| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | #include <math.h> |
| 6 | |
| 7 | #include "UCodes.h" |
| 8 | #include "UCode_Zelda.h" |
| 9 | #include "AudioCommon.h" |
| 10 | |
| 11 | #include "Mixer.h" |
| 12 | |
| 13 | void CUCode_Zelda::RenderSynth_RectWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size) |
| 14 | { |
| 15 | float _ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate(); |
| 16 | u32 _ratio = (PB.RatioInt << 16); |
| 17 | s64 ratio = (s64)((_ratio * _ratioFactor) * 16); |
| 18 | s64 TrueSamplePosition = PB.CurSampleFrac; |
| 19 | |
| 20 | |
| 21 | unsigned int mask = PB.Format ? 3 : 1; |
| |
| 22 | |
| 23 | |
| 24 | u32 pos[2] = {0, 0}; |
| 25 | int i = 0; |
| 26 | |
| 27 | if (PB.KeyOff != 0) |
| |
| 28 | return; |
| 29 | |
| 30 | if (PB.NeedsReset) |
| |
| 31 | { |
| 32 | PB.RemLength = PB.Length - PB.RestartPos; |
| 33 | PB.CurAddr = PB.StartAddr + (PB.RestartPos << 1); |
| 34 | PB.ReachedEnd = 0; |
| 35 | } |
| 36 | |
| 37 | _lRestart: |
| 38 | if (PB.ReachedEnd) |
| |
| 39 | { |
| 40 | PB.ReachedEnd = 0; |
| 41 | |
| 42 | if (PB.RepeatMode == 0) |
| 43 | { |
| 44 | PB.KeyOff = 1; |
| 45 | PB.RemLength = 0; |
| 46 | PB.CurAddr = PB.StartAddr + (PB.RestartPos << 1) + PB.Length; |
| 47 | return; |
| 48 | } |
| 49 | else |
| 50 | { |
| 51 | PB.RestartPos = PB.LoopStartPos; |
| 52 | PB.RemLength = PB.Length - PB.RestartPos; |
| 53 | PB.CurAddr = PB.StartAddr + (PB.RestartPos << 1); |
| 54 | pos[1] = 0; pos[0] = 0; |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | while(i < _Size) |
| 5 | | Assuming 'i' is < '_Size' | |
|
| 6 | | Loop condition is true. Entering loop body | |
|
| 59 | { |
| 60 | s16 sample = ((pos[1] & mask) == mask) ? 0xc000 : 0x4000; |
| |
| 61 | |
| 62 | TrueSamplePosition += (ratio >> 16); |
| 63 | |
| 64 | _Buffer[i++] = (s32)sample; |
| 65 | |
| 66 | (*(u64*)&pos) += ratio; |
| 67 | if ((pos[1] + ((PB.CurAddr - PB.StartAddr) >> 1)) >= PB.Length) |
| 8 | | The left operand of '+' is a garbage value |
|
| 68 | { |
| 69 | PB.ReachedEnd = 1; |
| 70 | goto _lRestart; |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | if (PB.RemLength < pos[1]) |
| 75 | { |
| 76 | PB.RemLength = 0; |
| 77 | PB.ReachedEnd = 1; |
| 78 | } |
| 79 | else |
| 80 | { |
| 81 | PB.RemLength -= pos[1]; |
| 82 | } |
| 83 | |
| 84 | PB.CurSampleFrac = TrueSamplePosition & 0xFFFF; |
| 85 | } |
| 86 | |
| 87 | void CUCode_Zelda::RenderSynth_SawWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size) |
| 88 | { |
| 89 | s32 ratio = (s32)ceil((float)PB.RatioInt / 3); |
| 90 | s64 pos = PB.CurSampleFrac; |
| 91 | |
| 92 | for (int i = 0; i < _Size; i++) |
| 93 | { |
| 94 | pos += ratio; |
| 95 | _Buffer[i] = pos & 0xFFFF; |
| 96 | } |
| 97 | |
| 98 | PB.CurSampleFrac = pos & 0xFFFF; |
| 99 | } |
| 100 | |
| 101 | void CUCode_Zelda::RenderSynth_Constant(ZeldaVoicePB &PB, s32* _Buffer, int _Size) |
| 102 | { |
| 103 | |
| 104 | for (int i = 0; i < _Size; i++) |
| 105 | _Buffer[i] = (s32)PB.RatioInt; |
| 106 | } |
| 107 | |
| 108 | |
| 109 | |
| 110 | inline u16 AddValueToReg(u32 ar, s32 ix) |
| 111 | { |
| 112 | u32 wr = 0x3f; |
| 113 | u32 mx = (wr | 1) << 1; |
| 114 | u32 nar = ar + ix; |
| 115 | u32 dar = (nar ^ ar ^ ix) & mx; |
| 116 | |
| 117 | if (ix >= 0) |
| 118 | { |
| 119 | if (dar > wr) |
| 120 | nar -= wr + 1; |
| 121 | } |
| 122 | else |
| 123 | { |
| 124 | if ((((nar + wr + 1) ^ nar) & dar) <= wr) |
| 125 | nar += wr + 1; |
| 126 | } |
| 127 | return nar; |
| 128 | } |
| 129 | |
| 130 | void CUCode_Zelda::RenderSynth_WaveTable(ZeldaVoicePB &PB, s32* _Buffer, int _Size) |
| 131 | { |
| 132 | u16 address; |
| 133 | |
| 134 | switch(PB.Format) |
| 135 | { |
| 136 | default: |
| 137 | case 0x0004: |
| 138 | address = 0x140; |
| 139 | break; |
| 140 | |
| 141 | case 0x0007: |
| 142 | address = 0x100; |
| 143 | break; |
| 144 | |
| 145 | case 0x000b: |
| 146 | address = 0x180; |
| 147 | break; |
| 148 | |
| 149 | case 0x000c: |
| 150 | address = 0x1c0; |
| 151 | break; |
| 152 | } |
| 153 | |
| 154 | |
| 155 | INFO_LOG(DSPHLE, "Synthesizing the incomplete format 0x%04x", PB.Format)do { { if (LogTypes::LINFO <= 3) GenericLog(LogTypes::LINFO , LogTypes::DSPHLE, "/home/anal/dolphin-emu/Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_Zelda_Synth.cpp" , 155, "Synthesizing the incomplete format 0x%04x", PB.Format ); } } while (0); |
| 156 | |
| 157 | u64 ACC0 = PB.CurSampleFrac << 6; |
| 158 | |
| 159 | ACC0 &= 0xffff003fffffULL; |
| 160 | |
| 161 | address = AddValueToReg(address, ((ACC0 >> 16) & 0xffff)); |
| 162 | ACC0 &= 0xffff0000ffffULL; |
| 163 | |
| 164 | for(int i = 0; i < 0x50; i++) |
| 165 | { |
| 166 | _Buffer[i] = m_MiscTable[address]; |
| 167 | |
| 168 | ACC0 += PB.RatioInt << 5; |
| 169 | address = AddValueToReg(address, ((ACC0 >> 16) & 0xffff)); |
| 170 | |
| 171 | ACC0 &= 0xffff0000ffffULL; |
| 172 | } |
| 173 | |
| 174 | ACC0 += address << 16; |
| 175 | PB.CurSampleFrac = (ACC0 >> 6) & 0xffff; |
| 176 | } |
| 177 | |
| 178 | |