case GL_DEBUG_SOURCE_APPLICATION_ARB0x824A: s_source = "Application"; break; |
| 238 | case GL_DEBUG_SOURCE_OTHER_ARB0x824B: s_source = "Other"; break; |
| 239 | default: s_source = "Unknown"; break; |
| 240 | } |
| 241 | switch(type) |
| 242 | { |
| 243 | case GL_DEBUG_TYPE_ERROR_ARB0x824C: s_type = "Error"; break; |
| 244 | case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB0x824D: s_type = "Deprecated"; break; |
| 245 | case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB0x824E: s_type = "Undefined"; break; |
| 246 | case GL_DEBUG_TYPE_PORTABILITY_ARB0x824F: s_type = "Portability"; break; |
| 247 | case GL_DEBUG_TYPE_PERFORMANCE_ARB0x8250: s_type = "Performance"; break; |
| 248 | case GL_DEBUG_TYPE_OTHER_ARB0x8251: s_type = "Other"; break; |
| 249 | default: s_type = "Unknown"; break; |
| 250 | } |
| 251 | switch(severity) |
| 252 | { |
| 253 | case GL_DEBUG_SEVERITY_HIGH_ARB0x9146: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 253, "id: %x, source: %s, type: %s - %s", id, s_source, s_type , message); } } while (0); break; |
| 254 | case GL_DEBUG_SEVERITY_MEDIUM_ARB0x9147: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message)do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 254, "id: %x, source: %s, type: %s - %s", id, s_source, s_type , message); } } while (0); break; |
| 255 | case GL_DEBUG_SEVERITY_LOW_ARB0x9148: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message)do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 255, "id: %x, source: %s, type: %s - %s", id, s_source, s_type , message); } } while (0); break; |
| 256 | default: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 256, "id: %x, source: %s, type: %s - %s", id, s_source, s_type , message); } } while (0); break; |
| 257 | } |
| 258 | #endif |
| 259 | } |
| 260 | |
| 261 | #ifndef USE_GLES3 |
| 262 | // Two small Fallbacks to avoid GL_ARB_ES2_compatibility |
| 263 | void GLAPIENTRY DepthRangef(GLfloat neardepth, GLfloat fardepth) |
| 264 | { |
| 265 | glDepthRange(neardepth, fardepth); |
| 266 | } |
| 267 | void GLAPIENTRY ClearDepthf(GLfloat depthval) |
| 268 | { |
| 269 | glClearDepth(depthval); |
| 270 | } |
| 271 | #endif |
| 272 | |
| 273 | void InitDriverInfo() |
| 274 | { |
| 275 | std::string svendor = std::string(g_ogl_config.gl_vendor); |
| 276 | std::string srenderer = std::string(g_ogl_config.gl_renderer); |
| 277 | std::string sversion = std::string(g_ogl_config.gl_version); |
| 278 | DriverDetails::Vendor vendor = DriverDetails::VENDOR_UNKNOWN; |
| 279 | DriverDetails::Driver driver = DriverDetails::DRIVER_UNKNOWN; |
| 280 | double version = 0.0; |
| 281 | |
| 282 | // Get the vendor first |
| 283 | if (svendor == "NVIDIA Corporation" && srenderer != "NVIDIA Tegra") |
| 284 | vendor = DriverDetails::VENDOR_NVIDIA; |
| 285 | else if (svendor == "ATI Technologies Inc." || svendor == "Advanced Micro Devices, Inc.") |
| 286 | vendor = DriverDetails::VENDOR_ATI; |
| 287 | else if (std::string::npos != sversion.find("Mesa")) |
| 288 | vendor = DriverDetails::VENDOR_MESA; |
| 289 | else if (std::string::npos != svendor.find("Intel")) |
| 290 | vendor = DriverDetails::VENDOR_INTEL; |
| 291 | else if (svendor == "ARM") |
| 292 | vendor = DriverDetails::VENDOR_ARM; |
| 293 | else if (svendor == "http://limadriver.org/") |
| 294 | { |
| 295 | vendor = DriverDetails::VENDOR_ARM; |
| 296 | driver = DriverDetails::DRIVER_LIMA; |
| 297 | } |
| 298 | else if (svendor == "Qualcomm") |
| 299 | vendor = DriverDetails::VENDOR_QUALCOMM; |
| 300 | else if (svendor == "Imagination Technologies") |
| 301 | vendor = DriverDetails::VENDOR_IMGTEC; |
| 302 | else if (svendor == "NVIDIA Corporation" && srenderer == "NVIDIA Tegra") |
| 303 | vendor = DriverDetails::VENDOR_TEGRA; |
| 304 | else if (svendor == "Vivante Corporation") |
| 305 | vendor = DriverDetails::VENDOR_VIVANTE; |
| 306 | |
| 307 | // Get device family and driver version...if we care about it |
| 308 | switch(vendor) |
| 309 | { |
| 310 | case DriverDetails::VENDOR_QUALCOMM: |
| 311 | { |
| 312 | if (std::string::npos != srenderer.find("Adreno (TM) 3")) |
| 313 | driver = DriverDetails::DRIVER_QUALCOMM_3XX; |
| 314 | else |
| 315 | driver = DriverDetails::DRIVER_QUALCOMM_2XX; |
| 316 | double glVersion; |
| 317 | sscanf(g_ogl_config.gl_version, "OpenGL ES %lg V@%lg", &glVersion, &version); |
| 318 | } |
| 319 | break; |
| 320 | case DriverDetails::VENDOR_ARM: |
| 321 | if (std::string::npos != srenderer.find("Mali-T6")) |
| 322 | driver = DriverDetails::DRIVER_ARM_T6XX; |
| 323 | else if(std::string::npos != srenderer.find("Mali-4")) |
| 324 | driver = DriverDetails::DRIVER_ARM_4XX; |
| 325 | break; |
| 326 | case DriverDetails::VENDOR_MESA: |
| 327 | { |
| 328 | if(svendor == "nouveau") |
| 329 | driver = DriverDetails::DRIVER_NOUVEAU; |
| 330 | else if(svendor == "Intel Open Source Technology Center") |
| 331 | driver = DriverDetails::DRIVER_I965; |
| 332 | else if(std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI")) |
| 333 | driver = DriverDetails::DRIVER_R600; |
| 334 | |
| 335 | int major = 0; |
| 336 | int minor = 0; |
| 337 | int release = 0; |
| 338 | sscanf(g_ogl_config.gl_version, "%*s Mesa %d.%d.%d", &major, &minor, &release); |
| 339 | version = 100*major + 10*minor + release; |
| 340 | } |
| 341 | break; |
| 342 | // We don't care about these |
| 343 | default: |
| 344 | break; |
| 345 | } |
| 346 | DriverDetails::Init(vendor, driver, version); |
| 347 | } |
| 348 | |
| 349 | // Init functions |
| 350 | Renderer::Renderer() |
| 351 | { |
| 352 | OSDInternalW = 0; |
| 353 | OSDInternalH = 0; |
| 354 | |
| 355 | s_fps=0; |
| 356 | s_ShowEFBCopyRegions_VBO = 0; |
| 357 | s_blendMode = 0; |
| 358 | InitFPSCounter(); |
| 359 | |
| 360 | bool bSuccess = true; |
| 361 | |
| 362 | g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR0x1F00); |
| 363 | g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER0x1F01); |
| 364 | g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION0x1F02); |
| 365 | g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION0x8B8C); |
| 366 | |
| 367 | InitDriverInfo(); |
| 368 | |
| 369 | // Init extension support. |
| 370 | #ifdef USE_GLES3 |
| 371 | // Set default GLES3 options |
| 372 | GLFunc::Init(); |
| 373 | WARN_LOG(VIDEO, "Running the OpenGL ES 3 backend!")do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 373, "Running the OpenGL ES 3 backend!"); } } while (0); |
| 374 | g_Config.backend_info.bSupportsDualSourceBlend = false; |
| 375 | g_Config.backend_info.bSupportsGLSLUBO = true; |
| 376 | g_Config.backend_info.bSupportsPrimitiveRestart = false; |
| 377 | g_Config.backend_info.bSupportsEarlyZ = false; |
| 378 | |
| 379 | g_ogl_config.bSupportsGLSLCache = true; |
| 380 | g_ogl_config.bSupportsGLPinnedMemory = false; |
| 381 | g_ogl_config.bSupportsGLSync = true; |
| 382 | g_ogl_config.bSupportsGLBaseVertex = false; |
| 383 | g_ogl_config.bSupportCoverageMSAA = false; // XXX: GLES3 spec has MSAA |
| 384 | g_ogl_config.bSupportSampleShading = false; |
| 385 | g_ogl_config.bSupportOGL31 = false; |
| 386 | g_ogl_config.eSupportedGLSLVersion = GLSLES3; |
| 387 | #else |
| 388 | GLint numvertexattribs = 0; |
| 389 | glGetIntegerv(GL_MAX_VERTEX_ATTRIBS0x8869, &numvertexattribs); |
| 390 | if (numvertexattribs < 16) |
| 391 | { |
| 392 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Number of attributes %d not enough.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 394, "GPU: OGL ERROR: Number of attributes %d not enough.\n" "GPU: Does your video card support OpenGL 2.x?", numvertexattribs ); } } while (0) |
| 393 | "GPU: Does your video card support OpenGL 2.x?",do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 394, "GPU: OGL ERROR: Number of attributes %d not enough.\n" "GPU: Does your video card support OpenGL 2.x?", numvertexattribs ); } } while (0) |
| 394 | numvertexattribs)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 394, "GPU: OGL ERROR: Number of attributes %d not enough.\n" "GPU: Does your video card support OpenGL 2.x?", numvertexattribs ); } } while (0); |
| 395 | bSuccess = false; |
| 396 | } |
| 397 | #ifdef __APPLE__ |
| 398 | glewExperimental = 1; |
| 399 | #endif |
| 400 | if (glewInit() != GLEW_OK0) |
| 401 | { |
| 402 | ERROR_LOG(VIDEO, "glewInit() failed! Does your video card support OpenGL 2.x?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 402, "glewInit() failed! Does your video card support OpenGL 2.x?" ); } } while (0); |
| 403 | return; // TODO: fail |
| 404 | } |
| 405 | |
| 406 | #if defined(_DEBUG) || defined(DEBUGFAST) |
| 407 | if (GLEW_ARB_debug_output(*(const GLboolean*)&__GLEW_ARB_debug_output)) |
| 408 | { |
| 409 | glDebugMessageControlARB__glewDebugMessageControlARB(GL_DONT_CARE0x1100, GL_DONT_CARE0x1100, GL_DONT_CARE0x1100, 0, NULL__null, true); |
| 410 | glDebugMessageCallbackARB__glewDebugMessageCallbackARB( ErrorCallback, NULL__null ); |
| 411 | glEnable( GL_DEBUG_OUTPUT0x92E0 ); |
| 412 | } |
| 413 | #endif |
| 414 | |
| 415 | if (!GLEW_EXT_secondary_color(*(const GLboolean*)&__GLEW_EXT_secondary_color)) |
| 416 | { |
| 417 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_EXT_secondary_color.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 418, "GPU: OGL ERROR: Need GL_EXT_secondary_color.\n" "GPU: Does your video card support OpenGL 2.x?" ); } } while (0) |
| 418 | "GPU: Does your video card support OpenGL 2.x?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 418, "GPU: OGL ERROR: Need GL_EXT_secondary_color.\n" "GPU: Does your video card support OpenGL 2.x?" ); } } while (0); |
| 419 | bSuccess = false; |
| 420 | } |
| 421 | |
| 422 | if (!GLEW_ARB_framebuffer_object(*(const GLboolean*)&__GLEW_ARB_framebuffer_object)) |
| 423 | { |
| 424 | ERROR_LOG(VIDEO, "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 425, "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?"); } } while ( 0) |
| 425 | "GPU: Does your video card support OpenGL 3.0?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 425, "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?"); } } while ( 0); |
| 426 | bSuccess = false; |
| 427 | } |
| 428 | |
| 429 | if (!GLEW_ARB_vertex_array_object(*(const GLboolean*)&__GLEW_ARB_vertex_array_object)) |
| 430 | { |
| 431 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 432, "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" ); } } while (0) |
| 432 | "GPU: Does your video card support OpenGL 3.0?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 432, "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" ); } } while (0); |
| 433 | bSuccess = false; |
| 434 | } |
| 435 | |
| 436 | if (!GLEW_ARB_map_buffer_range(*(const GLboolean*)&__GLEW_ARB_map_buffer_range)) |
| 437 | { |
| 438 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 439, "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" ); } } while (0) |
| 439 | "GPU: Does your video card support OpenGL 3.0?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 439, "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" ); } } while (0); |
| 440 | bSuccess = false; |
| 441 | } |
| 442 | |
| 443 | if (!GLEW_ARB_sampler_objects(*(const GLboolean*)&__GLEW_ARB_sampler_objects) && bSuccess) |
| 444 | { |
| 445 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_sampler_objects."do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 447, "GPU: OGL ERROR: Need GL_ARB_sampler_objects." "GPU: Does your video card support OpenGL 3.2?" "Please report this issue, then there will be a workaround") ; } } while (0) |
| 446 | "GPU: Does your video card support OpenGL 3.2?"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 447, "GPU: OGL ERROR: Need GL_ARB_sampler_objects." "GPU: Does your video card support OpenGL 3.2?" "Please report this issue, then there will be a workaround") ; } } while (0) |
| 447 | "Please report this issue, then there will be a workaround")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 447, "GPU: OGL ERROR: Need GL_ARB_sampler_objects." "GPU: Does your video card support OpenGL 3.2?" "Please report this issue, then there will be a workaround") ; } } while (0); |
| 448 | bSuccess = false; |
| 449 | } |
| 450 | if (!GLEW_ARB_texture_non_power_of_two(*(const GLboolean*)&__GLEW_ARB_texture_non_power_of_two)) |
| 451 | WARN_LOG(VIDEO, "ARB_texture_non_power_of_two not supported.")do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 451, "ARB_texture_non_power_of_two not supported."); } } while (0); |
| 452 | |
| 453 | // OpenGL 3 doesn't provide GLES like float functions for depth. |
| 454 | // They are in core in OpenGL 4.1, so almost every driver should support them. |
| 455 | // But for the oldest ones, we provide fallbacks to the old double functions. |
| 456 | if (!GLEW_ARB_ES2_compatibility(*(const GLboolean*)&__GLEW_ARB_ES2_compatibility)) |
| 457 | { |
| 458 | glDepthRangef__glewDepthRangef = DepthRangef; |
| 459 | glClearDepthf__glewClearDepthf = ClearDepthf; |
| 460 | |
| 461 | } |
| 462 | |
| 463 | if (!bSuccess) |
| 464 | return; // TODO: fail |
| 465 | |
| 466 | g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended(*(const GLboolean*)&__GLEW_ARB_blend_func_extended); |
| 467 | g_Config.backend_info.bSupportsGLSLUBO = GLEW_ARB_uniform_buffer_object(*(const GLboolean*)&__GLEW_ARB_uniform_buffer_object); |
| 468 | g_Config.backend_info.bSupportsPrimitiveRestart = GLEW_VERSION_3_1(*(const GLboolean*)&__GLEW_VERSION_3_1) || GLEW_NV_primitive_restart(*(const GLboolean*)&__GLEW_NV_primitive_restart); |
| 469 | g_Config.backend_info.bSupportsEarlyZ = GLEW_ARB_shader_image_load_store(*(const GLboolean*)&__GLEW_ARB_shader_image_load_store); |
| 470 | |
| 471 | g_ogl_config.bSupportsGLSLCache = GLEW_ARB_get_program_binary(*(const GLboolean*)&__GLEW_ARB_get_program_binary); |
| 472 | g_ogl_config.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory(*(const GLboolean*)&__GLEW_AMD_pinned_memory); |
| 473 | g_ogl_config.bSupportsGLSync = GLEW_ARB_sync(*(const GLboolean*)&__GLEW_ARB_sync); |
| 474 | g_ogl_config.bSupportsGLBaseVertex = GLEW_ARB_draw_elements_base_vertex(*(const GLboolean*)&__GLEW_ARB_draw_elements_base_vertex ); |
| 475 | g_ogl_config.bSupportCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage(*(const GLboolean*)&__GLEW_NV_framebuffer_multisample_coverage ); |
| 476 | g_ogl_config.bSupportSampleShading = GLEW_ARB_sample_shading(*(const GLboolean*)&__GLEW_ARB_sample_shading); |
| 477 | g_ogl_config.bSupportOGL31 = GLEW_VERSION_3_1(*(const GLboolean*)&__GLEW_VERSION_3_1); |
| 478 | |
| 479 | if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10")) |
| 480 | { |
| 481 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need at least GLSL 1.20\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 483, "GPU: OGL ERROR: Need at least GLSL 1.20\n" "GPU: Does your video card support OpenGL 2.1?\n" "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version ); } } while (0) |
| 482 | "GPU: Does your video card support OpenGL 2.1?\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 483, "GPU: OGL ERROR: Need at least GLSL 1.20\n" "GPU: Does your video card support OpenGL 2.1?\n" "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version ); } } while (0) |
| 483 | "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 483, "GPU: OGL ERROR: Need at least GLSL 1.20\n" "GPU: Does your video card support OpenGL 2.1?\n" "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version ); } } while (0); |
| 484 | bSuccess = false; |
| 485 | } |
| 486 | else if(strstr(g_ogl_config.glsl_version, "1.20")) |
| 487 | { |
| 488 | g_ogl_config.eSupportedGLSLVersion = GLSL_120; |
| 489 | g_Config.backend_info.bSupportsDualSourceBlend = false; //TODO: implement dual source blend |
| 490 | g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+ |
| 491 | } |
| 492 | else if(strstr(g_ogl_config.glsl_version, "1.30")) |
| 493 | { |
| 494 | g_ogl_config.eSupportedGLSLVersion = GLSL_130; |
| 495 | g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+ |
| 496 | } |
| 497 | else if(strstr(g_ogl_config.glsl_version, "1.40")) |
| 498 | { |
| 499 | g_ogl_config.eSupportedGLSLVersion = GLSL_140; |
| 500 | g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+ |
| 501 | } |
| 502 | else |
| 503 | { |
| 504 | g_ogl_config.eSupportedGLSLVersion = GLSL_150; |
| 505 | } |
| 506 | #endif |
| 507 | |
| 508 | glGetIntegerv(GL_MAX_SAMPLES0x8D57, &g_ogl_config.max_samples); |
| 509 | if(g_ogl_config.max_samples < 1) |
| 510 | g_ogl_config.max_samples = 1; |
| 511 | |
| 512 | if(g_Config.backend_info.bSupportsGLSLUBO && DriverDetails::HasBug(DriverDetails::BUG_BROKENUBO)) |
| 513 | { |
| 514 | g_Config.backend_info.bSupportsGLSLUBO = false; |
| 515 | ERROR_LOG(VIDEO, "Buggy driver detected. Disable UBO")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 515, "Buggy driver detected. Disable UBO"); } } while (0); |
| 516 | OSD::AddMessage("Major performance warning: Buggy GPU driver detected.", 20000); |
| 517 | OSD::AddMessage("Please either install the closed-source GPU driver or update your Mesa 3D version.", 20000); |
| 518 | } |
| 519 | |
| 520 | UpdateActiveConfig(); |
| 521 | |
| 522 | OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s", |
| 523 | g_ogl_config.gl_vendor, |
| 524 | g_ogl_config.gl_renderer, |
| 525 | g_ogl_config.gl_version), 5000); |
| 526 | |
| 527 | WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 528 | g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 529 | g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 530 | g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 531 | g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 532 | g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 533 | g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 534 | g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 535 | g_ogl_config.bSupportsGLSync ? "" : "Sync ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 536 | g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 537 | g_ogl_config.bSupportSampleShading ? "" : "SSAA "do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 538 | )do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 538, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ActiveConfig.backend_info.bSupportsEarlyZ ? "" : "EarlyZ ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0); |
| 539 | |
| 540 | s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode; |
| 541 | s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode); |
| 542 | s_MSAACoverageSamples = GetNumMSAACoverageSamples(s_LastMultisampleMode); |
| 543 | ApplySSAASettings(); |
| 544 | |
| 545 | // Decide framebuffer size |
| 546 | s_backbuffer_width = (int)GLInterface->GetBackBufferWidth(); |
| 547 | s_backbuffer_height = (int)GLInterface->GetBackBufferHeight(); |
| 548 | |
| 549 | // Handle VSync on/off |
| 550 | s_vsync = g_ActiveConfig.IsVSync(); |
| 551 | GLInterface->SwapInterval(s_vsync); |
| 552 | |
| 553 | // check the max texture width and height |
| 554 | GLint max_texture_size; |
| 555 | glGetIntegerv(GL_MAX_TEXTURE_SIZE0x0D33, (GLint *)&max_texture_size); |
| 556 | if (max_texture_size < 1024) |
| 557 | ERROR_LOG(VIDEO, "GL_MAX_TEXTURE_SIZE too small at %i - must be at least 1024.",do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 558, "GL_MAX_TEXTURE_SIZE too small at %i - must be at least 1024." , max_texture_size); } } while (0) |
| 558 | max_texture_size)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 558, "GL_MAX_TEXTURE_SIZE too small at %i - must be at least 1024." , max_texture_size); } } while (0); |
| 559 | |
| 560 | if (GL_REPORT_ERROR() != GL_NO_ERROR0) |
| 561 | bSuccess = false; |
Value stored to 'bSuccess' is never read | |
| 562 | |
| 563 | // TODO: Move these somewhere else? |
| 564 | FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH); |
| 565 | FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT); |
| 566 | |
| 567 | UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); |
| 568 | |
| 569 | s_LastEFBScale = g_ActiveConfig.iEFBScale; |
| 570 | CalculateTargetSize(s_backbuffer_width, s_backbuffer_height); |
| 571 | |
| 572 | // Because of the fixed framebuffer size we need to disable the resolution |
| 573 | // options while running |
| 574 | g_Config.bRunning = true; |
| 575 | |
| 576 | if (GL_REPORT_ERROR() != GL_NO_ERROR0) |
| 577 | bSuccess = false; |
| 578 | |
| 579 | glStencilFunc(GL_ALWAYS0x0207, 0, 0); |
| 580 | glBlendFunc(GL_ONE1, GL_ONE1); |
| 581 | |
| 582 | glViewport(0, 0, GetTargetWidth(), GetTargetHeight()); // Reset The Current Viewport |
| 583 | |
| 584 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 585 | glClearDepthf__glewClearDepthf(1.0f); |
| 586 | glEnable(GL_DEPTH_TEST0x0B71); |
| 587 | glDepthFunc(GL_LEQUAL0x0203); |
| 588 | |
| 589 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, 4); // 4-byte pixel alignment |
| 590 | |
| 591 | glDisable(GL_STENCIL_TEST0x0B90); |
| 592 | glEnable(GL_SCISSOR_TEST0x0C11); |
| 593 | |
| 594 | glScissor(0, 0, GetTargetWidth(), GetTargetHeight()); |
| 595 | glBlendColor__glewBlendColor(0, 0, 0, 0.5f); |
| 596 | glClearDepthf__glewClearDepthf(1.0f); |
| 597 | |
| 598 | #ifndef USE_GLES3 |
| 599 | if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart) |
| 600 | { |
| 601 | if(g_ogl_config.bSupportOGL31) |
| 602 | { |
| 603 | glEnable(GL_PRIMITIVE_RESTART0x8F9D); |
| 604 | glPrimitiveRestartIndex__glewPrimitiveRestartIndex(65535); |
| 605 | } |
| 606 | else |
| 607 | { |
| 608 | glEnableClientState(GL_PRIMITIVE_RESTART_NV0x8558); |
| 609 | glPrimitiveRestartIndexNV__glewPrimitiveRestartIndexNV(65535); |
| 610 | } |
| 611 | } |
| 612 | #endif |
| 613 | UpdateActiveConfig(); |
| 614 | } |
| 615 | |
| 616 | Renderer::~Renderer() |
| 617 | { |
| 618 | |
| 619 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 620 | if (scrshotThread.joinable()) |
| 621 | scrshotThread.join(); |
| 622 | #endif |
| 623 | } |
| 624 | |
| 625 | void Renderer::Shutdown() |
| 626 | { |
| 627 | delete g_framebuffer_manager; |
| 628 | |
| 629 | g_Config.bRunning = false; |
| 630 | UpdateActiveConfig(); |
| 631 | |
| 632 | glDeleteBuffers__glewDeleteBuffers(1, &s_ShowEFBCopyRegions_VBO); |
| 633 | glDeleteVertexArrays__glewDeleteVertexArrays(1, &s_ShowEFBCopyRegions_VAO); |
| 634 | s_ShowEFBCopyRegions_VBO = 0; |
| 635 | |
| 636 | delete s_pfont; |
| 637 | s_pfont = 0; |
| 638 | s_ShowEFBCopyRegions.Destroy(); |
| 639 | } |
| 640 | |
| 641 | void Renderer::Init() |
| 642 | { |
| 643 | // Initialize the FramebufferManager |
| 644 | g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height, |
| 645 | s_MSAASamples, s_MSAACoverageSamples); |
| 646 | |
| 647 | s_pfont = new RasterFont(); |
| 648 | |
| 649 | ProgramShaderCache::CompileShader(s_ShowEFBCopyRegions, |
| 650 | "ATTRIN vec2 rawpos;\n" |
| 651 | "ATTRIN vec3 color0;\n" |
| 652 | "VARYOUT vec4 c;\n" |
| 653 | "void main(void) {\n" |
| 654 | " gl_Position = vec4(rawpos, 0.0f, 1.0f);\n" |
| 655 | " c = vec4(color0, 1.0f);\n" |
| 656 | "}\n", |
| 657 | "VARYIN vec4 c;\n" |
| 658 | "COLOROUT(ocol0)\n" |
| 659 | "void main(void) {\n" |
| 660 | " ocol0 = c;\n" |
| 661 | "}\n"); |
| 662 | |
| 663 | // creating buffers |
| 664 | glGenBuffers__glewGenBuffers(1, &s_ShowEFBCopyRegions_VBO); |
| 665 | glGenVertexArrays__glewGenVertexArrays(1, &s_ShowEFBCopyRegions_VAO); |
| 666 | glBindBuffer__glewBindBuffer(GL_ARRAY_BUFFER0x8892, s_ShowEFBCopyRegions_VBO); |
| 667 | glBindVertexArray__glewBindVertexArray( s_ShowEFBCopyRegions_VAO ); |
| 668 | glEnableVertexAttribArray__glewEnableVertexAttribArray(SHADER_POSITION_ATTRIB0); |
| 669 | glVertexAttribPointer__glewVertexAttribPointer(SHADER_POSITION_ATTRIB0, 2, GL_FLOAT0x1406, 0, sizeof(GLfloat)*5, NULL__null); |
| 670 | glEnableVertexAttribArray__glewEnableVertexAttribArray(SHADER_COLOR0_ATTRIB5); |
| 671 | glVertexAttribPointer__glewVertexAttribPointer(SHADER_COLOR0_ATTRIB5, 3, GL_FLOAT0x1406, 0, sizeof(GLfloat)*5, (GLfloat*)NULL__null+2); |
| 672 | } |
| 673 | |
| 674 | // Create On-Screen-Messages |
| 675 | void Renderer::DrawDebugInfo() |
| 676 | { |
| 677 | // Reset viewport for drawing text |
| 678 | glViewport(0, 0, GLInterface->GetBackBufferWidth(), GLInterface->GetBackBufferHeight()); |
| 679 | // Draw various messages on the screen, like FPS, statistics, etc. |
| 680 | char debugtext_buffer[8192]; |
| 681 | char *p = debugtext_buffer; |
| 682 | p[0] = 0; |
| 683 | |
| 684 | if (g_ActiveConfig.bShowFPS) |
| 685 | p+=sprintf(p, "FPS: %d\n", s_fps); |
| 686 | |
| 687 | if (SConfig::GetInstance().m_ShowLag) |
| 688 | p+=sprintf(p, "Lag: %llu\n", Movie::g_currentLagCount); |
| 689 | |
| 690 | if (g_ActiveConfig.bShowInputDisplay) |
| 691 | p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str()); |
| 692 | |
| 693 | #ifndef USE_GLES3 |
| 694 | if (g_ActiveConfig.bShowEFBCopyRegions) |
| 695 | { |
| 696 | // Set Line Size |
| 697 | glLineWidth(3.0f); |
| 698 | |
| 699 | // 2*Coords + 3*Color |
| 700 | u32 length = stats.efb_regions.size() * sizeof(GLfloat) * (2+3)*2*6; |
| 701 | glBindBuffer__glewBindBuffer(GL_ARRAY_BUFFER0x8892, s_ShowEFBCopyRegions_VBO); |
| 702 | glBufferData__glewBufferData(GL_ARRAY_BUFFER0x8892, length, NULL__null, GL_STREAM_DRAW0x88E0); |
| 703 | GLfloat *Vertices = (GLfloat*)glMapBufferRange__glewMapBufferRange(GL_ARRAY_BUFFER0x8892, 0, length, GL_MAP_WRITE_BIT0x0002); |
| 704 | |
| 705 | // Draw EFB copy regions rectangles |
| 706 | int a = 0; |
| 707 | GLfloat color[3] = {0.0f, 1.0f, 1.0f}; |
| 708 | |
| 709 | for (std::vector<EFBRectangle>::const_iterator it = stats.efb_regions.begin(); |
| 710 | it != stats.efb_regions.end(); ++it) |
| 711 | { |
| 712 | GLfloat halfWidth = EFB_WIDTH / 2.0f; |
| 713 | GLfloat halfHeight = EFB_HEIGHT / 2.0f; |
| 714 | GLfloat x = (GLfloat) -1.0f + ((GLfloat)it->left / halfWidth); |
| 715 | GLfloat y = (GLfloat) 1.0f - ((GLfloat)it->top / halfHeight); |
| 716 | GLfloat x2 = (GLfloat) -1.0f + ((GLfloat)it->right / halfWidth); |
| 717 | GLfloat y2 = (GLfloat) 1.0f - ((GLfloat)it->bottom / halfHeight); |
| 718 | |
| 719 | Vertices[a++] = x; |
| 720 | Vertices[a++] = y; |
| 721 | Vertices[a++] = color[0]; |
| 722 | Vertices[a++] = color[1]; |
| 723 | Vertices[a++] = color[2]; |
| 724 | |
| 725 | Vertices[a++] = x2; |
| 726 | Vertices[a++] = y; |
| 727 | Vertices[a++] = color[0]; |
| 728 | Vertices[a++] = color[1]; |
| 729 | Vertices[a++] = color[2]; |
| 730 | |
| 731 | |
| 732 | Vertices[a++] = x2; |
| 733 | Vertices[a++] = y; |
| 734 | Vertices[a++] = color[0]; |
| 735 | Vertices[a++] = color[1]; |
| 736 | Vertices[a++] = color[2]; |
| 737 | |
| 738 | Vertices[a++] = x2; |
| 739 | Vertices[a++] = y2; |
| 740 | Vertices[a++] = color[0]; |
| 741 | Vertices[a++] = color[1]; |
| 742 | Vertices[a++] = color[2]; |
| 743 | |
| 744 | |
| 745 | Vertices[a++] = x2; |
| 746 | Vertices[a++] = y2; |
| 747 | Vertices[a++] = color[0]; |
| 748 | Vertices[a++] = color[1]; |
| 749 | Vertices[a++] = color[2]; |
| 750 | |
| 751 | Vertices[a++] = x; |
| 752 | Vertices[a++] = y2; |
| 753 | Vertices[a++] = color[0]; |
| 754 | Vertices[a++] = color[1]; |
| 755 | Vertices[a++] = color[2]; |
| 756 | |
| 757 | |
| 758 | Vertices[a++] = x; |
| 759 | Vertices[a++] = y2; |
| 760 | Vertices[a++] = color[0]; |
| 761 | Vertices[a++] = color[1]; |
| 762 | Vertices[a++] = color[2]; |
| 763 | |
| 764 | Vertices[a++] = x; |
| 765 | Vertices[a++] = y; |
| 766 | Vertices[a++] = color[0]; |
| 767 | Vertices[a++] = color[1]; |
| 768 | Vertices[a++] = color[2]; |
| 769 | |
| 770 | |
| 771 | Vertices[a++] = x; |
| 772 | Vertices[a++] = y; |
| 773 | Vertices[a++] = color[0]; |
| 774 | Vertices[a++] = color[1]; |
| 775 | Vertices[a++] = color[2]; |
| 776 | |
| 777 | Vertices[a++] = x2; |
| 778 | Vertices[a++] = y2; |
| 779 | Vertices[a++] = color[0]; |
| 780 | Vertices[a++] = color[1]; |
| 781 | Vertices[a++] = color[2]; |
| 782 | |
| 783 | |
| 784 | Vertices[a++] = x2; |
| 785 | Vertices[a++] = y; |
| 786 | Vertices[a++] = color[0]; |
| 787 | Vertices[a++] = color[1]; |
| 788 | Vertices[a++] = color[2]; |
| 789 | |
| 790 | Vertices[a++] = x; |
| 791 | Vertices[a++] = y2; |
| 792 | Vertices[a++] = color[0]; |
| 793 | Vertices[a++] = color[1]; |
| 794 | Vertices[a++] = color[2]; |
| 795 | |
| 796 | // TO DO: build something nicer here |
| 797 | GLfloat temp = color[0]; |
| 798 | color[0] = color[1]; |
| 799 | color[1] = color[2]; |
| 800 | color[2] = temp; |
| 801 | } |
| 802 | glUnmapBuffer__glewUnmapBuffer(GL_ARRAY_BUFFER0x8892); |
| 803 | |
| 804 | s_ShowEFBCopyRegions.Bind(); |
| 805 | glBindVertexArray__glewBindVertexArray( s_ShowEFBCopyRegions_VAO ); |
| 806 | glDrawArrays(GL_LINES0x0001, 0, stats.efb_regions.size() * 2*6); |
| 807 | |
| 808 | // Restore Line Size |
| 809 | SetLineWidth(); |
| 810 | |
| 811 | // Clear stored regions |
| 812 | stats.efb_regions.clear(); |
| 813 | } |
| 814 | #endif |
| 815 | |
| 816 | if (g_ActiveConfig.bOverlayStats) |
| 817 | p = Statistics::ToString(p); |
| 818 | |
| 819 | if (g_ActiveConfig.bOverlayProjStats) |
| 820 | p = Statistics::ToStringProj(p); |
| 821 | |
| 822 | // Render a shadow, and then the text. |
| 823 | if (p != debugtext_buffer) |
| 824 | { |
| 825 | Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000); |
| 826 | Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF); |
| 827 | } |
| 828 | } |
| 829 | |
| 830 | void Renderer::RenderText(const char *text, int left, int top, u32 color) |
| 831 | { |
| 832 | const int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth(); |
| 833 | const int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight(); |
| 834 | |
| 835 | s_pfont->printMultilineText(text, |
| 836 | left * 2.0f / (float)nBackbufferWidth - 1, |
| 837 | 1 - top * 2.0f / (float)nBackbufferHeight, |
| 838 | 0, nBackbufferWidth, nBackbufferHeight, color); |
| 839 | |
| 840 | GL_REPORT_ERRORD()(void)0; |
| 841 | } |
| 842 | |
| 843 | TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc) |
| 844 | { |
| 845 | TargetRectangle result; |
| 846 | result.left = EFBToScaledX(rc.left); |
| 847 | result.top = EFBToScaledY(EFB_HEIGHT - rc.top); |
| 848 | result.right = EFBToScaledX(rc.right); |
| 849 | result.bottom = EFBToScaledY(EFB_HEIGHT - rc.bottom); |
| 850 | return result; |
| 851 | } |
| 852 | |
| 853 | // Function: This function handles the OpenGL glScissor() function |
| 854 | // ---------------------------- |
| 855 | // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg() |
| 856 | // case 0x52 > SetScissorRect() |
| 857 | // ---------------------------- |
| 858 | // bpmem.scissorTL.x, y = 342x342 |
| 859 | // bpmem.scissorBR.x, y = 981x821 |
| 860 | // Renderer::GetTargetHeight() = the fixed ini file setting |
| 861 | // donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box |
| 862 | // therefore the width and height are (scissorBR + 1) - scissorTL |
| 863 | void Renderer::SetScissorRect(const TargetRectangle& rc) |
| 864 | { |
| 865 | glScissor(rc.left, rc.bottom, rc.GetWidth(), rc.GetHeight()); |
| 866 | } |
| 867 | |
| 868 | void Renderer::SetColorMask() |
| 869 | { |
| 870 | // Only enable alpha channel if it's supported by the current EFB format |
| 871 | GLenum ColorMask = GL_FALSE0, AlphaMask = GL_FALSE0; |
| 872 | if (bpmem.alpha_test.TestResult() != AlphaTest::FAIL) |
| 873 | { |
| 874 | if (bpmem.blendmode.colorupdate) |
| 875 | ColorMask = GL_TRUE1; |
| 876 | if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z241)) |
| 877 | AlphaMask = GL_TRUE1; |
| 878 | } |
| 879 | glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask); |
| 880 | } |
| 881 | |
| 882 | void ClearEFBCache() |
| 883 | { |
| 884 | for (u32 i = 0; i < EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT; ++i) |
| 885 | s_efbCacheValid[0][i] = false; |
| 886 | |
| 887 | for (u32 i = 0; i < EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT; ++i) |
| 888 | s_efbCacheValid[1][i] = false; |
| 889 | } |
| 890 | |
| 891 | void Renderer::UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data) |
| 892 | { |
| 893 | u32 cacheType = (type == PEEK_Z ? 0 : 1); |
| 894 | |
| 895 | if (!s_efbCache[cacheType][cacheRectIdx].size()) |
| 896 | s_efbCache[cacheType][cacheRectIdx].resize(EFB_CACHE_RECT_SIZE * EFB_CACHE_RECT_SIZE); |
| 897 | |
| 898 | u32 targetPixelRcWidth = targetPixelRc.right - targetPixelRc.left; |
| 899 | u32 efbPixelRcHeight = efbPixelRc.bottom - efbPixelRc.top; |
| 900 | u32 efbPixelRcWidth = efbPixelRc.right - efbPixelRc.left; |
| 901 | |
| 902 | for (u32 yCache = 0; yCache < efbPixelRcHeight; ++yCache) |
| 903 | { |
| 904 | u32 yEFB = efbPixelRc.top + yCache; |
| 905 | u32 yPixel = (EFBToScaledY(EFB_HEIGHT - yEFB) + EFBToScaledY(EFB_HEIGHT - yEFB - 1)) / 2; |
| 906 | u32 yData = yPixel - targetPixelRc.bottom; |
| 907 | |
| 908 | for (u32 xCache = 0; xCache < efbPixelRcWidth; ++xCache) |
| 909 | { |
| 910 | u32 xEFB = efbPixelRc.left + xCache; |
| 911 | u32 xPixel = (EFBToScaledX(xEFB) + EFBToScaledX(xEFB + 1)) / 2; |
| 912 | u32 xData = xPixel - targetPixelRc.left; |
| 913 | s_efbCache[cacheType][cacheRectIdx][yCache * EFB_CACHE_RECT_SIZE + xCache] = data[yData * targetPixelRcWidth + xData]; |
| 914 | } |
| 915 | } |
| 916 | |
| 917 | s_efbCacheValid[cacheType][cacheRectIdx] = true; |
| 918 | } |
| 919 | |
| 920 | // This function allows the CPU to directly access the EFB. |
| 921 | // There are EFB peeks (which will read the color or depth of a pixel) |
| 922 | // and EFB pokes (which will change the color or depth of a pixel). |
| 923 | // |
| 924 | // The behavior of EFB peeks can only be modified by: |
| 925 | // - GX_PokeAlphaRead |
| 926 | // The behavior of EFB pokes can be modified by: |
| 927 | // - GX_PokeAlphaMode (TODO) |
| 928 | // - GX_PokeAlphaUpdate (TODO) |
| 929 | // - GX_PokeBlendMode (TODO) |
| 930 | // - GX_PokeColorUpdate (TODO) |
| 931 | // - GX_PokeDither (TODO) |
| 932 | // - GX_PokeDstAlpha (TODO) |
| 933 | // - GX_PokeZMode (TODO) |
| 934 | u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) |
| 935 | { |
| 936 | if (!g_ActiveConfig.bEFBAccessEnable) |
| 937 | return 0; |
| 938 | |
| 939 | u32 cacheRectIdx = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_WIDTH |
| 940 | + (x / EFB_CACHE_RECT_SIZE); |
| 941 | |
| 942 | // Get the rectangular target region containing the EFB pixel |
| 943 | EFBRectangle efbPixelRc; |
| 944 | efbPixelRc.left = (x / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE; |
| 945 | efbPixelRc.top = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE; |
| 946 | efbPixelRc.right = std::min(efbPixelRc.left + EFB_CACHE_RECT_SIZE, (u32)EFB_WIDTH); |
| 947 | efbPixelRc.bottom = std::min(efbPixelRc.top + EFB_CACHE_RECT_SIZE, (u32)EFB_HEIGHT); |
| 948 | |
| 949 | TargetRectangle targetPixelRc = ConvertEFBRectangle(efbPixelRc); |
| 950 | u32 targetPixelRcWidth = targetPixelRc.right - targetPixelRc.left; |
| 951 | u32 targetPixelRcHeight = targetPixelRc.top - targetPixelRc.bottom; |
| 952 | |
| 953 | // TODO (FIX) : currently, AA path is broken/offset and doesn't return the correct pixel |
| 954 | switch (type) |
| 955 | { |
| 956 | case PEEK_Z: |
| 957 | { |
| 958 | u32 z; |
| 959 | |
| 960 | if (!s_efbCacheValid[0][cacheRectIdx]) |
| 961 | { |
| 962 | if (s_MSAASamples > 1) |
| 963 | { |
| 964 | g_renderer->ResetAPIState(); |
| 965 | |
| 966 | // Resolve our rectangle. |
| 967 | FramebufferManager::GetEFBDepthTexture(efbPixelRc); |
| 968 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, FramebufferManager::GetResolvedFramebuffer()); |
| 969 | |
| 970 | g_renderer->RestoreAPIState(); |
| 971 | } |
| 972 | |
| 973 | u32* depthMap = new u32[targetPixelRcWidth * targetPixelRcHeight]; |
| 974 | |
| 975 | glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, |
| 976 | GL_DEPTH_COMPONENT0x1902, GL_UNSIGNED_INT0x1405, depthMap); |
| 977 | GL_REPORT_ERRORD()(void)0; |
| 978 | |
| 979 | UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, depthMap); |
| 980 | |
| 981 | delete[] depthMap; |
| 982 | } |
| 983 | |
| 984 | u32 xRect = x % EFB_CACHE_RECT_SIZE; |
| 985 | u32 yRect = y % EFB_CACHE_RECT_SIZE; |
| 986 | z = s_efbCache[0][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect]; |
| 987 | |
| 988 | // Scale the 32-bit value returned by glReadPixels to a 24-bit |
| 989 | // value (GC uses a 24-bit Z-buffer). |
| 990 | // TODO: in RE0 this value is often off by one, which causes lighting to disappear |
| 991 | if(bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z162) |
| 992 | { |
| 993 | // if Z is in 16 bit format you must return a 16 bit integer |
| 994 | z = z >> 16; |
| 995 | } |
| 996 | else |
| 997 | { |
| 998 | z = z >> 8; |
| 999 | } |
| 1000 | return z; |
| 1001 | } |
| 1002 | |
| 1003 | case PEEK_COLOR: // GXPeekARGB |
| 1004 | { |
| 1005 | // Although it may sound strange, this really is A8R8G8B8 and not RGBA or 24-bit... |
| 1006 | |
| 1007 | // Tested in Killer 7, the first 8bits represent the alpha value which is used to |
| 1008 | // determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70) |
| 1009 | // Wind Waker is also using it for the pictograph to determine the color of each pixel |
| 1010 | |
| 1011 | u32 color; |
| 1012 | |
| 1013 | if (!s_efbCacheValid[1][cacheRectIdx]) |
| 1014 | { |
| 1015 | if (s_MSAASamples > 1) |
| 1016 | { |
| 1017 | g_renderer->ResetAPIState(); |
| 1018 | |
| 1019 | // Resolve our rectangle. |
| 1020 | FramebufferManager::GetEFBColorTexture(efbPixelRc); |
| 1021 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, FramebufferManager::GetResolvedFramebuffer()); |
| 1022 | |
| 1023 | g_renderer->RestoreAPIState(); |
| 1024 | } |
| 1025 | |
| 1026 | u32* colorMap = new u32[targetPixelRcWidth * targetPixelRcHeight]; |
| 1027 | |
| 1028 | #ifdef USE_GLES3 |
| 1029 | // XXX: Swap colours |
| 1030 | glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, |
| 1031 | GL_RGBA0x1908, GL_UNSIGNED_BYTE0x1401, colorMap); |
| 1032 | #else |
| 1033 | glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, |
| 1034 | GL_BGRA0x80E1, GL_UNSIGNED_INT_8_8_8_8_REV0x8367, colorMap); |
| 1035 | #endif |
| 1036 | GL_REPORT_ERRORD()(void)0; |
| 1037 | |
| 1038 | UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap); |
| 1039 | |
| 1040 | delete[] colorMap; |
| 1041 | } |
| 1042 | |
| 1043 | u32 xRect = x % EFB_CACHE_RECT_SIZE; |
| 1044 | u32 yRect = y % EFB_CACHE_RECT_SIZE; |
| 1045 | color = s_efbCache[1][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect]; |
| 1046 | |
| 1047 | // check what to do with the alpha channel (GX_PokeAlphaRead) |
| 1048 | PixelEngine::UPEAlphaReadReg alpha_read_mode; |
| 1049 | PixelEngine::Read16((u16&)alpha_read_mode, PE_ALPHAREAD); |
| 1050 | |
| 1051 | if (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z241) |
| 1052 | { |
| 1053 | color = RGBA8ToRGBA6ToRGBA8(color); |
| 1054 | } |
| 1055 | else if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z162) |
| 1056 | { |
| 1057 | color = RGBA8ToRGB565ToRGBA8(color); |
| 1058 | } |
| 1059 | if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z241) |
| 1060 | { |
| 1061 | color |= 0xFF000000; |
| 1062 | } |
| 1063 | if(alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE |
| 1064 | else if(alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF |
| 1065 | else /*if(alpha_read_mode.ReadMode == 0)*/ return (color & 0x00FFFFFF); // GX_READ_00 |
| 1066 | } |
| 1067 | |
| 1068 | case POKE_COLOR: |
| 1069 | case POKE_Z: |
| 1070 | // TODO: Implement. One way is to draw a tiny pixel-sized rectangle at |
| 1071 | // the exact location. Note: EFB pokes are susceptible to Z-buffering |
| 1072 | // and perhaps blending. |
| 1073 | //WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering"); |
| 1074 | break; |
| 1075 | |
| 1076 | default: |
| 1077 | break; |
| 1078 | } |
| 1079 | |
| 1080 | return 0; |
| 1081 | } |
| 1082 | |
| 1083 | // Called from VertexShaderManager |
| 1084 | void Renderer::UpdateViewport(Matrix44& vpCorrection) |
| 1085 | { |
| 1086 | // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz) |
| 1087 | // [0] = width/2 |
| 1088 | // [1] = height/2 |
| 1089 | // [2] = 16777215 * (farz - nearz) |
| 1090 | // [3] = xorig + width/2 + 342 |
| 1091 | // [4] = yorig + height/2 + 342 |
| 1092 | // [5] = 16777215 * farz |
| 1093 | |
| 1094 | int scissorXOff = bpmem.scissorOffset.x * 2; |
| 1095 | int scissorYOff = bpmem.scissorOffset.y * 2; |
| 1096 | |
| 1097 | // TODO: ceil, floor or just cast to int? |
| 1098 | int X = EFBToScaledX((int)ceil(xfregs.viewport.xOrig - xfregs.viewport.wd - (float)scissorXOff)); |
| 1099 | int Y = EFBToScaledY((int)ceil((float)EFB_HEIGHT - xfregs.viewport.yOrig + xfregs.viewport.ht + (float)scissorYOff)); |
| 1100 | int Width = EFBToScaledX((int)ceil(2.0f * xfregs.viewport.wd)); |
| 1101 | int Height = EFBToScaledY((int)ceil(-2.0f * xfregs.viewport.ht)); |
| 1102 | double GLNear = (xfregs.viewport.farZ - xfregs.viewport.zRange) / 16777216.0f; |
| 1103 | double GLFar = xfregs.viewport.farZ / 16777216.0f; |
| 1104 | if (Width < 0) |
| 1105 | { |
| 1106 | X += Width; |
| 1107 | Width *= -1; |
| 1108 | } |
| 1109 | if (Height < 0) |
| 1110 | { |
| 1111 | Y += Height; |
| 1112 | Height *= -1; |
| 1113 | } |
| 1114 | |
| 1115 | // OpenGL does not require any viewport correct |
| 1116 | Matrix44::LoadIdentity(vpCorrection); |
| 1117 | |
| 1118 | // Update the view port |
| 1119 | glViewport(X, Y, Width, Height); |
| 1120 | glDepthRangef__glewDepthRangef(GLNear, GLFar); |
| 1121 | } |
| 1122 | |
| 1123 | void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) |
| 1124 | { |
| 1125 | ResetAPIState(); |
| 1126 | |
| 1127 | // color |
| 1128 | GLboolean const |
| 1129 | color_mask = colorEnable ? GL_TRUE1 : GL_FALSE0, |
| 1130 | alpha_mask = alphaEnable ? GL_TRUE1 : GL_FALSE0; |
| 1131 | glColorMask(color_mask, color_mask, color_mask, alpha_mask); |
| 1132 | |
| 1133 | glClearColor( |
| 1134 | float((color >> 16) & 0xFF) / 255.0f, |
| 1135 | float((color >> 8) & 0xFF) / 255.0f, |
| 1136 | float((color >> 0) & 0xFF) / 255.0f, |
| 1137 | float((color >> 24) & 0xFF) / 255.0f); |
| 1138 | |
| 1139 | // depth |
| 1140 | glDepthMask(zEnable ? GL_TRUE1 : GL_FALSE0); |
| 1141 | |
| 1142 | glClearDepthf__glewClearDepthf(float(z & 0xFFFFFF) / float(0xFFFFFF)); |
| 1143 | |
| 1144 | // Update rect for clearing the picture |
| 1145 | glEnable(GL_SCISSOR_TEST0x0C11); |
| 1146 | |
| 1147 | TargetRectangle const targetRc = ConvertEFBRectangle(rc); |
| 1148 | glScissor(targetRc.left, targetRc.bottom, targetRc.GetWidth(), targetRc.GetHeight()); |
| 1149 | |
| 1150 | // glColorMask/glDepthMask/glScissor affect glClear (glViewport does not) |
| 1151 | glClear(GL_COLOR_BUFFER_BIT0x00004000 | GL_DEPTH_BUFFER_BIT0x00000100); |
| 1152 | |
| 1153 | RestoreAPIState(); |
| 1154 | |
| 1155 | ClearEFBCache(); |
| 1156 | } |
| 1157 | |
| 1158 | void Renderer::ReinterpretPixelData(unsigned int convtype) |
| 1159 | { |
| 1160 | if (convtype == 0 || convtype == 2) |
| 1161 | { |
| 1162 | FramebufferManager::ReinterpretPixelData(convtype); |
| 1163 | } |
| 1164 | else |
| 1165 | { |
| 1166 | ERROR_LOG(VIDEO, "Trying to reinterpret pixel data with unsupported conversion type %d", convtype)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 1166, "Trying to reinterpret pixel data with unsupported conversion type %d" , convtype); } } while (0); |
| 1167 | } |
| 1168 | } |
| 1169 | |
| 1170 | void Renderer::SetBlendMode(bool forceUpdate) |
| 1171 | { |
| 1172 | // Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel |
| 1173 | // Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1. |
| 1174 | bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z241; |
| 1175 | |
| 1176 | bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha; |
| 1177 | bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend; |
| 1178 | |
| 1179 | const GLenum glSrcFactors[8] = |
| 1180 | { |
| 1181 | GL_ZERO0, |
| 1182 | GL_ONE1, |
| 1183 | GL_DST_COLOR0x0306, |
| 1184 | GL_ONE_MINUS_DST_COLOR0x0307, |
| 1185 | (useDualSource) ? GL_SRC1_ALPHA0x8589 : (GLenum)GL_SRC_ALPHA0x0302, |
| 1186 | (useDualSource) ? GL_ONE_MINUS_SRC1_ALPHA0x88FB : (GLenum)GL_ONE_MINUS_SRC_ALPHA0x0303, |
| 1187 | (target_has_alpha) ? GL_DST_ALPHA0x0304 : (GLenum)GL_ONE1, |
| 1188 | (target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA0x0305 : (GLenum)GL_ZERO0 |
| 1189 | }; |
| 1190 | const GLenum glDestFactors[8] = |
| 1191 | { |
| 1192 | GL_ZERO0, |
| 1193 | GL_ONE1, |
| 1194 | GL_SRC_COLOR0x0300, |
| 1195 | GL_ONE_MINUS_SRC_COLOR0x0301, |
| 1196 | (useDualSource) ? GL_SRC1_ALPHA0x8589 : (GLenum)GL_SRC_ALPHA0x0302, |
| 1197 | (useDualSource) ? GL_ONE_MINUS_SRC1_ALPHA0x88FB : (GLenum)GL_ONE_MINUS_SRC_ALPHA0x0303, |
| 1198 | (target_has_alpha) ? GL_DST_ALPHA0x0304 : (GLenum)GL_ONE1, |
| 1199 | (target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA0x0305 : (GLenum)GL_ZERO0 |
| 1200 | }; |
| 1201 | |
| 1202 | // blend mode bit mask |
| 1203 | // 0 - blend enable |
| 1204 | // 1 - dst alpha enabled |
| 1205 | // 2 - reverse subtract enable (else add) |
| 1206 | // 3-5 - srcRGB function |
| 1207 | // 6-8 - dstRGB function |
| 1208 | |
| 1209 | u32 newval = useDualSource << 1; |
| 1210 | newval |= bpmem.blendmode.subtract << 2; |
| 1211 | |
| 1212 | if (bpmem.blendmode.subtract) |
| 1213 | newval |= 0x0049; // enable blending src 1 dst 1 |
| 1214 | else if (bpmem.blendmode.blendenable) |
| 1215 | { |
| 1216 | newval |= 1; // enable blending |
| 1217 | newval |= bpmem.blendmode.srcfactor << 3; |
| 1218 | newval |= bpmem.blendmode.dstfactor << 6; |
| 1219 | } |
| 1220 | |
| 1221 | u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode; |
| 1222 | |
| 1223 | if (changes & 1) |
| 1224 | // blend enable change |
| 1225 | (newval & 1) ? glEnable(GL_BLEND0x0BE2) : glDisable(GL_BLEND0x0BE2); |
| 1226 | |
| 1227 | if (changes & 4) |
| 1228 | { |
| 1229 | // subtract enable change |
| 1230 | GLenum equation = newval & 4 ? GL_FUNC_REVERSE_SUBTRACT0x800B : GL_FUNC_ADD0x8006; |
| 1231 | GLenum equationAlpha = useDualSource ? GL_FUNC_ADD0x8006 : equation; |
| 1232 | |
| 1233 | glBlendEquationSeparate__glewBlendEquationSeparate(equation, equationAlpha); |
| 1234 | } |
| 1235 | |
| 1236 | if (changes & 0x1FA) |
| 1237 | { |
| 1238 | u32 srcidx = (newval >> 3) & 7; |
| 1239 | u32 dstidx = (newval >> 6) & 7; |
| 1240 | GLenum srcFactor = glSrcFactors[srcidx]; |
| 1241 | GLenum dstFactor = glDestFactors[dstidx]; |
| 1242 | |
| 1243 | // adjust alpha factors |
| 1244 | if (useDualSource) |
| 1245 | { |
| 1246 | srcidx = GX_BL_ONE1; |
| 1247 | dstidx = GX_BL_ZERO0; |
| 1248 | } |
| 1249 | else |
| 1250 | { |
| 1251 | // we can't use GL_DST_COLOR or GL_ONE_MINUS_DST_COLOR for source in alpha channel so use their alpha equivalent instead |
| 1252 | if (srcidx == GX_BL_DSTCLR2) srcidx = GX_BL_DSTALPHA6; |
| 1253 | if (srcidx == GX_BL_INVDSTCLR3) srcidx = GX_BL_INVDSTALPHA7; |
| 1254 | |
| 1255 | // we can't use GL_SRC_COLOR or GL_ONE_MINUS_SRC_COLOR for destination in alpha channel so use their alpha equivalent instead |
| 1256 | if (dstidx == GX_BL_SRCCLR2) dstidx = GX_BL_SRCALPHA4; |
| 1257 | if (dstidx == GX_BL_INVSRCCLR3) dstidx = GX_BL_INVSRCALPHA5; |
| 1258 | } |
| 1259 | GLenum srcFactorAlpha = glSrcFactors[srcidx]; |
| 1260 | GLenum dstFactorAlpha = glDestFactors[dstidx]; |
| 1261 | // blend RGB change |
| 1262 | glBlendFuncSeparate__glewBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha); |
| 1263 | } |
| 1264 | s_blendMode = newval; |
| 1265 | } |
| 1266 | |
| 1267 | void DumpFrame(const std::vector<u8>& data, int w, int h) |
| 1268 | { |
| 1269 | #if defined(HAVE_LIBAV1) || defined(_WIN32) |
| 1270 | if (g_ActiveConfig.bDumpFrames && !data.empty()) |
| 1271 | { |
| 1272 | AVIDump::AddFrame(&data[0], w, h); |
| 1273 | } |
| 1274 | #endif |
| 1275 | } |
| 1276 | |
| 1277 | // This function has the final picture. We adjust the aspect ratio here. |
| 1278 | void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma) |
| 1279 | { |
| 1280 | static int w = 0, h = 0; |
| 1281 | if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight) |
| 1282 | { |
| 1283 | DumpFrame(frame_data, w, h); |
| 1284 | Core::Callback_VideoCopiedToXFB(false); |
| 1285 | return; |
| 1286 | } |
| 1287 | |
| 1288 | if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2; |
| 1289 | u32 xfbCount = 0; |
| 1290 | const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount); |
| 1291 | if (g_ActiveConfig.VirtualXFBEnabled() && (!xfbSourceList || xfbCount == 0)) |
| 1292 | { |
| 1293 | DumpFrame(frame_data, w, h); |
| 1294 | Core::Callback_VideoCopiedToXFB(false); |
| 1295 | return; |
| 1296 | } |
| 1297 | |
| 1298 | ResetAPIState(); |
| 1299 | |
| 1300 | PostProcessing::Update(s_backbuffer_width, s_backbuffer_height); |
| 1301 | UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); |
| 1302 | TargetRectangle flipped_trc = GetTargetRectangle(); |
| 1303 | |
| 1304 | // Flip top and bottom for some reason; TODO: Fix the code to suck less? |
| 1305 | int tmp = flipped_trc.top; |
| 1306 | flipped_trc.top = flipped_trc.bottom; |
| 1307 | flipped_trc.bottom = tmp; |
| 1308 | |
| 1309 | GL_REPORT_ERRORD()(void)0; |
| 1310 | |
| 1311 | // Copy the framebuffer to screen. |
| 1312 | |
| 1313 | const XFBSourceBase* xfbSource = NULL__null; |
| 1314 | |
| 1315 | if(g_ActiveConfig.bUseXFB) |
| 1316 | { |
| 1317 | // Render to the real/postprocessing buffer now. |
| 1318 | PostProcessing::BindTargetFramebuffer(); |
| 1319 | |
| 1320 | // draw each xfb source |
| 1321 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, FramebufferManager::GetXFBFramebuffer()); |
| 1322 | |
| 1323 | for (u32 i = 0; i < xfbCount; ++i) |
| 1324 | { |
| 1325 | xfbSource = xfbSourceList[i]; |
| 1326 | |
| 1327 | MathUtil::Rectangle<float> drawRc; |
| 1328 | |
| 1329 | if (g_ActiveConfig.bUseRealXFB) |
| 1330 | { |
| 1331 | drawRc.top = flipped_trc.top; |
| 1332 | drawRc.bottom = flipped_trc.bottom; |
| 1333 | drawRc.left = flipped_trc.left; |
| 1334 | drawRc.right = flipped_trc.right; |
| 1335 | } |
| 1336 | else |
| 1337 | { |
| 1338 | // use virtual xfb with offset |
| 1339 | int xfbHeight = xfbSource->srcHeight; |
| 1340 | int xfbWidth = xfbSource->srcWidth; |
| 1341 | int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbWidth * 2); |
| 1342 | |
| 1343 | drawRc.top = flipped_trc.top - hOffset * flipped_trc.GetHeight() / fbHeight; |
| 1344 | drawRc.bottom = flipped_trc.top - (hOffset + xfbHeight) * flipped_trc.GetHeight() / fbHeight; |
| 1345 | drawRc.left = flipped_trc.left + (flipped_trc.GetWidth() - xfbWidth * flipped_trc.GetWidth() / fbWidth)/2; |
| 1346 | drawRc.right = flipped_trc.left + (flipped_trc.GetWidth() + xfbWidth * flipped_trc.GetWidth() / fbWidth)/2; |
| 1347 | |
| 1348 | // The following code disables auto stretch. Kept for reference. |
| 1349 | // scale draw area for a 1 to 1 pixel mapping with the draw target |
| 1350 | //float vScale = (float)fbHeight / (float)flipped_trc.GetHeight(); |
| 1351 | //float hScale = (float)fbWidth / (float)flipped_trc.GetWidth(); |
| 1352 | //drawRc.top *= vScale; |
| 1353 | //drawRc.bottom *= vScale; |
| 1354 | //drawRc.left *= hScale; |
| 1355 | //drawRc.right *= hScale; |
| 1356 | } |
| 1357 | // Tell the OSD Menu about the current internal resolution |
| 1358 | OSDInternalW = xfbSource->sourceRc.GetWidth(); OSDInternalH = xfbSource->sourceRc.GetHeight(); |
| 1359 | |
| 1360 | MathUtil::Rectangle<float> sourceRc; |
| 1361 | sourceRc.left = xfbSource->sourceRc.left; |
| 1362 | sourceRc.right = xfbSource->sourceRc.right; |
| 1363 | sourceRc.top = xfbSource->sourceRc.top; |
| 1364 | sourceRc.bottom = xfbSource->sourceRc.bottom; |
| 1365 | |
| 1366 | xfbSource->Draw(sourceRc, drawRc, 0, 0); |
| 1367 | } |
| 1368 | } |
| 1369 | else |
| 1370 | { |
| 1371 | TargetRectangle targetRc = ConvertEFBRectangle(rc); |
| 1372 | |
| 1373 | // for msaa mode, we must resolve the efb content to non-msaa |
| 1374 | FramebufferManager::ResolveAndGetRenderTarget(rc); |
| 1375 | |
| 1376 | // Render to the real/postprocessing buffer now. (resolve have changed this in msaa mode) |
| 1377 | PostProcessing::BindTargetFramebuffer(); |
| 1378 | |
| 1379 | // always the non-msaa fbo |
| 1380 | GLuint fb = s_MSAASamples>1?FramebufferManager::GetResolvedFramebuffer():FramebufferManager::GetEFBFramebuffer(); |
| 1381 | |
| 1382 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, fb); |
| 1383 | glBlitFramebuffer__glewBlitFramebuffer(targetRc.left, targetRc.bottom, targetRc.right, targetRc.top, |
| 1384 | flipped_trc.left, flipped_trc.bottom, flipped_trc.right, flipped_trc.top, |
| 1385 | GL_COLOR_BUFFER_BIT0x00004000, GL_LINEAR0x2601); |
| 1386 | } |
| 1387 | |
| 1388 | PostProcessing::BlitToScreen(); |
| 1389 | |
| 1390 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, 0); |
| 1391 | |
| 1392 | // Save screenshot |
| 1393 | if (s_bScreenshot) |
| 1394 | { |
| 1395 | std::lock_guard<std::mutex> lk(s_criticalScreenshot); |
| 1396 | SaveScreenshot(s_sScreenshotName, flipped_trc); |
| 1397 | // Reset settings |
| 1398 | s_sScreenshotName.clear(); |
| 1399 | s_bScreenshot = false; |
| 1400 | } |
| 1401 | |
| 1402 | // Frame dumps are handled a little differently in Windows |
| 1403 | // Frame dumping disabled entirely on GLES3 |
| 1404 | #ifndef USE_GLES3 |
| 1405 | #if defined _WIN32 || defined HAVE_LIBAV1 |
| 1406 | if (g_ActiveConfig.bDumpFrames) |
| 1407 | { |
| 1408 | std::lock_guard<std::mutex> lk(s_criticalScreenshot); |
| 1409 | if (frame_data.empty() || w != flipped_trc.GetWidth() || |
| 1410 | h != flipped_trc.GetHeight()) |
| 1411 | { |
| 1412 | w = flipped_trc.GetWidth(); |
| 1413 | h = flipped_trc.GetHeight(); |
| 1414 | frame_data.resize(3 * w * h); |
| 1415 | } |
| 1416 | glPixelStorei(GL_PACK_ALIGNMENT0x0D05, 1); |
| 1417 | glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR0x80E0, GL_UNSIGNED_BYTE0x1401, &frame_data[0]); |
| 1418 | if (GL_REPORT_ERROR() == GL_NO_ERROR0 && w > 0 && h > 0) |
| 1419 | { |
| 1420 | if (!bLastFrameDumped) |
| 1421 | { |
| 1422 | #ifdef _WIN32 |
| 1423 | bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h); |
| 1424 | #else |
| 1425 | bAVIDumping = AVIDump::Start(w, h); |
| 1426 | #endif |
| 1427 | if (!bAVIDumping) |
| 1428 | OSD::AddMessage("AVIDump Start failed", 2000); |
| 1429 | else |
| 1430 | { |
| 1431 | OSD::AddMessage(StringFromFormat( |
| 1432 | "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)", |
| 1433 | File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000); |
| 1434 | } |
| 1435 | } |
| 1436 | if (bAVIDumping) |
| 1437 | { |
| 1438 | #ifndef _WIN32 |
| 1439 | FlipImageData(&frame_data[0], w, h); |
| 1440 | #endif |
| 1441 | |
| 1442 | AVIDump::AddFrame(&frame_data[0], w, h); |
| 1443 | } |
| 1444 | |
| 1445 | bLastFrameDumped = true; |
| 1446 | } |
| 1447 | else |
| 1448 | NOTICE_LOG(VIDEO, "Error reading framebuffer")do { { if (LogTypes::LNOTICE <= 3) GenericLog(LogTypes::LNOTICE , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 1448, "Error reading framebuffer"); } } while (0); |
| 1449 | } |
| 1450 | else |
| 1451 | { |
| 1452 | if (bLastFrameDumped && bAVIDumping) |
| 1453 | { |
| 1454 | std::vector<u8>().swap(frame_data); |
| 1455 | w = h = 0; |
| 1456 | AVIDump::Stop(); |
| 1457 | bAVIDumping = false; |
| 1458 | OSD::AddMessage("Stop dumping frames", 2000); |
| 1459 | } |
| 1460 | bLastFrameDumped = false; |
| 1461 | } |
| 1462 | #else |
| 1463 | if (g_ActiveConfig.bDumpFrames) |
| 1464 | { |
| 1465 | std::lock_guard<std::mutex> lk(s_criticalScreenshot); |
| 1466 | std::string movie_file_name; |
| 1467 | w = GetTargetRectangle().GetWidth(); |
| 1468 | h = GetTargetRectangle().GetHeight(); |
| 1469 | frame_data.resize(3 * w * h); |
| 1470 | glPixelStorei(GL_PACK_ALIGNMENT0x0D05, 1); |
| 1471 | glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR0x80E0, GL_UNSIGNED_BYTE0x1401, &frame_data[0]); |
| 1472 | if (GL_REPORT_ERROR() == GL_NO_ERROR0) |
| 1473 | { |
| 1474 | if (!bLastFrameDumped) |
| 1475 | { |
| 1476 | movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw"; |
| 1477 | pFrameDump.Open(movie_file_name, "wb"); |
| 1478 | if (!pFrameDump) |
| 1479 | OSD::AddMessage("Error opening framedump.raw for writing.", 2000); |
| 1480 | else |
| 1481 | { |
| 1482 | OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h).c_str(), 2000); |
| 1483 | } |
| 1484 | } |
| 1485 | if (pFrameDump) |
| 1486 | { |
| 1487 | FlipImageData(&frame_data[0], w, h); |
| 1488 | pFrameDump.WriteBytes(&frame_data[0], w * 3 * h); |
| 1489 | pFrameDump.Flush(); |
| 1490 | } |
| 1491 | bLastFrameDumped = true; |
| 1492 | } |
| 1493 | } |
| 1494 | else |
| 1495 | { |
| 1496 | if (bLastFrameDumped) |
| 1497 | pFrameDump.Close(); |
| 1498 | bLastFrameDumped = false; |
| 1499 | } |
| 1500 | #endif |
| 1501 | #endif |
| 1502 | // Finish up the current frame, print some stats |
| 1503 | |
| 1504 | SetWindowSize(fbWidth, fbHeight); |
| 1505 | |
| 1506 | GLInterface->Update(); // just updates the render window position and the backbuffer size |
| 1507 | |
| 1508 | bool xfbchanged = false; |
| 1509 | |
| 1510 | if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight) |
| 1511 | { |
| 1512 | xfbchanged = true; |
| 1513 | unsigned int const last_w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth; |
| 1514 | unsigned int const last_h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight; |
| 1515 | FramebufferManagerBase::SetLastXfbWidth(last_w); |
| 1516 | FramebufferManagerBase::SetLastXfbHeight(last_h); |
| 1517 | } |
| 1518 | |
| 1519 | bool WindowResized = false; |
| 1520 | int W = (int)GLInterface->GetBackBufferWidth(); |
| 1521 | int H = (int)GLInterface->GetBackBufferHeight(); |
| 1522 | if (W != s_backbuffer_width || H != s_backbuffer_height || s_LastEFBScale != g_ActiveConfig.iEFBScale) |
| 1523 | { |
| 1524 | WindowResized = true; |
| 1525 | s_backbuffer_width = W; |
| 1526 | s_backbuffer_height = H; |
| 1527 | s_LastEFBScale = g_ActiveConfig.iEFBScale; |
| 1528 | } |
| 1529 | |
| 1530 | if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode)) |
| 1531 | { |
| 1532 | UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); |
| 1533 | |
| 1534 | if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) |
| 1535 | { |
| 1536 | s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode; |
| 1537 | s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode); |
| 1538 | s_MSAACoverageSamples = GetNumMSAACoverageSamples(s_LastMultisampleMode); |
| 1539 | ApplySSAASettings(); |
| 1540 | |
| 1541 | delete g_framebuffer_manager; |
| 1542 | g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height, |
| 1543 | s_MSAASamples, s_MSAACoverageSamples); |
| 1544 | } |
| 1545 | } |
| 1546 | |
| 1547 | if (XFBWrited) |
| 1548 | s_fps = UpdateFPSCounter(); |
| 1549 | // --------------------------------------------------------------------- |
| 1550 | GL_REPORT_ERRORD()(void)0; |
| 1551 | |
| 1552 | glEnable(GL_BLEND0x0BE2); |
| 1553 | glBlendFunc(GL_SRC_ALPHA0x0302, GL_ONE_MINUS_SRC_ALPHA0x0303); |
| 1554 | |
| 1555 | DrawDebugInfo(); |
| 1556 | DrawDebugText(); |
| 1557 | |
| 1558 | GL_REPORT_ERRORD()(void)0; |
| 1559 | |
| 1560 | // Do our OSD callbacks |
| 1561 | OSD::DoCallbacks(OSD::OSD_ONFRAME); |
| 1562 | OSD::DrawMessages(); |
| 1563 | GL_REPORT_ERRORD()(void)0; |
| 1564 | |
| 1565 | // Copy the rendered frame to the real window |
| 1566 | GLInterface->Swap(); |
| 1567 | |
| 1568 | GL_REPORT_ERRORD()(void)0; |
| 1569 | |
| 1570 | // Clear framebuffer |
| 1571 | if(!g_ActiveConfig.bAnaglyphStereo) |
| 1572 | { |
| 1573 | glClearColor(0, 0, 0, 0); |
| 1574 | glClear(GL_COLOR_BUFFER_BIT0x00004000 | GL_DEPTH_BUFFER_BIT0x00000100 | GL_STENCIL_BUFFER_BIT0x00000400); |
| 1575 | } |
| 1576 | |
| 1577 | GL_REPORT_ERRORD()(void)0; |
| 1578 | |
| 1579 | if(s_vsync != g_ActiveConfig.IsVSync()) |
| 1580 | { |
| 1581 | s_vsync = g_ActiveConfig.IsVSync(); |
| 1582 | GLInterface->SwapInterval(s_vsync); |
| 1583 | } |
| 1584 | |
| 1585 | // Clean out old stuff from caches. It's not worth it to clean out the shader caches. |
| 1586 | DLCache::ProgressiveCleanup(); |
| 1587 | TextureCache::Cleanup(); |
| 1588 | |
| 1589 | frameCount++; |
| 1590 | |
| 1591 | GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true){if (((GFXDebuggerToPauseAtNext & NEXT_FRAME) && -- GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause (true);}; |
| 1592 | |
| 1593 | // Begin new frame |
| 1594 | // Set default viewport and scissor, for the clear to work correctly |
| 1595 | // New frame |
| 1596 | stats.ResetFrame(); |
| 1597 | |
| 1598 | // Render to the framebuffer. |
| 1599 | FramebufferManager::SetFramebuffer(0); |
| 1600 | |
| 1601 | GL_REPORT_ERRORD()(void)0; |
| 1602 | |
| 1603 | RestoreAPIState(); |
| 1604 | |
| 1605 | GL_REPORT_ERRORD()(void)0; |
| 1606 | g_Config.iSaveTargetId = 0; |
| 1607 | |
| 1608 | UpdateActiveConfig(); |
| 1609 | TextureCache::OnConfigChanged(g_ActiveConfig); |
| 1610 | |
| 1611 | // For testing zbuffer targets. |
| 1612 | // Renderer::SetZBufferRender(); |
| 1613 | // SaveTexture("tex.tga", GL_TEXTURE_2D, s_FakeZTarget, |
| 1614 | // GetTargetWidth(), GetTargetHeight()); |
| 1615 | Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)); |
| 1616 | XFBWrited = false; |
| 1617 | |
| 1618 | // Invalidate EFB cache |
| 1619 | ClearEFBCache(); |
| 1620 | } |
| 1621 | |
| 1622 | // ALWAYS call RestoreAPIState for each ResetAPIState call you're doing |
| 1623 | void Renderer::ResetAPIState() |
| 1624 | { |
| 1625 | // Gets us to a reasonably sane state where it's possible to do things like |
| 1626 | // image copies with textured quads, etc. |
| 1627 | glDisable(GL_SCISSOR_TEST0x0C11); |
| 1628 | glDisable(GL_DEPTH_TEST0x0B71); |
| 1629 | glDisable(GL_CULL_FACE0x0B44); |
| 1630 | glDisable(GL_BLEND0x0BE2); |
| 1631 | glDepthMask(GL_FALSE0); |
| 1632 | glColorMask(GL_TRUE1, GL_TRUE1, GL_TRUE1, GL_TRUE1); |
| 1633 | } |
| 1634 | |
| 1635 | void Renderer::RestoreAPIState() |
| 1636 | { |
| 1637 | // Gets us back into a more game-like state. |
| 1638 | glEnable(GL_SCISSOR_TEST0x0C11); |
| 1639 | SetGenerationMode(); |
| 1640 | BPFunctions::SetScissor(); |
| 1641 | SetColorMask(); |
| 1642 | SetDepthMode(); |
| 1643 | SetBlendMode(true); |
| 1644 | VertexShaderManager::SetViewportChanged(); |
| 1645 | |
| 1646 | #ifndef USE_GLES3 |
| 1647 | glPolygonMode(GL_FRONT_AND_BACK0x0408, g_ActiveConfig.bWireFrame ? GL_LINE0x1B01 : GL_FILL0x1B02); |
| 1648 | #endif |
| 1649 | |
| 1650 | VertexManager *vm = (OGL::VertexManager*)g_vertex_manager; |
| 1651 | glBindBuffer__glewBindBuffer(GL_ARRAY_BUFFER0x8892, vm->m_vertex_buffers); |
| 1652 | vm->m_last_vao = 0; |
| 1653 | |
| 1654 | TextureCache::SetStage(); |
| 1655 | } |
| 1656 | |
| 1657 | void Renderer::SetGenerationMode() |
| 1658 | { |
| 1659 | // none, ccw, cw, ccw |
| 1660 | if (bpmem.genMode.cullmode > 0) |
| 1661 | { |
| 1662 | glEnable(GL_CULL_FACE0x0B44); |
| 1663 | glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW0x0901 : GL_CW0x0900); |
| 1664 | } |
| 1665 | else |
| 1666 | glDisable(GL_CULL_FACE0x0B44); |
| 1667 | } |
| 1668 | |
| 1669 | void Renderer::SetDepthMode() |
| 1670 | { |
| 1671 | const GLenum glCmpFuncs[8] = |
| 1672 | { |
| 1673 | GL_NEVER0x0200, |
| 1674 | GL_LESS0x0201, |
| 1675 | GL_EQUAL0x0202, |
| 1676 | GL_LEQUAL0x0203, |
| 1677 | GL_GREATER0x0204, |
| 1678 | GL_NOTEQUAL0x0205, |
| 1679 | GL_GEQUAL0x0206, |
| 1680 | GL_ALWAYS0x0207 |
| 1681 | }; |
| 1682 | |
| 1683 | if (bpmem.zmode.testenable) |
| 1684 | { |
| 1685 | glEnable(GL_DEPTH_TEST0x0B71); |
| 1686 | glDepthMask(bpmem.zmode.updateenable ? GL_TRUE1 : GL_FALSE0); |
| 1687 | glDepthFunc(glCmpFuncs[bpmem.zmode.func]); |
| 1688 | } |
| 1689 | else |
| 1690 | { |
| 1691 | // if the test is disabled write is disabled too |
| 1692 | // TODO: When PE performance metrics are being emulated via occlusion queries, we should (probably?) enable depth test with depth function ALWAYS here |
| 1693 | glDisable(GL_DEPTH_TEST0x0B71); |
| 1694 | glDepthMask(GL_FALSE0); |
| 1695 | } |
| 1696 | } |
| 1697 | |
| 1698 | void Renderer::SetLogicOpMode() |
| 1699 | { |
| 1700 | |
| 1701 | // Logic ops aren't available in GLES3/GLES2 |
| 1702 | #ifndef USE_GLES3 |
| 1703 | const GLenum glLogicOpCodes[16] = |
| 1704 | { |
| 1705 | GL_CLEAR0x1500, |
| 1706 | GL_AND0x1501, |
| 1707 | GL_AND_REVERSE0x1502, |
| 1708 | GL_COPY0x1503, |
| 1709 | GL_AND_INVERTED0x1504, |
| 1710 | GL_NOOP0x1505, |
| 1711 | GL_XOR0x1506, |
| 1712 | GL_OR0x1507, |
| 1713 | GL_NOR0x1508, |
| 1714 | GL_EQUIV0x1509, |
| 1715 | GL_INVERT0x150A, |
| 1716 | GL_OR_REVERSE0x150B, |
| 1717 | GL_COPY_INVERTED0x150C, |
| 1718 | GL_OR_INVERTED0x150D, |
| 1719 | GL_NAND0x150E, |
| 1720 | GL_SET0x150F |
| 1721 | }; |
| 1722 | |
| 1723 | if (bpmem.blendmode.logicopenable) |
| 1724 | { |
| 1725 | glEnable(GL_COLOR_LOGIC_OP0x0BF2); |
| 1726 | glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]); |
| 1727 | } |
| 1728 | else |
| 1729 | { |
| 1730 | glDisable(GL_COLOR_LOGIC_OP0x0BF2); |
| 1731 | } |
| 1732 | #endif |
| 1733 | } |
| 1734 | |
| 1735 | void Renderer::SetDitherMode() |
| 1736 | { |
| 1737 | if (bpmem.blendmode.dither) |
| 1738 | glEnable(GL_DITHER0x0BD0); |
| 1739 | else |
| 1740 | glDisable(GL_DITHER0x0BD0); |
| 1741 | } |
| 1742 | |
| 1743 | void Renderer::SetLineWidth() |
| 1744 | { |
| 1745 | float fratio = xfregs.viewport.wd != 0 ? |
| 1746 | ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f; |
| 1747 | if (bpmem.lineptwidth.linesize > 0) |
| 1748 | // scale by ratio of widths |
| 1749 | glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); |
| 1750 | #ifndef USE_GLES3 |
| 1751 | if (bpmem.lineptwidth.pointsize > 0) |
| 1752 | glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f); |
| 1753 | #endif |
| 1754 | } |
| 1755 | |
| 1756 | void Renderer::SetSamplerState(int stage, int texindex) |
| 1757 | { |
| 1758 | auto const& tex = bpmem.tex[texindex]; |
| 1759 | auto const& tm0 = tex.texMode0[stage]; |
| 1760 | auto const& tm1 = tex.texMode1[stage]; |
| 1761 | |
| 1762 | g_sampler_cache->SetSamplerState((texindex * 4) + stage, tm0, tm1); |
| 1763 | } |
| 1764 | |
| 1765 | void Renderer::SetInterlacingMode() |
| 1766 | { |
| 1767 | // TODO |
| 1768 | } |
| 1769 | |
| 1770 | void Renderer::FlipImageData(u8 *data, int w, int h) |
| 1771 | { |
| 1772 | // Flip image upside down. Damn OpenGL. |
| 1773 | for (int y = 0; y < h / 2; y++) |
| 1774 | { |
| 1775 | for(int x = 0; x < w; x++) |
| 1776 | { |
| 1777 | std::swap(data[(y * w + x) * 3], data[((h - 1 - y) * w + x) * 3]); |
| 1778 | std::swap(data[(y * w + x) * 3 + 1], data[((h - 1 - y) * w + x) * 3 + 1]); |
| 1779 | std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]); |
| 1780 | } |
| 1781 | } |
| 1782 | } |
| 1783 | |
| 1784 | } |
| 1785 | |
| 1786 | // TODO: remove |
| 1787 | extern bool g_aspect_wide; |
| 1788 | |
| 1789 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 1790 | void TakeScreenshot(ScrStrct* threadStruct) |
| 1791 | { |
| 1792 | // These will contain the final image size |
| 1793 | float FloatW = (float)threadStruct->W; |
| 1794 | float FloatH = (float)threadStruct->H; |
| 1795 | |
| 1796 | // Handle aspect ratio for the final ScrStrct to look exactly like what's on screen. |
| 1797 | if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH) |
| 1798 | { |
| 1799 | bool use16_9 = g_aspect_wide; |
| 1800 | |
| 1801 | // Check for force-settings and override. |
| 1802 | if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9) |
| 1803 | use16_9 = true; |
| 1804 | else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3) |
| 1805 | use16_9 = false; |
| 1806 | |
| 1807 | float Ratio = (FloatW / FloatH) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f)); |
| 1808 | |
| 1809 | // If ratio > 1 the picture is too wide and we have to limit the width. |
| 1810 | if (Ratio > 1) |
| 1811 | FloatW /= Ratio; |
| 1812 | // ratio == 1 or the image is too high, we have to limit the height. |
| 1813 | else |
| 1814 | FloatH *= Ratio; |
| 1815 | |
| 1816 | // This is a bit expensive on high resolutions |
| 1817 | threadStruct->img->Rescale((int)FloatW, (int)FloatH, wxIMAGE_QUALITY_HIGH); |
| 1818 | } |
| 1819 | |
| 1820 | // Save the screenshot and finally kill the wxImage object |
| 1821 | // This is really expensive when saving to PNG, but not at all when using BMP |
| 1822 | threadStruct->img->SaveFile(StrToWxStr(threadStruct->filename), |
| 1823 | wxBITMAP_TYPE_PNG); |
| 1824 | threadStruct->img->Destroy(); |
| 1825 | |
| 1826 | // Show success messages |
| 1827 | OSD::AddMessage(StringFromFormat("Saved %i x %i %s", (int)FloatW, (int)FloatH, |
| 1828 | threadStruct->filename.c_str()), 2000); |
| 1829 | delete threadStruct; |
| 1830 | } |
| 1831 | #endif |
| 1832 | |
| 1833 | namespace OGL |
| 1834 | { |
| 1835 | |
| 1836 | bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &back_rc) |
| 1837 | { |
| 1838 | u32 W = back_rc.GetWidth(); |
| 1839 | u32 H = back_rc.GetHeight(); |
| 1840 | u8 *data = (u8 *)malloc((sizeof(u8) * 3 * W * H)); |
| 1841 | glPixelStorei(GL_PACK_ALIGNMENT0x0D05, 1); |
| 1842 | |
| 1843 | glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGB0x1907, GL_UNSIGNED_BYTE0x1401, data); |
| 1844 | |
| 1845 | // Show failure message |
| 1846 | if (GL_REPORT_ERROR() != GL_NO_ERROR0) |
| 1847 | { |
| 1848 | free(data); |
| 1849 | OSD::AddMessage("Error capturing or saving screenshot.", 2000); |
| 1850 | return false; |
| 1851 | } |
| 1852 | |
| 1853 | // Turn image upside down |
| 1854 | FlipImageData(data, W, H); |
| 1855 | |
| 1856 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 1857 | // Create wxImage |
| 1858 | wxImage *a = new wxImage(W, H, data); |
| 1859 | |
| 1860 | if (scrshotThread.joinable()) |
| 1861 | scrshotThread.join(); |
| 1862 | |
| 1863 | ScrStrct *threadStruct = new ScrStrct; |
| 1864 | threadStruct->filename = filename; |
| 1865 | threadStruct->img = a; |
| 1866 | threadStruct->H = H; threadStruct->W = W; |
| 1867 | |
| 1868 | scrshotThread = std::thread(TakeScreenshot, threadStruct); |
| 1869 | #ifdef _WIN32 |
| 1870 | SetThreadPriority(scrshotThread.native_handle(), THREAD_PRIORITY_BELOW_NORMAL); |
| 1871 | #endif |
| 1872 | bool result = true; |
| 1873 | |
| 1874 | OSD::AddMessage("Saving Screenshot... ", 2000); |
| 1875 | |
| 1876 | #else |
| 1877 | bool result = SaveTGA(filename.c_str(), W, H, data); |
| 1878 | free(data); |
| 1879 | #endif |
| 1880 | |
| 1881 | return result; |
| 1882 | } |
| 1883 | |
| 1884 | } |