| File: | Source/Plugins/Plugin_VideoOGL/Src/Render.cpp |
| Location: | line 377, column 3 |
| Description: | Value stored to 'bSuccess' is never read |
| 1 | // Copyright 2013 Dolphin Emulator Project |
| 2 | // Licensed under GPLv2 |
| 3 | // Refer to the license.txt file included. |
| 4 | |
| 5 | #include "Globals.h" |
| 6 | #include "Thread.h" |
| 7 | #include "Atomic.h" |
| 8 | |
| 9 | #include <vector> |
| 10 | #include <cmath> |
| 11 | #include <cstdio> |
| 12 | |
| 13 | #include "GLUtil.h" |
| 14 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 15 | #include "WxUtils.h" |
| 16 | #endif |
| 17 | |
| 18 | #include "FileUtil.h" |
| 19 | |
| 20 | #ifdef _WIN32 |
| 21 | #include <mmsystem.h> |
| 22 | #endif |
| 23 | |
| 24 | #include "CommonPaths.h" |
| 25 | #include "VideoConfig.h" |
| 26 | #include "Statistics.h" |
| 27 | #include "ImageWrite.h" |
| 28 | #include "PixelEngine.h" |
| 29 | #include "Render.h" |
| 30 | #include "OpcodeDecoding.h" |
| 31 | #include "BPStructs.h" |
| 32 | #include "TextureCache.h" |
| 33 | #include "RasterFont.h" |
| 34 | #include "VertexShaderGen.h" |
| 35 | #include "DLCache.h" |
| 36 | #include "PixelShaderManager.h" |
| 37 | #include "ProgramShaderCache.h" |
| 38 | #include "VertexShaderManager.h" |
| 39 | #include "VertexLoaderManager.h" |
| 40 | #include "VertexLoader.h" |
| 41 | #include "PostProcessing.h" |
| 42 | #include "TextureConverter.h" |
| 43 | #include "OnScreenDisplay.h" |
| 44 | #include "Timer.h" |
| 45 | #include "StringUtil.h" |
| 46 | #include "FramebufferManager.h" |
| 47 | #include "Fifo.h" |
| 48 | #include "Debugger.h" |
| 49 | #include "Core.h" |
| 50 | #include "Movie.h" |
| 51 | #include "Host.h" |
| 52 | #include "BPFunctions.h" |
| 53 | #include "FPSCounter.h" |
| 54 | #include "ConfigManager.h" |
| 55 | #include "VertexManager.h" |
| 56 | #include "SamplerCache.h" |
| 57 | #include "StreamBuffer.h" |
| 58 | |
| 59 | #include "main.h" // Local |
| 60 | #ifdef _WIN32 |
| 61 | #include "EmuWindow.h" |
| 62 | #endif |
| 63 | #if defined _WIN32 || defined HAVE_LIBAV |
| 64 | #include "AVIDump.h" |
| 65 | #endif |
| 66 | |
| 67 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 68 | #include <wx/image.h> |
| 69 | #endif |
| 70 | |
| 71 | // glew1.8 doesn't define KHR_debug |
| 72 | #ifndef GL_DEBUG_OUTPUT0x92E0 |
| 73 | #define GL_DEBUG_OUTPUT0x92E0 0x92E0 |
| 74 | #endif |
| 75 | |
| 76 | |
| 77 | void VideoConfig::UpdateProjectionHack() |
| 78 | { |
| 79 | ::UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); |
| 80 | } |
| 81 | |
| 82 | |
| 83 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 84 | // Screenshot thread struct |
| 85 | typedef struct |
| 86 | { |
| 87 | int W, H; |
| 88 | std::string filename; |
| 89 | wxImage *img; |
| 90 | } ScrStrct; |
| 91 | #endif |
| 92 | |
| 93 | |
| 94 | int OSDInternalW, OSDInternalH; |
| 95 | |
| 96 | namespace OGL |
| 97 | { |
| 98 | |
| 99 | enum MultisampleMode { |
| 100 | MULTISAMPLE_OFF, |
| 101 | MULTISAMPLE_2X, |
| 102 | MULTISAMPLE_4X, |
| 103 | MULTISAMPLE_8X, |
| 104 | MULTISAMPLE_CSAA_8X, |
| 105 | MULTISAMPLE_CSAA_8XQ, |
| 106 | MULTISAMPLE_CSAA_16X, |
| 107 | MULTISAMPLE_CSAA_16XQ, |
| 108 | MULTISAMPLE_SSAA_4X, |
| 109 | }; |
| 110 | |
| 111 | |
| 112 | VideoConfig g_ogl_config; |
| 113 | |
| 114 | // Declarations and definitions |
| 115 | // ---------------------------- |
| 116 | static int s_fps = 0; |
| 117 | static GLuint s_ShowEFBCopyRegions_VBO = 0; |
| 118 | static GLuint s_ShowEFBCopyRegions_VAO = 0; |
| 119 | static SHADER s_ShowEFBCopyRegions; |
| 120 | |
| 121 | static RasterFont* s_pfont = NULL__null; |
| 122 | |
| 123 | // 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA. |
| 124 | static int s_MSAASamples = 1; |
| 125 | static int s_MSAACoverageSamples = 0; |
| 126 | static int s_LastMultisampleMode = 0; |
| 127 | |
| 128 | static u32 s_blendMode; |
| 129 | |
| 130 | static bool s_vsync; |
| 131 | |
| 132 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 133 | static std::thread scrshotThread; |
| 134 | #endif |
| 135 | |
| 136 | // EFB cache related |
| 137 | static const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks. |
| 138 | static const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up |
| 139 | static const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; |
| 140 | static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; |
| 141 | static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR |
| 142 | |
| 143 | int GetNumMSAASamples(int MSAAMode) |
| 144 | { |
| 145 | int samples; |
| 146 | switch (MSAAMode) |
| 147 | { |
| 148 | case MULTISAMPLE_OFF: |
| 149 | samples = 1; |
| 150 | break; |
| 151 | |
| 152 | case MULTISAMPLE_2X: |
| 153 | samples = 2; |
| 154 | break; |
| 155 | |
| 156 | case MULTISAMPLE_4X: |
| 157 | case MULTISAMPLE_CSAA_8X: |
| 158 | case MULTISAMPLE_CSAA_16X: |
| 159 | case MULTISAMPLE_SSAA_4X: |
| 160 | samples = 4; |
| 161 | break; |
| 162 | |
| 163 | case MULTISAMPLE_8X: |
| 164 | case MULTISAMPLE_CSAA_8XQ: |
| 165 | case MULTISAMPLE_CSAA_16XQ: |
| 166 | samples = 8; |
| 167 | break; |
| 168 | |
| 169 | default: |
| 170 | samples = 1; |
| 171 | } |
| 172 | |
| 173 | if(samples <= g_ogl_config.max_samples) return samples; |
| 174 | |
| 175 | ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by GPU.", samples, g_ogl_config.max_samples)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 175, "MSAA Bug: %d samples selected, but only %d supported by GPU." , samples, g_ogl_config.max_samples); } } while (0); |
| 176 | return g_ogl_config.max_samples; |
| 177 | } |
| 178 | |
| 179 | int GetNumMSAACoverageSamples(int MSAAMode) |
| 180 | { |
| 181 | int samples; |
| 182 | switch (g_ActiveConfig.iMultisampleMode) |
| 183 | { |
| 184 | case MULTISAMPLE_CSAA_8X: |
| 185 | case MULTISAMPLE_CSAA_8XQ: |
| 186 | samples = 8; |
| 187 | break; |
| 188 | |
| 189 | case MULTISAMPLE_CSAA_16X: |
| 190 | case MULTISAMPLE_CSAA_16XQ: |
| 191 | samples = 16; |
| 192 | break; |
| 193 | |
| 194 | default: |
| 195 | samples = 0; |
| 196 | } |
| 197 | if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples; |
| 198 | |
| 199 | ERROR_LOG(VIDEO, "MSAA Bug: CSAA selected, but not supported by GPU.")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 199, "MSAA Bug: CSAA selected, but not supported by GPU."); } } while (0); |
| 200 | return 0; |
| 201 | } |
| 202 | |
| 203 | void ApplySSAASettings() { |
| 204 | // GLES3 doesn't support SSAA |
| 205 | #ifndef USE_GLES3 |
| 206 | if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) { |
| 207 | if(g_ogl_config.bSupportSampleShading) { |
| 208 | glEnable(GL_SAMPLE_SHADING_ARB0x8C36); |
| 209 | glMinSampleShadingARB__glewMinSampleShadingARB(s_MSAASamples); |
| 210 | } else { |
| 211 | ERROR_LOG(VIDEO, "MSAA Bug: SSAA selected, but not supported by GPU.")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 211, "MSAA Bug: SSAA selected, but not supported by GPU."); } } while (0); |
| 212 | } |
| 213 | } else if(g_ogl_config.bSupportSampleShading) { |
| 214 | glDisable(GL_SAMPLE_SHADING_ARB0x8C36); |
| 215 | } |
| 216 | #endif |
| 217 | } |
| 218 | |
| 219 | void ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, void* userParam) |
| 220 | { |
| 221 | // GLES3 doesn't natively support this |
| 222 | // XXX: Include GLES2 extensions header so we can use this |
| 223 | #ifndef USE_GLES3 |
| 224 | const char *s_source; |
| 225 | const char *s_type; |
| 226 | |
| 227 | switch(source) |
| 228 | { |
| 229 | case GL_DEBUG_SOURCE_API_ARB0x8246: s_source = "API"; break; |
| 230 | case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB0x8247: s_source = "Window System"; break; |
| 231 | case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB0x8248: s_source = "Shader Compiler"; break; |
| 232 | case GL_DEBUG_SOURCE_THIRD_PARTY_ARB0x8249: s_source = "Third Party"; break; |
| 233 | case GL_DEBUG_SOURCE_APPLICATION_ARB0x824A: s_source = "Application"; break; |
| 234 | case GL_DEBUG_SOURCE_OTHER_ARB0x824B: s_source = "Other"; break; |
| 235 | default: s_source = "Unknown"; break; |
| 236 | } |
| 237 | switch(type) |
| 238 | { |
| 239 | case GL_DEBUG_TYPE_ERROR_ARB0x824C: s_type = "Error"; break; |
| 240 | case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB0x824D: s_type = "Deprecated"; break; |
| 241 | case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB0x824E: s_type = "Undefined"; break; |
| 242 | case GL_DEBUG_TYPE_PORTABILITY_ARB0x824F: s_type = "Portability"; break; |
| 243 | case GL_DEBUG_TYPE_PERFORMANCE_ARB0x8250: s_type = "Performance"; break; |
| 244 | case GL_DEBUG_TYPE_OTHER_ARB0x8251: s_type = "Other"; break; |
| 245 | default: s_type = "Unknown"; break; |
| 246 | } |
| 247 | switch(severity) |
| 248 | { |
| 249 | case GL_DEBUG_SEVERITY_HIGH_ARB0x9146: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 249, "id: %x, source: %s, type: %s - %s", id, s_source, s_type , message); } } while (0); break; |
| 250 | case GL_DEBUG_SEVERITY_MEDIUM_ARB0x9147: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message)do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 250, "id: %x, source: %s, type: %s - %s", id, s_source, s_type , message); } } while (0); break; |
| 251 | case GL_DEBUG_SEVERITY_LOW_ARB0x9148: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message)do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 251, "id: %x, source: %s, type: %s - %s", id, s_source, s_type , message); } } while (0); break; |
| 252 | default: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 252, "id: %x, source: %s, type: %s - %s", id, s_source, s_type , message); } } while (0); break; |
| 253 | } |
| 254 | #endif |
| 255 | } |
| 256 | |
| 257 | // Init functions |
| 258 | Renderer::Renderer() |
| 259 | { |
| 260 | OSDInternalW = 0; |
| 261 | OSDInternalH = 0; |
| 262 | |
| 263 | s_fps=0; |
| 264 | s_ShowEFBCopyRegions_VBO = 0; |
| 265 | s_blendMode = 0; |
| 266 | InitFPSCounter(); |
| 267 | |
| 268 | bool bSuccess = true; |
| 269 | |
| 270 | g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR0x1F00); |
| 271 | g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER0x1F01); |
| 272 | g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION0x1F02); |
| 273 | g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION0x8B8C); |
| 274 | |
| 275 | // Init extension support. |
| 276 | #ifdef USE_GLES3 |
| 277 | // Set default GLES3 options |
| 278 | WARN_LOG(VIDEO, "Running the OpenGL ES 3 backend!")do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 278, "Running the OpenGL ES 3 backend!"); } } while (0); |
| 279 | g_Config.backend_info.bSupportsDualSourceBlend = false; |
| 280 | g_Config.backend_info.bSupportsGLSLUBO = true; |
| 281 | g_Config.backend_info.bSupportsPrimitiveRestart = false; |
| 282 | |
| 283 | g_ogl_config.bSupportsGLSLCache = false; // XXX: Reenable once shaders compile correctly |
| 284 | g_ogl_config.bSupportsGLPinnedMemory = false; |
| 285 | g_ogl_config.bSupportsGLSync = true; |
| 286 | g_ogl_config.bSupportsGLBaseVertex = false; |
| 287 | g_ogl_config.bSupportCoverageMSAA = false; // XXX: GLES3 spec has MSAA |
| 288 | g_ogl_config.bSupportSampleShading = false; |
| 289 | g_ogl_config.bSupportOGL31 = false; |
| 290 | g_ogl_config.eSupportedGLSLVersion = GLSLES3; |
| 291 | #else |
| 292 | GLint numvertexattribs = 0; |
| 293 | glGetIntegerv(GL_MAX_VERTEX_ATTRIBS0x8869, &numvertexattribs); |
| 294 | if (numvertexattribs < 16) |
| 295 | { |
| 296 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Number of attributes %d not enough.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 298, "GPU: OGL ERROR: Number of attributes %d not enough.\n" "GPU: Does your video card support OpenGL 2.x?", numvertexattribs ); } } while (0) |
| 297 | "GPU: Does your video card support OpenGL 2.x?",do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 298, "GPU: OGL ERROR: Number of attributes %d not enough.\n" "GPU: Does your video card support OpenGL 2.x?", numvertexattribs ); } } while (0) |
| 298 | numvertexattribs)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 298, "GPU: OGL ERROR: Number of attributes %d not enough.\n" "GPU: Does your video card support OpenGL 2.x?", numvertexattribs ); } } while (0); |
| 299 | bSuccess = false; |
| 300 | } |
| 301 | #ifdef __APPLE__ |
| 302 | glewExperimental = 1; |
| 303 | #endif |
| 304 | if (glewInit() != GLEW_OK0) |
| 305 | { |
| 306 | ERROR_LOG(VIDEO, "glewInit() failed! Does your video card support OpenGL 2.x?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 306, "glewInit() failed! Does your video card support OpenGL 2.x?" ); } } while (0); |
| 307 | return; // TODO: fail |
| 308 | } |
| 309 | |
| 310 | #if defined(_DEBUG) || defined(DEBUGFAST) |
| 311 | if (GLEW_ARB_debug_output(*(const GLboolean*)&__GLEW_ARB_debug_output)) |
| 312 | { |
| 313 | glDebugMessageControlARB__glewDebugMessageControlARB(GL_DONT_CARE0x1100, GL_DONT_CARE0x1100, GL_DONT_CARE0x1100, 0, NULL__null, true); |
| 314 | glDebugMessageCallbackARB__glewDebugMessageCallbackARB( ErrorCallback, NULL__null ); |
| 315 | glEnable( GL_DEBUG_OUTPUT0x92E0 ); |
| 316 | } |
| 317 | #endif |
| 318 | |
| 319 | if (!GLEW_EXT_secondary_color(*(const GLboolean*)&__GLEW_EXT_secondary_color)) |
| 320 | { |
| 321 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_EXT_secondary_color.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 322, "GPU: OGL ERROR: Need GL_EXT_secondary_color.\n" "GPU: Does your video card support OpenGL 2.x?" ); } } while (0) |
| 322 | "GPU: Does your video card support OpenGL 2.x?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 322, "GPU: OGL ERROR: Need GL_EXT_secondary_color.\n" "GPU: Does your video card support OpenGL 2.x?" ); } } while (0); |
| 323 | bSuccess = false; |
| 324 | } |
| 325 | |
| 326 | if (!GLEW_ARB_framebuffer_object(*(const GLboolean*)&__GLEW_ARB_framebuffer_object)) |
| 327 | { |
| 328 | ERROR_LOG(VIDEO, "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 329, "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?"); } } while ( 0) |
| 329 | "GPU: Does your video card support OpenGL 3.0?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 329, "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?"); } } while ( 0); |
| 330 | bSuccess = false; |
| 331 | } |
| 332 | |
| 333 | if (!GLEW_ARB_vertex_array_object(*(const GLboolean*)&__GLEW_ARB_vertex_array_object)) |
| 334 | { |
| 335 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 336, "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" ); } } while (0) |
| 336 | "GPU: Does your video card support OpenGL 3.0?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 336, "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" ); } } while (0); |
| 337 | bSuccess = false; |
| 338 | } |
| 339 | |
| 340 | if (!GLEW_ARB_map_buffer_range(*(const GLboolean*)&__GLEW_ARB_map_buffer_range)) |
| 341 | { |
| 342 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 343, "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" ); } } while (0) |
| 343 | "GPU: Does your video card support OpenGL 3.0?")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 343, "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" ); } } while (0); |
| 344 | bSuccess = false; |
| 345 | } |
| 346 | |
| 347 | if (!GLEW_ARB_sampler_objects(*(const GLboolean*)&__GLEW_ARB_sampler_objects) && bSuccess) |
| 348 | { |
| 349 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_sampler_objects."do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 351, "GPU: OGL ERROR: Need GL_ARB_sampler_objects." "GPU: Does your video card support OpenGL 3.2?" "Please report this issue, then there will be a workaround") ; } } while (0) |
| 350 | "GPU: Does your video card support OpenGL 3.2?"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 351, "GPU: OGL ERROR: Need GL_ARB_sampler_objects." "GPU: Does your video card support OpenGL 3.2?" "Please report this issue, then there will be a workaround") ; } } while (0) |
| 351 | "Please report this issue, then there will be a workaround")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 351, "GPU: OGL ERROR: Need GL_ARB_sampler_objects." "GPU: Does your video card support OpenGL 3.2?" "Please report this issue, then there will be a workaround") ; } } while (0); |
| 352 | bSuccess = false; |
| 353 | } |
| 354 | if (!GLEW_ARB_texture_non_power_of_two(*(const GLboolean*)&__GLEW_ARB_texture_non_power_of_two)) |
| 355 | WARN_LOG(VIDEO, "ARB_texture_non_power_of_two not supported.")do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 355, "ARB_texture_non_power_of_two not supported."); } } while (0); |
| 356 | |
| 357 | if (!bSuccess) |
| 358 | return; // TODO: fail |
| 359 | |
| 360 | g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended(*(const GLboolean*)&__GLEW_ARB_blend_func_extended); |
| 361 | g_Config.backend_info.bSupportsGLSLUBO = GLEW_ARB_uniform_buffer_object(*(const GLboolean*)&__GLEW_ARB_uniform_buffer_object); |
| 362 | g_Config.backend_info.bSupportsPrimitiveRestart = GLEW_VERSION_3_1(*(const GLboolean*)&__GLEW_VERSION_3_1) || GLEW_NV_primitive_restart(*(const GLboolean*)&__GLEW_NV_primitive_restart); |
| 363 | |
| 364 | g_ogl_config.bSupportsGLSLCache = GLEW_ARB_get_program_binary(*(const GLboolean*)&__GLEW_ARB_get_program_binary); |
| 365 | g_ogl_config.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory(*(const GLboolean*)&__GLEW_AMD_pinned_memory); |
| 366 | g_ogl_config.bSupportsGLSync = GLEW_ARB_sync(*(const GLboolean*)&__GLEW_ARB_sync); |
| 367 | g_ogl_config.bSupportsGLBaseVertex = GLEW_ARB_draw_elements_base_vertex(*(const GLboolean*)&__GLEW_ARB_draw_elements_base_vertex ); |
| 368 | g_ogl_config.bSupportCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage(*(const GLboolean*)&__GLEW_NV_framebuffer_multisample_coverage ); |
| 369 | g_ogl_config.bSupportSampleShading = GLEW_ARB_sample_shading(*(const GLboolean*)&__GLEW_ARB_sample_shading); |
| 370 | g_ogl_config.bSupportOGL31 = GLEW_VERSION_3_1(*(const GLboolean*)&__GLEW_VERSION_3_1); |
| 371 | |
| 372 | if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10")) |
| 373 | { |
| 374 | ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need at least GLSL 1.20\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 376, "GPU: OGL ERROR: Need at least GLSL 1.20\n" "GPU: Does your video card support OpenGL 2.1?\n" "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version ); } } while (0) |
| 375 | "GPU: Does your video card support OpenGL 2.1?\n"do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 376, "GPU: OGL ERROR: Need at least GLSL 1.20\n" "GPU: Does your video card support OpenGL 2.1?\n" "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version ); } } while (0) |
| 376 | "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 376, "GPU: OGL ERROR: Need at least GLSL 1.20\n" "GPU: Does your video card support OpenGL 2.1?\n" "GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version ); } } while (0); |
| 377 | bSuccess = false; |
Value stored to 'bSuccess' is never read | |
| 378 | } |
| 379 | else if(strstr(g_ogl_config.glsl_version, "1.20")) |
| 380 | { |
| 381 | g_ogl_config.eSupportedGLSLVersion = GLSL_120; |
| 382 | g_Config.backend_info.bSupportsDualSourceBlend = false; //TODO: implement dual source blend |
| 383 | } |
| 384 | else if(strstr(g_ogl_config.glsl_version, "1.30")) |
| 385 | { |
| 386 | g_ogl_config.eSupportedGLSLVersion = GLSL_130; |
| 387 | } |
| 388 | else |
| 389 | { |
| 390 | g_ogl_config.eSupportedGLSLVersion = GLSL_140; |
| 391 | } |
| 392 | #endif |
| 393 | |
| 394 | glGetIntegerv(GL_MAX_SAMPLES0x8D57, &g_ogl_config.max_samples); |
| 395 | if(g_ogl_config.max_samples < 1) |
| 396 | g_ogl_config.max_samples = 1; |
| 397 | |
| 398 | if(g_Config.backend_info.bSupportsGLSLUBO && ( |
| 399 | // hd3000 get corruption, hd4000 also and a big slowdown |
| 400 | !strcmp(g_ogl_config.gl_vendor, "Intel Open Source Technology Center") && ( |
| 401 | !strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.0.0") || |
| 402 | !strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.0.1") || |
| 403 | !strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.0.2") || |
| 404 | !strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.0.3") || |
| 405 | !strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.1.0") || |
| 406 | !strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.1.1") ) |
| 407 | )) { |
| 408 | g_Config.backend_info.bSupportsGLSLUBO = false; |
| 409 | ERROR_LOG(VIDEO, "Buggy driver detected. Disable UBO")do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 409, "Buggy driver detected. Disable UBO"); } } while (0); |
| 410 | } |
| 411 | |
| 412 | UpdateActiveConfig(); |
| 413 | |
| 414 | OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s", |
| 415 | g_ogl_config.gl_vendor, |
| 416 | g_ogl_config.gl_renderer, |
| 417 | g_ogl_config.gl_version).c_str(), 5000); |
| 418 | |
| 419 | WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s%s",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 420 | g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 421 | g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 422 | g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 423 | g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 424 | g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 425 | g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 426 | g_ogl_config.bSupportsGLSync ? "" : "Sync ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 427 | g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ",do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 428 | g_ogl_config.bSupportSampleShading ? "" : "SSAA "do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0) |
| 429 | )do { { if (LogTypes::LWARNING <= 3) GenericLog(LogTypes::LWARNING , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 429, "Missing OGL Extensions: %s%s%s%s%s%s%s%s%s", g_ActiveConfig .backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend " , g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer " , g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ", g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ", g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache " , g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ", g_ogl_config .bSupportsGLSync ? "" : "Sync ", g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ", g_ogl_config.bSupportSampleShading ? "" : "SSAA " ); } } while (0); |
| 430 | |
| 431 | s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode; |
| 432 | s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode); |
| 433 | s_MSAACoverageSamples = GetNumMSAACoverageSamples(s_LastMultisampleMode); |
| 434 | ApplySSAASettings(); |
| 435 | |
| 436 | // Decide framebuffer size |
| 437 | s_backbuffer_width = (int)GLInterface->GetBackBufferWidth(); |
| 438 | s_backbuffer_height = (int)GLInterface->GetBackBufferHeight(); |
| 439 | |
| 440 | // Handle VSync on/off |
| 441 | s_vsync = g_ActiveConfig.IsVSync(); |
| 442 | GLInterface->SwapInterval(s_vsync); |
| 443 | |
| 444 | // check the max texture width and height |
| 445 | GLint max_texture_size; |
| 446 | glGetIntegerv(GL_MAX_TEXTURE_SIZE0x0D33, (GLint *)&max_texture_size); |
| 447 | if (max_texture_size < 1024) |
| 448 | ERROR_LOG(VIDEO, "GL_MAX_TEXTURE_SIZE too small at %i - must be at least 1024.",do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 449, "GL_MAX_TEXTURE_SIZE too small at %i - must be at least 1024." , max_texture_size); } } while (0) |
| 449 | max_texture_size)do { { if (LogTypes::LERROR <= 3) GenericLog(LogTypes::LERROR , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 449, "GL_MAX_TEXTURE_SIZE too small at %i - must be at least 1024." , max_texture_size); } } while (0); |
| 450 | |
| 451 | if (GL_REPORT_ERROR() != GL_NO_ERROR0) |
| 452 | bSuccess = false; |
| 453 | |
| 454 | // TODO: Move these somewhere else? |
| 455 | FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH); |
| 456 | FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT); |
| 457 | |
| 458 | UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); |
| 459 | |
| 460 | s_LastEFBScale = g_ActiveConfig.iEFBScale; |
| 461 | CalculateTargetSize(s_backbuffer_width, s_backbuffer_height); |
| 462 | |
| 463 | // Because of the fixed framebuffer size we need to disable the resolution |
| 464 | // options while running |
| 465 | g_Config.bRunning = true; |
| 466 | |
| 467 | if (GL_REPORT_ERROR() != GL_NO_ERROR0) |
| 468 | bSuccess = false; |
| 469 | |
| 470 | // Initialize the FramebufferManager |
| 471 | g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height, |
| 472 | s_MSAASamples, s_MSAACoverageSamples); |
| 473 | |
| 474 | if (GL_REPORT_ERROR() != GL_NO_ERROR0) |
| 475 | bSuccess = false; |
| 476 | |
| 477 | glStencilFunc(GL_ALWAYS0x0207, 0, 0); |
| 478 | glBlendFunc(GL_ONE1, GL_ONE1); |
| 479 | |
| 480 | glViewport(0, 0, GetTargetWidth(), GetTargetHeight()); // Reset The Current Viewport |
| 481 | |
| 482 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 483 | glClearDepthf__glewClearDepthf(1.0f); |
| 484 | glEnable(GL_DEPTH_TEST0x0B71); |
| 485 | glDepthFunc(GL_LEQUAL0x0203); |
| 486 | |
| 487 | glPixelStorei(GL_UNPACK_ALIGNMENT0x0CF5, 4); // 4-byte pixel alignment |
| 488 | |
| 489 | glDisable(GL_STENCIL_TEST0x0B90); |
| 490 | glEnable(GL_SCISSOR_TEST0x0C11); |
| 491 | |
| 492 | glScissor(0, 0, GetTargetWidth(), GetTargetHeight()); |
| 493 | glBlendColor__glewBlendColor(0, 0, 0, 0.5f); |
| 494 | glClearDepthf__glewClearDepthf(1.0f); |
| 495 | |
| 496 | #ifndef USE_GLES3 |
| 497 | if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart) |
| 498 | { |
| 499 | if(g_ogl_config.bSupportOGL31) |
| 500 | { |
| 501 | glEnable(GL_PRIMITIVE_RESTART0x8F9D); |
| 502 | glPrimitiveRestartIndex__glewPrimitiveRestartIndex(65535); |
| 503 | } |
| 504 | else |
| 505 | { |
| 506 | glEnableClientState(GL_PRIMITIVE_RESTART_NV0x8558); |
| 507 | glPrimitiveRestartIndexNV__glewPrimitiveRestartIndexNV(65535); |
| 508 | } |
| 509 | } |
| 510 | #endif |
| 511 | UpdateActiveConfig(); |
| 512 | } |
| 513 | |
| 514 | Renderer::~Renderer() |
| 515 | { |
| 516 | |
| 517 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 518 | if (scrshotThread.joinable()) |
| 519 | scrshotThread.join(); |
| 520 | #endif |
| 521 | |
| 522 | delete g_framebuffer_manager; |
| 523 | } |
| 524 | |
| 525 | void Renderer::Shutdown() |
| 526 | { |
| 527 | g_Config.bRunning = false; |
| 528 | UpdateActiveConfig(); |
| 529 | |
| 530 | glDeleteBuffers__glewDeleteBuffers(1, &s_ShowEFBCopyRegions_VBO); |
| 531 | glDeleteVertexArrays__glewDeleteVertexArrays(1, &s_ShowEFBCopyRegions_VAO); |
| 532 | s_ShowEFBCopyRegions_VBO = 0; |
| 533 | |
| 534 | delete s_pfont; |
| 535 | s_pfont = 0; |
| 536 | s_ShowEFBCopyRegions.Destroy(); |
| 537 | } |
| 538 | |
| 539 | void Renderer::Init() |
| 540 | { |
| 541 | s_pfont = new RasterFont(); |
| 542 | |
| 543 | ProgramShaderCache::CompileShader(s_ShowEFBCopyRegions, |
| 544 | "ATTRIN vec2 rawpos;\n" |
| 545 | "ATTRIN vec3 color0;\n" |
| 546 | "VARYOUT vec4 c;\n" |
| 547 | "void main(void) {\n" |
| 548 | " gl_Position = vec4(rawpos,0,1);\n" |
| 549 | " c = vec4(color0, 1.0);\n" |
| 550 | "}\n", |
| 551 | "VARYIN vec4 c;\n" |
| 552 | "COLOROUT(ocol0)\n" |
| 553 | "void main(void) {\n" |
| 554 | " ocol0 = c;\n" |
| 555 | "}\n"); |
| 556 | |
| 557 | // creating buffers |
| 558 | glGenBuffers__glewGenBuffers(1, &s_ShowEFBCopyRegions_VBO); |
| 559 | glGenVertexArrays__glewGenVertexArrays(1, &s_ShowEFBCopyRegions_VAO); |
| 560 | glBindBuffer__glewBindBuffer(GL_ARRAY_BUFFER0x8892, s_ShowEFBCopyRegions_VBO); |
| 561 | glBindVertexArray__glewBindVertexArray( s_ShowEFBCopyRegions_VAO ); |
| 562 | glEnableVertexAttribArray__glewEnableVertexAttribArray(SHADER_POSITION_ATTRIB0); |
| 563 | glVertexAttribPointer__glewVertexAttribPointer(SHADER_POSITION_ATTRIB0, 2, GL_FLOAT0x1406, 0, sizeof(GLfloat)*5, NULL__null); |
| 564 | glEnableVertexAttribArray__glewEnableVertexAttribArray(SHADER_COLOR0_ATTRIB5); |
| 565 | glVertexAttribPointer__glewVertexAttribPointer(SHADER_COLOR0_ATTRIB5, 3, GL_FLOAT0x1406, 0, sizeof(GLfloat)*5, (GLfloat*)NULL__null+2); |
| 566 | } |
| 567 | |
| 568 | // Create On-Screen-Messages |
| 569 | void Renderer::DrawDebugInfo() |
| 570 | { |
| 571 | // Reset viewport for drawing text |
| 572 | glViewport(0, 0, GLInterface->GetBackBufferWidth(), GLInterface->GetBackBufferHeight()); |
| 573 | // Draw various messages on the screen, like FPS, statistics, etc. |
| 574 | char debugtext_buffer[8192]; |
| 575 | char *p = debugtext_buffer; |
| 576 | p[0] = 0; |
| 577 | |
| 578 | if (g_ActiveConfig.bShowFPS) |
| 579 | p+=sprintf(p, "FPS: %d\n", s_fps); |
| 580 | |
| 581 | if (SConfig::GetInstance().m_ShowLag) |
| 582 | p+=sprintf(p, "Lag: %llu\n", Movie::g_currentLagCount); |
| 583 | |
| 584 | if (g_ActiveConfig.bShowInputDisplay) |
| 585 | p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str()); |
| 586 | |
| 587 | if (g_ActiveConfig.bShowEFBCopyRegions) |
| 588 | { |
| 589 | // Set Line Size |
| 590 | glLineWidth(3.0f); |
| 591 | |
| 592 | // 2*Coords + 3*Color |
| 593 | glBindBuffer__glewBindBuffer(GL_ARRAY_BUFFER0x8892, s_ShowEFBCopyRegions_VBO); |
| 594 | glBufferData__glewBufferData(GL_ARRAY_BUFFER0x8892, stats.efb_regions.size() * sizeof(GLfloat) * (2+3)*2*6, NULL__null, GL_STREAM_DRAW0x88E0); |
| 595 | GLfloat *Vertices = (GLfloat*)glMapBuffer__glewMapBuffer(GL_ARRAY_BUFFER0x8892, GL_WRITE_ONLY0x88B9); |
| 596 | |
| 597 | // Draw EFB copy regions rectangles |
| 598 | int a = 0; |
| 599 | GLfloat color[3] = {0.0f, 1.0f, 1.0f}; |
| 600 | |
| 601 | for (std::vector<EFBRectangle>::const_iterator it = stats.efb_regions.begin(); |
| 602 | it != stats.efb_regions.end(); ++it) |
| 603 | { |
| 604 | GLfloat halfWidth = EFB_WIDTH / 2.0f; |
| 605 | GLfloat halfHeight = EFB_HEIGHT / 2.0f; |
| 606 | GLfloat x = (GLfloat) -1.0f + ((GLfloat)it->left / halfWidth); |
| 607 | GLfloat y = (GLfloat) 1.0f - ((GLfloat)it->top / halfHeight); |
| 608 | GLfloat x2 = (GLfloat) -1.0f + ((GLfloat)it->right / halfWidth); |
| 609 | GLfloat y2 = (GLfloat) 1.0f - ((GLfloat)it->bottom / halfHeight); |
| 610 | |
| 611 | Vertices[a++] = x; |
| 612 | Vertices[a++] = y; |
| 613 | Vertices[a++] = color[0]; |
| 614 | Vertices[a++] = color[1]; |
| 615 | Vertices[a++] = color[2]; |
| 616 | |
| 617 | Vertices[a++] = x2; |
| 618 | Vertices[a++] = y; |
| 619 | Vertices[a++] = color[0]; |
| 620 | Vertices[a++] = color[1]; |
| 621 | Vertices[a++] = color[2]; |
| 622 | |
| 623 | |
| 624 | Vertices[a++] = x2; |
| 625 | Vertices[a++] = y; |
| 626 | Vertices[a++] = color[0]; |
| 627 | Vertices[a++] = color[1]; |
| 628 | Vertices[a++] = color[2]; |
| 629 | |
| 630 | Vertices[a++] = x2; |
| 631 | Vertices[a++] = y2; |
| 632 | Vertices[a++] = color[0]; |
| 633 | Vertices[a++] = color[1]; |
| 634 | Vertices[a++] = color[2]; |
| 635 | |
| 636 | |
| 637 | Vertices[a++] = x2; |
| 638 | Vertices[a++] = y2; |
| 639 | Vertices[a++] = color[0]; |
| 640 | Vertices[a++] = color[1]; |
| 641 | Vertices[a++] = color[2]; |
| 642 | |
| 643 | Vertices[a++] = x; |
| 644 | Vertices[a++] = y2; |
| 645 | Vertices[a++] = color[0]; |
| 646 | Vertices[a++] = color[1]; |
| 647 | Vertices[a++] = color[2]; |
| 648 | |
| 649 | |
| 650 | Vertices[a++] = x; |
| 651 | Vertices[a++] = y2; |
| 652 | Vertices[a++] = color[0]; |
| 653 | Vertices[a++] = color[1]; |
| 654 | Vertices[a++] = color[2]; |
| 655 | |
| 656 | Vertices[a++] = x; |
| 657 | Vertices[a++] = y; |
| 658 | Vertices[a++] = color[0]; |
| 659 | Vertices[a++] = color[1]; |
| 660 | Vertices[a++] = color[2]; |
| 661 | |
| 662 | |
| 663 | Vertices[a++] = x; |
| 664 | Vertices[a++] = y; |
| 665 | Vertices[a++] = color[0]; |
| 666 | Vertices[a++] = color[1]; |
| 667 | Vertices[a++] = color[2]; |
| 668 | |
| 669 | Vertices[a++] = x2; |
| 670 | Vertices[a++] = y2; |
| 671 | Vertices[a++] = color[0]; |
| 672 | Vertices[a++] = color[1]; |
| 673 | Vertices[a++] = color[2]; |
| 674 | |
| 675 | |
| 676 | Vertices[a++] = x2; |
| 677 | Vertices[a++] = y; |
| 678 | Vertices[a++] = color[0]; |
| 679 | Vertices[a++] = color[1]; |
| 680 | Vertices[a++] = color[2]; |
| 681 | |
| 682 | Vertices[a++] = x; |
| 683 | Vertices[a++] = y2; |
| 684 | Vertices[a++] = color[0]; |
| 685 | Vertices[a++] = color[1]; |
| 686 | Vertices[a++] = color[2]; |
| 687 | |
| 688 | // TO DO: build something nicer here |
| 689 | GLfloat temp = color[0]; |
| 690 | color[0] = color[1]; |
| 691 | color[1] = color[2]; |
| 692 | color[2] = temp; |
| 693 | } |
| 694 | glUnmapBuffer__glewUnmapBuffer(GL_ARRAY_BUFFER0x8892); |
| 695 | |
| 696 | s_ShowEFBCopyRegions.Bind(); |
| 697 | glBindVertexArray__glewBindVertexArray( s_ShowEFBCopyRegions_VAO ); |
| 698 | glDrawArrays(GL_LINES0x0001, 0, stats.efb_regions.size() * 2*6); |
| 699 | |
| 700 | // Restore Line Size |
| 701 | SetLineWidth(); |
| 702 | |
| 703 | // Clear stored regions |
| 704 | stats.efb_regions.clear(); |
| 705 | } |
| 706 | |
| 707 | if (g_ActiveConfig.bOverlayStats) |
| 708 | p = Statistics::ToString(p); |
| 709 | |
| 710 | if (g_ActiveConfig.bOverlayProjStats) |
| 711 | p = Statistics::ToStringProj(p); |
| 712 | |
| 713 | // Render a shadow, and then the text. |
| 714 | if (p != debugtext_buffer) |
| 715 | { |
| 716 | Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000); |
| 717 | Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF); |
| 718 | } |
| 719 | } |
| 720 | |
| 721 | void Renderer::RenderText(const char *text, int left, int top, u32 color) |
| 722 | { |
| 723 | const int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth(); |
| 724 | const int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight(); |
| 725 | |
| 726 | s_pfont->printMultilineText(text, |
| 727 | left * 2.0f / (float)nBackbufferWidth - 1, |
| 728 | 1 - top * 2.0f / (float)nBackbufferHeight, |
| 729 | 0, nBackbufferWidth, nBackbufferHeight, color); |
| 730 | |
| 731 | GL_REPORT_ERRORD()(void)0; |
| 732 | } |
| 733 | |
| 734 | TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc) |
| 735 | { |
| 736 | TargetRectangle result; |
| 737 | result.left = EFBToScaledX(rc.left); |
| 738 | result.top = EFBToScaledY(EFB_HEIGHT - rc.top); |
| 739 | result.right = EFBToScaledX(rc.right); |
| 740 | result.bottom = EFBToScaledY(EFB_HEIGHT - rc.bottom); |
| 741 | return result; |
| 742 | } |
| 743 | |
| 744 | // Function: This function handles the OpenGL glScissor() function |
| 745 | // ---------------------------- |
| 746 | // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg() |
| 747 | // case 0x52 > SetScissorRect() |
| 748 | // ---------------------------- |
| 749 | // bpmem.scissorTL.x, y = 342x342 |
| 750 | // bpmem.scissorBR.x, y = 981x821 |
| 751 | // Renderer::GetTargetHeight() = the fixed ini file setting |
| 752 | // donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box |
| 753 | // therefore the width and height are (scissorBR + 1) - scissorTL |
| 754 | void Renderer::SetScissorRect(const TargetRectangle& rc) |
| 755 | { |
| 756 | glScissor(rc.left, rc.bottom, rc.GetWidth(), rc.GetHeight()); |
| 757 | } |
| 758 | |
| 759 | void Renderer::SetColorMask() |
| 760 | { |
| 761 | // Only enable alpha channel if it's supported by the current EFB format |
| 762 | GLenum ColorMask = GL_FALSE0, AlphaMask = GL_FALSE0; |
| 763 | if (bpmem.alpha_test.TestResult() != AlphaTest::FAIL) |
| 764 | { |
| 765 | if (bpmem.blendmode.colorupdate) |
| 766 | ColorMask = GL_TRUE1; |
| 767 | if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z241)) |
| 768 | AlphaMask = GL_TRUE1; |
| 769 | } |
| 770 | glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask); |
| 771 | } |
| 772 | |
| 773 | void ClearEFBCache() |
| 774 | { |
| 775 | for (u32 i = 0; i < EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT; ++i) |
| 776 | s_efbCacheValid[0][i] = false; |
| 777 | |
| 778 | for (u32 i = 0; i < EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT; ++i) |
| 779 | s_efbCacheValid[1][i] = false; |
| 780 | } |
| 781 | |
| 782 | void Renderer::UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data) |
| 783 | { |
| 784 | u32 cacheType = (type == PEEK_Z ? 0 : 1); |
| 785 | |
| 786 | if (!s_efbCache[cacheType][cacheRectIdx].size()) |
| 787 | s_efbCache[cacheType][cacheRectIdx].resize(EFB_CACHE_RECT_SIZE * EFB_CACHE_RECT_SIZE); |
| 788 | |
| 789 | u32 targetPixelRcWidth = targetPixelRc.right - targetPixelRc.left; |
| 790 | u32 efbPixelRcHeight = efbPixelRc.bottom - efbPixelRc.top; |
| 791 | u32 efbPixelRcWidth = efbPixelRc.right - efbPixelRc.left; |
| 792 | |
| 793 | for (u32 yCache = 0; yCache < efbPixelRcHeight; ++yCache) |
| 794 | { |
| 795 | u32 yEFB = efbPixelRc.top + yCache; |
| 796 | u32 yPixel = (EFBToScaledY(EFB_HEIGHT - yEFB) + EFBToScaledY(EFB_HEIGHT - yEFB - 1)) / 2; |
| 797 | u32 yData = yPixel - targetPixelRc.bottom; |
| 798 | |
| 799 | for (u32 xCache = 0; xCache < efbPixelRcWidth; ++xCache) |
| 800 | { |
| 801 | u32 xEFB = efbPixelRc.left + xCache; |
| 802 | u32 xPixel = (EFBToScaledX(xEFB) + EFBToScaledX(xEFB + 1)) / 2; |
| 803 | u32 xData = xPixel - targetPixelRc.left; |
| 804 | s_efbCache[cacheType][cacheRectIdx][yCache * EFB_CACHE_RECT_SIZE + xCache] = data[yData * targetPixelRcWidth + xData]; |
| 805 | } |
| 806 | } |
| 807 | |
| 808 | s_efbCacheValid[cacheType][cacheRectIdx] = true; |
| 809 | } |
| 810 | |
| 811 | // This function allows the CPU to directly access the EFB. |
| 812 | // There are EFB peeks (which will read the color or depth of a pixel) |
| 813 | // and EFB pokes (which will change the color or depth of a pixel). |
| 814 | // |
| 815 | // The behavior of EFB peeks can only be modified by: |
| 816 | // - GX_PokeAlphaRead |
| 817 | // The behavior of EFB pokes can be modified by: |
| 818 | // - GX_PokeAlphaMode (TODO) |
| 819 | // - GX_PokeAlphaUpdate (TODO) |
| 820 | // - GX_PokeBlendMode (TODO) |
| 821 | // - GX_PokeColorUpdate (TODO) |
| 822 | // - GX_PokeDither (TODO) |
| 823 | // - GX_PokeDstAlpha (TODO) |
| 824 | // - GX_PokeZMode (TODO) |
| 825 | u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) |
| 826 | { |
| 827 | if (!g_ActiveConfig.bEFBAccessEnable) |
| 828 | return 0; |
| 829 | |
| 830 | u32 cacheRectIdx = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_WIDTH |
| 831 | + (x / EFB_CACHE_RECT_SIZE); |
| 832 | |
| 833 | // Get the rectangular target region containing the EFB pixel |
| 834 | EFBRectangle efbPixelRc; |
| 835 | efbPixelRc.left = (x / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE; |
| 836 | efbPixelRc.top = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE; |
| 837 | efbPixelRc.right = std::min(efbPixelRc.left + EFB_CACHE_RECT_SIZE, (u32)EFB_WIDTH); |
| 838 | efbPixelRc.bottom = std::min(efbPixelRc.top + EFB_CACHE_RECT_SIZE, (u32)EFB_HEIGHT); |
| 839 | |
| 840 | TargetRectangle targetPixelRc = ConvertEFBRectangle(efbPixelRc); |
| 841 | u32 targetPixelRcWidth = targetPixelRc.right - targetPixelRc.left; |
| 842 | u32 targetPixelRcHeight = targetPixelRc.top - targetPixelRc.bottom; |
| 843 | |
| 844 | // TODO (FIX) : currently, AA path is broken/offset and doesn't return the correct pixel |
| 845 | switch (type) |
| 846 | { |
| 847 | case PEEK_Z: |
| 848 | { |
| 849 | u32 z; |
| 850 | |
| 851 | if (!s_efbCacheValid[0][cacheRectIdx]) |
| 852 | { |
| 853 | if (s_MSAASamples > 1) |
| 854 | { |
| 855 | // Resolve our rectangle. |
| 856 | FramebufferManager::GetEFBDepthTexture(efbPixelRc); |
| 857 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, FramebufferManager::GetResolvedFramebuffer()); |
| 858 | } |
| 859 | |
| 860 | u32* depthMap = new u32[targetPixelRcWidth * targetPixelRcHeight]; |
| 861 | |
| 862 | glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, |
| 863 | GL_DEPTH_COMPONENT0x1902, GL_UNSIGNED_INT0x1405, depthMap); |
| 864 | GL_REPORT_ERRORD()(void)0; |
| 865 | |
| 866 | UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, depthMap); |
| 867 | |
| 868 | delete[] depthMap; |
| 869 | } |
| 870 | |
| 871 | u32 xRect = x % EFB_CACHE_RECT_SIZE; |
| 872 | u32 yRect = y % EFB_CACHE_RECT_SIZE; |
| 873 | z = s_efbCache[0][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect]; |
| 874 | |
| 875 | // Scale the 32-bit value returned by glReadPixels to a 24-bit |
| 876 | // value (GC uses a 24-bit Z-buffer). |
| 877 | // TODO: in RE0 this value is often off by one, which causes lighting to disappear |
| 878 | if(bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z162) |
| 879 | { |
| 880 | // if Z is in 16 bit format you must return a 16 bit integer |
| 881 | z = z >> 16; |
| 882 | } |
| 883 | else |
| 884 | { |
| 885 | z = z >> 8; |
| 886 | } |
| 887 | return z; |
| 888 | } |
| 889 | |
| 890 | case PEEK_COLOR: // GXPeekARGB |
| 891 | { |
| 892 | // Although it may sound strange, this really is A8R8G8B8 and not RGBA or 24-bit... |
| 893 | |
| 894 | // Tested in Killer 7, the first 8bits represent the alpha value which is used to |
| 895 | // determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70) |
| 896 | // Wind Waker is also using it for the pictograph to determine the color of each pixel |
| 897 | |
| 898 | u32 color; |
| 899 | |
| 900 | if (!s_efbCacheValid[1][cacheRectIdx]) |
| 901 | { |
| 902 | if (s_MSAASamples > 1) |
| 903 | { |
| 904 | // Resolve our rectangle. |
| 905 | FramebufferManager::GetEFBColorTexture(efbPixelRc); |
| 906 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, FramebufferManager::GetResolvedFramebuffer()); |
| 907 | } |
| 908 | |
| 909 | u32* colorMap = new u32[targetPixelRcWidth * targetPixelRcHeight]; |
| 910 | |
| 911 | #ifdef USE_GLES3 |
| 912 | // XXX: Swap colours |
| 913 | glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, |
| 914 | GL_RGBA0x1908, GL_UNSIGNED_INT0x1405, colorMap); |
| 915 | #else |
| 916 | glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, |
| 917 | GL_BGRA0x80E1, GL_UNSIGNED_INT_8_8_8_8_REV0x8367, colorMap); |
| 918 | #endif |
| 919 | GL_REPORT_ERRORD()(void)0; |
| 920 | |
| 921 | UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap); |
| 922 | |
| 923 | delete[] colorMap; |
| 924 | } |
| 925 | |
| 926 | u32 xRect = x % EFB_CACHE_RECT_SIZE; |
| 927 | u32 yRect = y % EFB_CACHE_RECT_SIZE; |
| 928 | color = s_efbCache[1][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect]; |
| 929 | |
| 930 | // check what to do with the alpha channel (GX_PokeAlphaRead) |
| 931 | PixelEngine::UPEAlphaReadReg alpha_read_mode; |
| 932 | PixelEngine::Read16((u16&)alpha_read_mode, PE_ALPHAREAD); |
| 933 | |
| 934 | if (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z241) |
| 935 | { |
| 936 | color = RGBA8ToRGBA6ToRGBA8(color); |
| 937 | } |
| 938 | else if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z162) |
| 939 | { |
| 940 | color = RGBA8ToRGB565ToRGBA8(color); |
| 941 | } |
| 942 | if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z241) |
| 943 | { |
| 944 | color |= 0xFF000000; |
| 945 | } |
| 946 | if(alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE |
| 947 | else if(alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF |
| 948 | else /*if(alpha_read_mode.ReadMode == 0)*/ return (color & 0x00FFFFFF); // GX_READ_00 |
| 949 | } |
| 950 | |
| 951 | case POKE_COLOR: |
| 952 | case POKE_Z: |
| 953 | // TODO: Implement. One way is to draw a tiny pixel-sized rectangle at |
| 954 | // the exact location. Note: EFB pokes are susceptible to Z-buffering |
| 955 | // and perhaps blending. |
| 956 | //WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering"); |
| 957 | break; |
| 958 | |
| 959 | default: |
| 960 | break; |
| 961 | } |
| 962 | |
| 963 | return 0; |
| 964 | } |
| 965 | |
| 966 | // Called from VertexShaderManager |
| 967 | void Renderer::UpdateViewport(Matrix44& vpCorrection) |
| 968 | { |
| 969 | // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz) |
| 970 | // [0] = width/2 |
| 971 | // [1] = height/2 |
| 972 | // [2] = 16777215 * (farz - nearz) |
| 973 | // [3] = xorig + width/2 + 342 |
| 974 | // [4] = yorig + height/2 + 342 |
| 975 | // [5] = 16777215 * farz |
| 976 | |
| 977 | int scissorXOff = bpmem.scissorOffset.x * 2; |
| 978 | int scissorYOff = bpmem.scissorOffset.y * 2; |
| 979 | |
| 980 | // TODO: ceil, floor or just cast to int? |
| 981 | int X = EFBToScaledX((int)ceil(xfregs.viewport.xOrig - xfregs.viewport.wd - (float)scissorXOff)); |
| 982 | int Y = EFBToScaledY((int)ceil((float)EFB_HEIGHT - xfregs.viewport.yOrig + xfregs.viewport.ht + (float)scissorYOff)); |
| 983 | int Width = EFBToScaledX((int)ceil(2.0f * xfregs.viewport.wd)); |
| 984 | int Height = EFBToScaledY((int)ceil(-2.0f * xfregs.viewport.ht)); |
| 985 | double GLNear = (xfregs.viewport.farZ - xfregs.viewport.zRange) / 16777216.0f; |
| 986 | double GLFar = xfregs.viewport.farZ / 16777216.0f; |
| 987 | if (Width < 0) |
| 988 | { |
| 989 | X += Width; |
| 990 | Width *= -1; |
| 991 | } |
| 992 | if (Height < 0) |
| 993 | { |
| 994 | Y += Height; |
| 995 | Height *= -1; |
| 996 | } |
| 997 | |
| 998 | // OpenGL does not require any viewport correct |
| 999 | Matrix44::LoadIdentity(vpCorrection); |
| 1000 | |
| 1001 | // Update the view port |
| 1002 | glViewport(X, Y, Width, Height); |
| 1003 | glDepthRangef__glewDepthRangef(GLNear, GLFar); |
| 1004 | } |
| 1005 | |
| 1006 | void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) |
| 1007 | { |
| 1008 | ResetAPIState(); |
| 1009 | |
| 1010 | // color |
| 1011 | GLboolean const |
| 1012 | color_mask = colorEnable ? GL_TRUE1 : GL_FALSE0, |
| 1013 | alpha_mask = alphaEnable ? GL_TRUE1 : GL_FALSE0; |
| 1014 | glColorMask(color_mask, color_mask, color_mask, alpha_mask); |
| 1015 | |
| 1016 | glClearColor( |
| 1017 | float((color >> 16) & 0xFF) / 255.0f, |
| 1018 | float((color >> 8) & 0xFF) / 255.0f, |
| 1019 | float((color >> 0) & 0xFF) / 255.0f, |
| 1020 | float((color >> 24) & 0xFF) / 255.0f); |
| 1021 | |
| 1022 | // depth |
| 1023 | glDepthMask(zEnable ? GL_TRUE1 : GL_FALSE0); |
| 1024 | |
| 1025 | glClearDepthf__glewClearDepthf(float(z & 0xFFFFFF) / float(0xFFFFFF)); |
| 1026 | |
| 1027 | // Update rect for clearing the picture |
| 1028 | glEnable(GL_SCISSOR_TEST0x0C11); |
| 1029 | |
| 1030 | TargetRectangle const targetRc = ConvertEFBRectangle(rc); |
| 1031 | glScissor(targetRc.left, targetRc.bottom, targetRc.GetWidth(), targetRc.GetHeight()); |
| 1032 | |
| 1033 | // glColorMask/glDepthMask/glScissor affect glClear (glViewport does not) |
| 1034 | glClear(GL_COLOR_BUFFER_BIT0x00004000 | GL_DEPTH_BUFFER_BIT0x00000100); |
| 1035 | |
| 1036 | RestoreAPIState(); |
| 1037 | |
| 1038 | ClearEFBCache(); |
| 1039 | } |
| 1040 | |
| 1041 | void Renderer::ReinterpretPixelData(unsigned int convtype) |
| 1042 | { |
| 1043 | // TODO |
| 1044 | } |
| 1045 | |
| 1046 | void Renderer::SetBlendMode(bool forceUpdate) |
| 1047 | { |
| 1048 | // Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel |
| 1049 | // Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1. |
| 1050 | bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z241; |
| 1051 | |
| 1052 | bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha; |
| 1053 | bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend; |
| 1054 | |
| 1055 | const GLenum glSrcFactors[8] = |
| 1056 | { |
| 1057 | GL_ZERO0, |
| 1058 | GL_ONE1, |
| 1059 | GL_DST_COLOR0x0306, |
| 1060 | GL_ONE_MINUS_DST_COLOR0x0307, |
| 1061 | (useDualSource) ? GL_SRC1_ALPHA0x8589 : (GLenum)GL_SRC_ALPHA0x0302, |
| 1062 | (useDualSource) ? GL_ONE_MINUS_SRC1_ALPHA0x88FB : (GLenum)GL_ONE_MINUS_SRC_ALPHA0x0303, |
| 1063 | (target_has_alpha) ? GL_DST_ALPHA0x0304 : (GLenum)GL_ONE1, |
| 1064 | (target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA0x0305 : (GLenum)GL_ZERO0 |
| 1065 | }; |
| 1066 | const GLenum glDestFactors[8] = |
| 1067 | { |
| 1068 | GL_ZERO0, |
| 1069 | GL_ONE1, |
| 1070 | GL_SRC_COLOR0x0300, |
| 1071 | GL_ONE_MINUS_SRC_COLOR0x0301, |
| 1072 | (useDualSource) ? GL_SRC1_ALPHA0x8589 : (GLenum)GL_SRC_ALPHA0x0302, |
| 1073 | (useDualSource) ? GL_ONE_MINUS_SRC1_ALPHA0x88FB : (GLenum)GL_ONE_MINUS_SRC_ALPHA0x0303, |
| 1074 | (target_has_alpha) ? GL_DST_ALPHA0x0304 : (GLenum)GL_ONE1, |
| 1075 | (target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA0x0305 : (GLenum)GL_ZERO0 |
| 1076 | }; |
| 1077 | |
| 1078 | // blend mode bit mask |
| 1079 | // 0 - blend enable |
| 1080 | // 1 - dst alpha enabled |
| 1081 | // 2 - reverse subtract enable (else add) |
| 1082 | // 3-5 - srcRGB function |
| 1083 | // 6-8 - dstRGB function |
| 1084 | |
| 1085 | u32 newval = useDualSource << 1; |
| 1086 | newval |= bpmem.blendmode.subtract << 2; |
| 1087 | |
| 1088 | if (bpmem.blendmode.subtract) |
| 1089 | newval |= 0x0049; // enable blending src 1 dst 1 |
| 1090 | else if (bpmem.blendmode.blendenable) |
| 1091 | { |
| 1092 | newval |= 1; // enable blending |
| 1093 | newval |= bpmem.blendmode.srcfactor << 3; |
| 1094 | newval |= bpmem.blendmode.dstfactor << 6; |
| 1095 | } |
| 1096 | |
| 1097 | u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode; |
| 1098 | |
| 1099 | if (changes & 1) |
| 1100 | // blend enable change |
| 1101 | (newval & 1) ? glEnable(GL_BLEND0x0BE2) : glDisable(GL_BLEND0x0BE2); |
| 1102 | |
| 1103 | if (changes & 4) |
| 1104 | { |
| 1105 | // subtract enable change |
| 1106 | GLenum equation = newval & 4 ? GL_FUNC_REVERSE_SUBTRACT0x800B : GL_FUNC_ADD0x8006; |
| 1107 | GLenum equationAlpha = useDualSource ? GL_FUNC_ADD0x8006 : equation; |
| 1108 | |
| 1109 | glBlendEquationSeparate__glewBlendEquationSeparate(equation, equationAlpha); |
| 1110 | } |
| 1111 | |
| 1112 | if (changes & 0x1FA) |
| 1113 | { |
| 1114 | u32 srcidx = (newval >> 3) & 7; |
| 1115 | u32 dstidx = (newval >> 6) & 7; |
| 1116 | GLenum srcFactor = glSrcFactors[srcidx]; |
| 1117 | GLenum dstFactor = glDestFactors[dstidx]; |
| 1118 | |
| 1119 | // adjust alpha factors |
| 1120 | if (useDualSource) |
| 1121 | { |
| 1122 | srcidx = GX_BL_ONE1; |
| 1123 | dstidx = GX_BL_ZERO0; |
| 1124 | } |
| 1125 | else |
| 1126 | { |
| 1127 | // we can't use GL_DST_COLOR or GL_ONE_MINUS_DST_COLOR for source in alpha channel so use their alpha equivalent instead |
| 1128 | if (srcidx == GX_BL_DSTCLR2) srcidx = GX_BL_DSTALPHA6; |
| 1129 | if (srcidx == GX_BL_INVDSTCLR3) srcidx = GX_BL_INVDSTALPHA7; |
| 1130 | |
| 1131 | // we can't use GL_SRC_COLOR or GL_ONE_MINUS_SRC_COLOR for destination in alpha channel so use their alpha equivalent instead |
| 1132 | if (dstidx == GX_BL_SRCCLR2) dstidx = GX_BL_SRCALPHA4; |
| 1133 | if (dstidx == GX_BL_INVSRCCLR3) dstidx = GX_BL_INVSRCALPHA5; |
| 1134 | } |
| 1135 | GLenum srcFactorAlpha = glSrcFactors[srcidx]; |
| 1136 | GLenum dstFactorAlpha = glDestFactors[dstidx]; |
| 1137 | // blend RGB change |
| 1138 | glBlendFuncSeparate__glewBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha); |
| 1139 | } |
| 1140 | s_blendMode = newval; |
| 1141 | } |
| 1142 | |
| 1143 | void DumpFrame(const std::vector<u8>& data, int w, int h) |
| 1144 | { |
| 1145 | #if defined(HAVE_LIBAV) || defined(_WIN32) |
| 1146 | if (g_ActiveConfig.bDumpFrames && !data.empty()) |
| 1147 | { |
| 1148 | AVIDump::AddFrame(&data[0], w, h); |
| 1149 | } |
| 1150 | #endif |
| 1151 | } |
| 1152 | |
| 1153 | // This function has the final picture. We adjust the aspect ratio here. |
| 1154 | void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma) |
| 1155 | { |
| 1156 | static int w = 0, h = 0; |
| 1157 | if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight) |
| 1158 | { |
| 1159 | DumpFrame(frame_data, w, h); |
| 1160 | Core::Callback_VideoCopiedToXFB(false); |
| 1161 | return; |
| 1162 | } |
| 1163 | |
| 1164 | if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2; |
| 1165 | u32 xfbCount = 0; |
| 1166 | const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount); |
| 1167 | if (g_ActiveConfig.VirtualXFBEnabled() && (!xfbSourceList || xfbCount == 0)) |
| 1168 | { |
| 1169 | DumpFrame(frame_data, w, h); |
| 1170 | Core::Callback_VideoCopiedToXFB(false); |
| 1171 | return; |
| 1172 | } |
| 1173 | |
| 1174 | ResetAPIState(); |
| 1175 | |
| 1176 | PostProcessing::Update(s_backbuffer_width, s_backbuffer_height); |
| 1177 | UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); |
| 1178 | TargetRectangle flipped_trc = GetTargetRectangle(); |
| 1179 | |
| 1180 | // Flip top and bottom for some reason; TODO: Fix the code to suck less? |
| 1181 | int tmp = flipped_trc.top; |
| 1182 | flipped_trc.top = flipped_trc.bottom; |
| 1183 | flipped_trc.bottom = tmp; |
| 1184 | |
| 1185 | GL_REPORT_ERRORD()(void)0; |
| 1186 | |
| 1187 | // Copy the framebuffer to screen. |
| 1188 | |
| 1189 | const XFBSourceBase* xfbSource = NULL__null; |
| 1190 | |
| 1191 | if(g_ActiveConfig.bUseXFB) |
| 1192 | { |
| 1193 | // Render to the real/postprocessing buffer now. |
| 1194 | PostProcessing::BindTargetFramebuffer(); |
| 1195 | |
| 1196 | // draw each xfb source |
| 1197 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, FramebufferManager::GetXFBFramebuffer()); |
| 1198 | |
| 1199 | for (u32 i = 0; i < xfbCount; ++i) |
| 1200 | { |
| 1201 | xfbSource = xfbSourceList[i]; |
| 1202 | |
| 1203 | MathUtil::Rectangle<float> drawRc; |
| 1204 | |
| 1205 | if (g_ActiveConfig.bUseRealXFB) |
| 1206 | { |
| 1207 | drawRc.top = flipped_trc.top; |
| 1208 | drawRc.bottom = flipped_trc.bottom; |
| 1209 | drawRc.left = flipped_trc.left; |
| 1210 | drawRc.right = flipped_trc.right; |
| 1211 | } |
| 1212 | else |
| 1213 | { |
| 1214 | // use virtual xfb with offset |
| 1215 | int xfbHeight = xfbSource->srcHeight; |
| 1216 | int xfbWidth = xfbSource->srcWidth; |
| 1217 | int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbWidth * 2); |
| 1218 | |
| 1219 | drawRc.top = flipped_trc.top - hOffset * flipped_trc.GetHeight() / fbHeight; |
| 1220 | drawRc.bottom = flipped_trc.top - (hOffset + xfbHeight) * flipped_trc.GetHeight() / fbHeight; |
| 1221 | drawRc.left = flipped_trc.left + (flipped_trc.GetWidth() - xfbWidth * flipped_trc.GetWidth() / fbWidth)/2; |
| 1222 | drawRc.right = flipped_trc.left + (flipped_trc.GetWidth() + xfbWidth * flipped_trc.GetWidth() / fbWidth)/2; |
| 1223 | |
| 1224 | // The following code disables auto stretch. Kept for reference. |
| 1225 | // scale draw area for a 1 to 1 pixel mapping with the draw target |
| 1226 | //float vScale = (float)fbHeight / (float)flipped_trc.GetHeight(); |
| 1227 | //float hScale = (float)fbWidth / (float)flipped_trc.GetWidth(); |
| 1228 | //drawRc.top *= vScale; |
| 1229 | //drawRc.bottom *= vScale; |
| 1230 | //drawRc.left *= hScale; |
| 1231 | //drawRc.right *= hScale; |
| 1232 | } |
| 1233 | // Tell the OSD Menu about the current internal resolution |
| 1234 | OSDInternalW = xfbSource->sourceRc.GetWidth(); OSDInternalH = xfbSource->sourceRc.GetHeight(); |
| 1235 | |
| 1236 | MathUtil::Rectangle<float> sourceRc; |
| 1237 | sourceRc.left = xfbSource->sourceRc.left; |
| 1238 | sourceRc.right = xfbSource->sourceRc.right; |
| 1239 | sourceRc.top = xfbSource->sourceRc.top; |
| 1240 | sourceRc.bottom = xfbSource->sourceRc.bottom; |
| 1241 | |
| 1242 | xfbSource->Draw(sourceRc, drawRc, 0, 0); |
| 1243 | } |
| 1244 | } |
| 1245 | else |
| 1246 | { |
| 1247 | TargetRectangle targetRc = ConvertEFBRectangle(rc); |
| 1248 | |
| 1249 | // for msaa mode, we must resolve the efb content to non-msaa |
| 1250 | FramebufferManager::ResolveAndGetRenderTarget(rc); |
| 1251 | |
| 1252 | // Render to the real/postprocessing buffer now. (resolve have changed this in msaa mode) |
| 1253 | PostProcessing::BindTargetFramebuffer(); |
| 1254 | |
| 1255 | // always the non-msaa fbo |
| 1256 | GLuint fb = s_MSAASamples>1?FramebufferManager::GetResolvedFramebuffer():FramebufferManager::GetEFBFramebuffer(); |
| 1257 | |
| 1258 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, fb); |
| 1259 | glBlitFramebuffer__glewBlitFramebuffer(targetRc.left, targetRc.bottom, targetRc.right, targetRc.top, |
| 1260 | flipped_trc.left, flipped_trc.bottom, flipped_trc.right, flipped_trc.top, |
| 1261 | GL_COLOR_BUFFER_BIT0x00004000, GL_LINEAR0x2601); |
| 1262 | } |
| 1263 | |
| 1264 | PostProcessing::BlitToScreen(); |
| 1265 | |
| 1266 | glBindFramebuffer__glewBindFramebuffer(GL_READ_FRAMEBUFFER0x8CA8, 0); |
| 1267 | |
| 1268 | // Save screenshot |
| 1269 | if (s_bScreenshot) |
| 1270 | { |
| 1271 | std::lock_guard<std::mutex> lk(s_criticalScreenshot); |
| 1272 | SaveScreenshot(s_sScreenshotName, flipped_trc); |
| 1273 | // Reset settings |
| 1274 | s_sScreenshotName.clear(); |
| 1275 | s_bScreenshot = false; |
| 1276 | } |
| 1277 | |
| 1278 | // Frame dumps are handled a little differently in Windows |
| 1279 | // Frame dumping disabled entirely on GLES3 |
| 1280 | #ifndef USE_GLES3 |
| 1281 | #if defined _WIN32 || defined HAVE_LIBAV |
| 1282 | if (g_ActiveConfig.bDumpFrames) |
| 1283 | { |
| 1284 | std::lock_guard<std::mutex> lk(s_criticalScreenshot); |
| 1285 | if (frame_data.empty() || w != flipped_trc.GetWidth() || |
| 1286 | h != flipped_trc.GetHeight()) |
| 1287 | { |
| 1288 | w = flipped_trc.GetWidth(); |
| 1289 | h = flipped_trc.GetHeight(); |
| 1290 | frame_data.resize(3 * w * h); |
| 1291 | } |
| 1292 | glPixelStorei(GL_PACK_ALIGNMENT0x0D05, 1); |
| 1293 | glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR0x80E0, GL_UNSIGNED_BYTE0x1401, &frame_data[0]); |
| 1294 | if (GL_REPORT_ERROR() == GL_NO_ERROR0 && w > 0 && h > 0) |
| 1295 | { |
| 1296 | if (!bLastFrameDumped) |
| 1297 | { |
| 1298 | #ifdef _WIN32 |
| 1299 | bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h); |
| 1300 | #else |
| 1301 | bAVIDumping = AVIDump::Start(w, h); |
| 1302 | #endif |
| 1303 | if (!bAVIDumping) |
| 1304 | OSD::AddMessage("AVIDump Start failed", 2000); |
| 1305 | else |
| 1306 | { |
| 1307 | OSD::AddMessage(StringFromFormat( |
| 1308 | "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)", |
| 1309 | File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000); |
| 1310 | } |
| 1311 | } |
| 1312 | if (bAVIDumping) |
| 1313 | { |
| 1314 | #ifndef _WIN32 |
| 1315 | FlipImageData(&frame_data[0], w, h); |
| 1316 | #endif |
| 1317 | |
| 1318 | AVIDump::AddFrame(&frame_data[0], w, h); |
| 1319 | } |
| 1320 | |
| 1321 | bLastFrameDumped = true; |
| 1322 | } |
| 1323 | else |
| 1324 | NOTICE_LOG(VIDEO, "Error reading framebuffer")do { { if (LogTypes::LNOTICE <= 3) GenericLog(LogTypes::LNOTICE , LogTypes::VIDEO, "/home/anal/dolphin-emu/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp" , 1324, "Error reading framebuffer"); } } while (0); |
| 1325 | } |
| 1326 | else |
| 1327 | { |
| 1328 | if (bLastFrameDumped && bAVIDumping) |
| 1329 | { |
| 1330 | std::vector<u8>().swap(frame_data); |
| 1331 | w = h = 0; |
| 1332 | AVIDump::Stop(); |
| 1333 | bAVIDumping = false; |
| 1334 | OSD::AddMessage("Stop dumping frames", 2000); |
| 1335 | } |
| 1336 | bLastFrameDumped = false; |
| 1337 | } |
| 1338 | #else |
| 1339 | if (g_ActiveConfig.bDumpFrames) |
| 1340 | { |
| 1341 | std::lock_guard<std::mutex> lk(s_criticalScreenshot); |
| 1342 | std::string movie_file_name; |
| 1343 | w = GetTargetRectangle().GetWidth(); |
| 1344 | h = GetTargetRectangle().GetHeight(); |
| 1345 | frame_data.resize(3 * w * h); |
| 1346 | glPixelStorei(GL_PACK_ALIGNMENT0x0D05, 1); |
| 1347 | glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR0x80E0, GL_UNSIGNED_BYTE0x1401, &frame_data[0]); |
| 1348 | if (GL_REPORT_ERROR() == GL_NO_ERROR0) |
| 1349 | { |
| 1350 | if (!bLastFrameDumped) |
| 1351 | { |
| 1352 | movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw"; |
| 1353 | pFrameDump.Open(movie_file_name, "wb"); |
| 1354 | if (!pFrameDump) |
| 1355 | OSD::AddMessage("Error opening framedump.raw for writing.", 2000); |
| 1356 | else |
| 1357 | { |
| 1358 | OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h).c_str(), 2000); |
| 1359 | } |
| 1360 | } |
| 1361 | if (pFrameDump) |
| 1362 | { |
| 1363 | FlipImageData(&frame_data[0], w, h); |
| 1364 | pFrameDump.WriteBytes(&frame_data[0], w * 3 * h); |
| 1365 | pFrameDump.Flush(); |
| 1366 | } |
| 1367 | bLastFrameDumped = true; |
| 1368 | } |
| 1369 | } |
| 1370 | else |
| 1371 | { |
| 1372 | if (bLastFrameDumped) |
| 1373 | pFrameDump.Close(); |
| 1374 | bLastFrameDumped = false; |
| 1375 | } |
| 1376 | #endif |
| 1377 | #endif |
| 1378 | // Finish up the current frame, print some stats |
| 1379 | |
| 1380 | SetWindowSize(fbWidth, fbHeight); |
| 1381 | |
| 1382 | GLInterface->Update(); // just updates the render window position and the backbuffer size |
| 1383 | |
| 1384 | bool xfbchanged = false; |
| 1385 | |
| 1386 | if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight) |
| 1387 | { |
| 1388 | xfbchanged = true; |
| 1389 | unsigned int const last_w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth; |
| 1390 | unsigned int const last_h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight; |
| 1391 | FramebufferManagerBase::SetLastXfbWidth(last_w); |
| 1392 | FramebufferManagerBase::SetLastXfbHeight(last_h); |
| 1393 | } |
| 1394 | |
| 1395 | bool WindowResized = false; |
| 1396 | int W = (int)GLInterface->GetBackBufferWidth(); |
| 1397 | int H = (int)GLInterface->GetBackBufferHeight(); |
| 1398 | if (W != s_backbuffer_width || H != s_backbuffer_height || s_LastEFBScale != g_ActiveConfig.iEFBScale) |
| 1399 | { |
| 1400 | WindowResized = true; |
| 1401 | s_backbuffer_width = W; |
| 1402 | s_backbuffer_height = H; |
| 1403 | s_LastEFBScale = g_ActiveConfig.iEFBScale; |
| 1404 | } |
| 1405 | |
| 1406 | if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode)) |
| 1407 | { |
| 1408 | UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); |
| 1409 | |
| 1410 | if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) |
| 1411 | { |
| 1412 | s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode; |
| 1413 | s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode); |
| 1414 | s_MSAACoverageSamples = GetNumMSAACoverageSamples(s_LastMultisampleMode); |
| 1415 | ApplySSAASettings(); |
| 1416 | |
| 1417 | delete g_framebuffer_manager; |
| 1418 | g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height, |
| 1419 | s_MSAASamples, s_MSAACoverageSamples); |
| 1420 | } |
| 1421 | } |
| 1422 | |
| 1423 | if (XFBWrited) |
| 1424 | s_fps = UpdateFPSCounter(); |
| 1425 | // --------------------------------------------------------------------- |
| 1426 | GL_REPORT_ERRORD()(void)0; |
| 1427 | |
| 1428 | glEnable(GL_BLEND0x0BE2); |
| 1429 | glBlendFunc(GL_SRC_ALPHA0x0302, GL_ONE_MINUS_SRC_ALPHA0x0303); |
| 1430 | |
| 1431 | DrawDebugInfo(); |
| 1432 | DrawDebugText(); |
| 1433 | |
| 1434 | GL_REPORT_ERRORD()(void)0; |
| 1435 | |
| 1436 | // Do our OSD callbacks |
| 1437 | OSD::DoCallbacks(OSD::OSD_ONFRAME); |
| 1438 | OSD::DrawMessages(); |
| 1439 | GL_REPORT_ERRORD()(void)0; |
| 1440 | |
| 1441 | // Copy the rendered frame to the real window |
| 1442 | GLInterface->Swap(); |
| 1443 | |
| 1444 | GL_REPORT_ERRORD()(void)0; |
| 1445 | |
| 1446 | // Clear framebuffer |
| 1447 | if(!g_ActiveConfig.bAnaglyphStereo) |
| 1448 | { |
| 1449 | glClearColor(0, 0, 0, 0); |
| 1450 | glClear(GL_COLOR_BUFFER_BIT0x00004000); |
| 1451 | } |
| 1452 | |
| 1453 | GL_REPORT_ERRORD()(void)0; |
| 1454 | |
| 1455 | if(s_vsync != g_ActiveConfig.IsVSync()) |
| 1456 | { |
| 1457 | s_vsync = g_ActiveConfig.IsVSync(); |
| 1458 | GLInterface->SwapInterval(s_vsync); |
| 1459 | } |
| 1460 | |
| 1461 | // Clean out old stuff from caches. It's not worth it to clean out the shader caches. |
| 1462 | DLCache::ProgressiveCleanup(); |
| 1463 | TextureCache::Cleanup(); |
| 1464 | |
| 1465 | frameCount++; |
| 1466 | |
| 1467 | GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true){if (((GFXDebuggerToPauseAtNext & NEXT_FRAME) && -- GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause (true);}; |
| 1468 | |
| 1469 | // Begin new frame |
| 1470 | // Set default viewport and scissor, for the clear to work correctly |
| 1471 | // New frame |
| 1472 | stats.ResetFrame(); |
| 1473 | |
| 1474 | // Render to the framebuffer. |
| 1475 | FramebufferManager::SetFramebuffer(0); |
| 1476 | |
| 1477 | GL_REPORT_ERRORD()(void)0; |
| 1478 | |
| 1479 | RestoreAPIState(); |
| 1480 | |
| 1481 | GL_REPORT_ERRORD()(void)0; |
| 1482 | g_Config.iSaveTargetId = 0; |
| 1483 | |
| 1484 | UpdateActiveConfig(); |
| 1485 | TextureCache::OnConfigChanged(g_ActiveConfig); |
| 1486 | |
| 1487 | // For testing zbuffer targets. |
| 1488 | // Renderer::SetZBufferRender(); |
| 1489 | // SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget, |
| 1490 | // GetTargetWidth(), GetTargetHeight()); |
| 1491 | Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)); |
| 1492 | XFBWrited = false; |
| 1493 | |
| 1494 | // Invalidate EFB cache |
| 1495 | ClearEFBCache(); |
| 1496 | } |
| 1497 | |
| 1498 | // ALWAYS call RestoreAPIState for each ResetAPIState call you're doing |
| 1499 | void Renderer::ResetAPIState() |
| 1500 | { |
| 1501 | // Gets us to a reasonably sane state where it's possible to do things like |
| 1502 | // image copies with textured quads, etc. |
| 1503 | glDisable(GL_SCISSOR_TEST0x0C11); |
| 1504 | glDisable(GL_DEPTH_TEST0x0B71); |
| 1505 | glDisable(GL_CULL_FACE0x0B44); |
| 1506 | glDisable(GL_BLEND0x0BE2); |
| 1507 | glDepthMask(GL_FALSE0); |
| 1508 | glColorMask(GL_TRUE1, GL_TRUE1, GL_TRUE1, GL_TRUE1); |
| 1509 | } |
| 1510 | |
| 1511 | void Renderer::RestoreAPIState() |
| 1512 | { |
| 1513 | // Gets us back into a more game-like state. |
| 1514 | glEnable(GL_SCISSOR_TEST0x0C11); |
| 1515 | SetGenerationMode(); |
| 1516 | BPFunctions::SetScissor(); |
| 1517 | SetColorMask(); |
| 1518 | SetDepthMode(); |
| 1519 | SetBlendMode(true); |
| 1520 | VertexShaderManager::SetViewportChanged(); |
| 1521 | |
| 1522 | #ifndef USE_GLES3 |
| 1523 | glPolygonMode(GL_FRONT_AND_BACK0x0408, g_ActiveConfig.bWireFrame ? GL_LINE0x1B01 : GL_FILL0x1B02); |
| 1524 | #endif |
| 1525 | |
| 1526 | VertexManager *vm = (OGL::VertexManager*)g_vertex_manager; |
| 1527 | glBindBuffer__glewBindBuffer(GL_ARRAY_BUFFER0x8892, vm->m_vertex_buffers); |
| 1528 | vm->m_last_vao = 0; |
| 1529 | |
| 1530 | TextureCache::SetStage(); |
| 1531 | } |
| 1532 | |
| 1533 | void Renderer::SetGenerationMode() |
| 1534 | { |
| 1535 | // none, ccw, cw, ccw |
| 1536 | if (bpmem.genMode.cullmode > 0) |
| 1537 | { |
| 1538 | glEnable(GL_CULL_FACE0x0B44); |
| 1539 | glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW0x0901 : GL_CW0x0900); |
| 1540 | } |
| 1541 | else |
| 1542 | glDisable(GL_CULL_FACE0x0B44); |
| 1543 | } |
| 1544 | |
| 1545 | void Renderer::SetDepthMode() |
| 1546 | { |
| 1547 | const GLenum glCmpFuncs[8] = |
| 1548 | { |
| 1549 | GL_NEVER0x0200, |
| 1550 | GL_LESS0x0201, |
| 1551 | GL_EQUAL0x0202, |
| 1552 | GL_LEQUAL0x0203, |
| 1553 | GL_GREATER0x0204, |
| 1554 | GL_NOTEQUAL0x0205, |
| 1555 | GL_GEQUAL0x0206, |
| 1556 | GL_ALWAYS0x0207 |
| 1557 | }; |
| 1558 | |
| 1559 | if (bpmem.zmode.testenable) |
| 1560 | { |
| 1561 | glEnable(GL_DEPTH_TEST0x0B71); |
| 1562 | glDepthMask(bpmem.zmode.updateenable ? GL_TRUE1 : GL_FALSE0); |
| 1563 | glDepthFunc(glCmpFuncs[bpmem.zmode.func]); |
| 1564 | } |
| 1565 | else |
| 1566 | { |
| 1567 | // if the test is disabled write is disabled too |
| 1568 | // TODO: When PE performance metrics are being emulated via occlusion queries, we should (probably?) enable depth test with depth function ALWAYS here |
| 1569 | glDisable(GL_DEPTH_TEST0x0B71); |
| 1570 | glDepthMask(GL_FALSE0); |
| 1571 | } |
| 1572 | } |
| 1573 | |
| 1574 | void Renderer::SetLogicOpMode() |
| 1575 | { |
| 1576 | |
| 1577 | // Logic ops aren't available in GLES3/GLES2 |
| 1578 | #ifndef USE_GLES3 |
| 1579 | const GLenum glLogicOpCodes[16] = |
| 1580 | { |
| 1581 | GL_CLEAR0x1500, |
| 1582 | GL_AND0x1501, |
| 1583 | GL_AND_REVERSE0x1502, |
| 1584 | GL_COPY0x1503, |
| 1585 | GL_AND_INVERTED0x1504, |
| 1586 | GL_NOOP0x1505, |
| 1587 | GL_XOR0x1506, |
| 1588 | GL_OR0x1507, |
| 1589 | GL_NOR0x1508, |
| 1590 | GL_EQUIV0x1509, |
| 1591 | GL_INVERT0x150A, |
| 1592 | GL_OR_REVERSE0x150B, |
| 1593 | GL_COPY_INVERTED0x150C, |
| 1594 | GL_OR_INVERTED0x150D, |
| 1595 | GL_NAND0x150E, |
| 1596 | GL_SET0x150F |
| 1597 | }; |
| 1598 | |
| 1599 | if (bpmem.blendmode.logicopenable) |
| 1600 | { |
| 1601 | glEnable(GL_COLOR_LOGIC_OP0x0BF2); |
| 1602 | glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]); |
| 1603 | } |
| 1604 | else |
| 1605 | { |
| 1606 | glDisable(GL_COLOR_LOGIC_OP0x0BF2); |
| 1607 | } |
| 1608 | #endif |
| 1609 | } |
| 1610 | |
| 1611 | void Renderer::SetDitherMode() |
| 1612 | { |
| 1613 | if (bpmem.blendmode.dither) |
| 1614 | glEnable(GL_DITHER0x0BD0); |
| 1615 | else |
| 1616 | glDisable(GL_DITHER0x0BD0); |
| 1617 | } |
| 1618 | |
| 1619 | void Renderer::SetLineWidth() |
| 1620 | { |
| 1621 | float fratio = xfregs.viewport.wd != 0 ? |
| 1622 | ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f; |
| 1623 | if (bpmem.lineptwidth.linesize > 0) |
| 1624 | // scale by ratio of widths |
| 1625 | glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); |
| 1626 | #ifndef USE_GLES3 |
| 1627 | if (bpmem.lineptwidth.pointsize > 0) |
| 1628 | glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f); |
| 1629 | #endif |
| 1630 | } |
| 1631 | |
| 1632 | void Renderer::SetSamplerState(int stage, int texindex) |
| 1633 | { |
| 1634 | auto const& tex = bpmem.tex[texindex]; |
| 1635 | auto const& tm0 = tex.texMode0[stage]; |
| 1636 | auto const& tm1 = tex.texMode1[stage]; |
| 1637 | |
| 1638 | g_sampler_cache->SetSamplerState((texindex * 4) + stage, tm0, tm1); |
| 1639 | } |
| 1640 | |
| 1641 | void Renderer::SetInterlacingMode() |
| 1642 | { |
| 1643 | // TODO |
| 1644 | } |
| 1645 | |
| 1646 | void Renderer::FlipImageData(u8 *data, int w, int h) |
| 1647 | { |
| 1648 | // Flip image upside down. Damn OpenGL. |
| 1649 | for (int y = 0; y < h / 2; y++) |
| 1650 | { |
| 1651 | for(int x = 0; x < w; x++) |
| 1652 | { |
| 1653 | std::swap(data[(y * w + x) * 3], data[((h - 1 - y) * w + x) * 3]); |
| 1654 | std::swap(data[(y * w + x) * 3 + 1], data[((h - 1 - y) * w + x) * 3 + 1]); |
| 1655 | std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]); |
| 1656 | } |
| 1657 | } |
| 1658 | } |
| 1659 | |
| 1660 | } |
| 1661 | |
| 1662 | // TODO: remove |
| 1663 | extern bool g_aspect_wide; |
| 1664 | |
| 1665 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 1666 | void TakeScreenshot(ScrStrct* threadStruct) |
| 1667 | { |
| 1668 | // These will contain the final image size |
| 1669 | float FloatW = (float)threadStruct->W; |
| 1670 | float FloatH = (float)threadStruct->H; |
| 1671 | |
| 1672 | // Handle aspect ratio for the final ScrStrct to look exactly like what's on screen. |
| 1673 | if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH) |
| 1674 | { |
| 1675 | bool use16_9 = g_aspect_wide; |
| 1676 | |
| 1677 | // Check for force-settings and override. |
| 1678 | if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9) |
| 1679 | use16_9 = true; |
| 1680 | else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3) |
| 1681 | use16_9 = false; |
| 1682 | |
| 1683 | float Ratio = (FloatW / FloatH) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f)); |
| 1684 | |
| 1685 | // If ratio > 1 the picture is too wide and we have to limit the width. |
| 1686 | if (Ratio > 1) |
| 1687 | FloatW /= Ratio; |
| 1688 | // ratio == 1 or the image is too high, we have to limit the height. |
| 1689 | else |
| 1690 | FloatH *= Ratio; |
| 1691 | |
| 1692 | // This is a bit expensive on high resolutions |
| 1693 | threadStruct->img->Rescale((int)FloatW, (int)FloatH, wxIMAGE_QUALITY_HIGH); |
| 1694 | } |
| 1695 | |
| 1696 | // Save the screenshot and finally kill the wxImage object |
| 1697 | // This is really expensive when saving to PNG, but not at all when using BMP |
| 1698 | threadStruct->img->SaveFile(StrToWxStr(threadStruct->filename), |
| 1699 | wxBITMAP_TYPE_PNG); |
| 1700 | threadStruct->img->Destroy(); |
| 1701 | |
| 1702 | // Show success messages |
| 1703 | OSD::AddMessage(StringFromFormat("Saved %i x %i %s", (int)FloatW, (int)FloatH, |
| 1704 | threadStruct->filename.c_str()).c_str(), 2000); |
| 1705 | delete threadStruct; |
| 1706 | } |
| 1707 | #endif |
| 1708 | |
| 1709 | namespace OGL |
| 1710 | { |
| 1711 | |
| 1712 | bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &back_rc) |
| 1713 | { |
| 1714 | u32 W = back_rc.GetWidth(); |
| 1715 | u32 H = back_rc.GetHeight(); |
| 1716 | u8 *data = (u8 *)malloc((sizeof(u8) * 3 * W * H)); |
| 1717 | glPixelStorei(GL_PACK_ALIGNMENT0x0D05, 1); |
| 1718 | |
| 1719 | glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGB0x1907, GL_UNSIGNED_BYTE0x1401, data); |
| 1720 | |
| 1721 | // Show failure message |
| 1722 | if (GL_REPORT_ERROR() != GL_NO_ERROR0) |
| 1723 | { |
| 1724 | free(data); |
| 1725 | OSD::AddMessage("Error capturing or saving screenshot.", 2000); |
| 1726 | return false; |
| 1727 | } |
| 1728 | |
| 1729 | // Turn image upside down |
| 1730 | FlipImageData(data, W, H); |
| 1731 | |
| 1732 | #if defined(HAVE_WX1) && HAVE_WX1 |
| 1733 | // Create wxImage |
| 1734 | wxImage *a = new wxImage(W, H, data); |
| 1735 | |
| 1736 | if (scrshotThread.joinable()) |
| 1737 | scrshotThread.join(); |
| 1738 | |
| 1739 | ScrStrct *threadStruct = new ScrStrct; |
| 1740 | threadStruct->filename = filename; |
| 1741 | threadStruct->img = a; |
| 1742 | threadStruct->H = H; threadStruct->W = W; |
| 1743 | |
| 1744 | scrshotThread = std::thread(TakeScreenshot, threadStruct); |
| 1745 | #ifdef _WIN32 |
| 1746 | SetThreadPriority(scrshotThread.native_handle(), THREAD_PRIORITY_BELOW_NORMAL); |
| 1747 | #endif |
| 1748 | bool result = true; |
| 1749 | |
| 1750 | OSD::AddMessage("Saving Screenshot... ", 2000); |
| 1751 | |
| 1752 | #else |
| 1753 | bool result = SaveTGA(filename.c_str(), W, H, data); |
| 1754 | free(data); |
| 1755 | #endif |
| 1756 | |
| 1757 | return result; |
| 1758 | } |
| 1759 | |
| 1760 | } |