| File: | Source/Core/Core/Src/Movie.cpp |
| Location: | line 659, column 2 |
| Description: | Null pointer passed as an argument to a 'nonnull' parameter |
| 1 | // Copyright 2013 Dolphin Emulator Project | |||
| 2 | // Licensed under GPLv2 | |||
| 3 | // Refer to the license.txt file included. | |||
| 4 | ||||
| 5 | #include "Movie.h" | |||
| 6 | ||||
| 7 | #include "Core.h" | |||
| 8 | #include "ConfigManager.h" | |||
| 9 | #include "Thread.h" | |||
| 10 | #include "FileUtil.h" | |||
| 11 | #include "PowerPC/PowerPC.h" | |||
| 12 | #include "HW/SI.h" | |||
| 13 | #include "HW/Wiimote.h" | |||
| 14 | #include "HW/WiimoteEmu/WiimoteEmu.h" | |||
| 15 | #include "HW/WiimoteEmu/WiimoteHid.h" | |||
| 16 | #include "IPC_HLE/WII_IPC_HLE_Device_usb.h" | |||
| 17 | #include "State.h" | |||
| 18 | #include "Timer.h" | |||
| 19 | #include "VideoConfig.h" | |||
| 20 | #include "HW/EXI.h" | |||
| 21 | #include "HW/EXI_Device.h" | |||
| 22 | #include "HW/EXI_Channel.h" | |||
| 23 | #include "HW/DVDInterface.h" | |||
| 24 | #include "../../Common/Src/NandPaths.h" | |||
| 25 | #include "Crypto/md5.h" | |||
| 26 | #include "scmrev.h" | |||
| 27 | ||||
| 28 | // The chunk to allocate movie data in multiples of. | |||
| 29 | #define DTM_BASE_LENGTH(1024) (1024) | |||
| 30 | ||||
| 31 | std::mutex cs_frameSkip; | |||
| 32 | ||||
| 33 | namespace Movie { | |||
| 34 | ||||
| 35 | bool g_bFrameStep = false; | |||
| 36 | bool g_bFrameStop = false; | |||
| 37 | bool g_bReadOnly = true; | |||
| 38 | u32 g_rerecords = 0; | |||
| 39 | PlayMode g_playMode = MODE_NONE; | |||
| 40 | ||||
| 41 | u32 g_framesToSkip = 0, g_frameSkipCounter = 0; | |||
| 42 | ||||
| 43 | u8 g_numPads = 0; | |||
| 44 | ControllerState g_padState; | |||
| 45 | DTMHeader tmpHeader; | |||
| 46 | u8* tmpInput = NULL__null; | |||
| 47 | size_t tmpInputAllocated = 0; | |||
| 48 | u64 g_currentByte = 0, g_totalBytes = 0; | |||
| 49 | u64 g_currentFrame = 0, g_totalFrames = 0; // VI | |||
| 50 | u64 g_currentLagCount = 0, g_totalLagCount = 0; // just stats | |||
| 51 | u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats | |||
| 52 | u64 g_recordingStartTime; // seconds since 1970 that recording started | |||
| 53 | bool bSaveConfig, bSkipIdle, bDualCore, bProgressive, bDSPHLE, bFastDiscSpeed = false; | |||
| 54 | bool bMemcard, g_bClearSave = false; | |||
| 55 | std::string videoBackend = "unknown"; | |||
| 56 | int iCPUCore = 1; | |||
| 57 | bool g_bDiscChange = false; | |||
| 58 | std::string g_discChange = ""; | |||
| 59 | std::string author = ""; | |||
| 60 | u64 g_titleID = 0; | |||
| 61 | unsigned char MD5[16]; | |||
| 62 | u8 bongos; | |||
| 63 | u8 revision[20]; | |||
| 64 | ||||
| 65 | bool g_bRecordingFromSaveState = false; | |||
| 66 | bool g_bPolled = false; | |||
| 67 | int g_currentSaveVersion = 0; | |||
| 68 | ||||
| 69 | std::string tmpStateFilename = "dtm.sav"; | |||
| 70 | ||||
| 71 | std::string g_InputDisplay[8]; | |||
| 72 | ||||
| 73 | ManipFunction mfunc = NULL__null; | |||
| 74 | ||||
| 75 | void EnsureTmpInputSize(size_t bound) | |||
| 76 | { | |||
| 77 | if (tmpInputAllocated >= bound) | |||
| 78 | return; | |||
| 79 | // The buffer expands in powers of two of DTM_BASE_LENGTH | |||
| 80 | // (standard exponential buffer growth). | |||
| 81 | size_t newAlloc = DTM_BASE_LENGTH(1024); | |||
| 82 | while (newAlloc < bound) | |||
| 83 | newAlloc *= 2; | |||
| 84 | ||||
| 85 | u8* newTmpInput = new u8[newAlloc]; | |||
| 86 | tmpInputAllocated = newAlloc; | |||
| 87 | if (tmpInput != NULL__null) | |||
| 88 | { | |||
| 89 | if (g_totalBytes > 0) | |||
| 90 | memcpy(newTmpInput, tmpInput, (size_t)g_totalBytes); | |||
| 91 | delete[] tmpInput; | |||
| 92 | } | |||
| 93 | tmpInput = newTmpInput; | |||
| 94 | } | |||
| 95 | ||||
| 96 | std::string GetInputDisplay() | |||
| 97 | { | |||
| 98 | if (!IsPlayingInput() && !IsRecordingInput()) | |||
| 99 | { | |||
| 100 | g_numPads = 0; | |||
| 101 | for (int i = 0; i < 4; i++) | |||
| 102 | { | |||
| 103 | if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA) | |||
| 104 | g_numPads |= (1 << i); | |||
| 105 | if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE) | |||
| 106 | g_numPads |= (1 << (i + 4)); | |||
| 107 | } | |||
| 108 | } | |||
| 109 | ||||
| 110 | std::string inputDisplay = ""; | |||
| 111 | for (int i = 0; i < 8; ++i) | |||
| 112 | if ((g_numPads & (1 << i)) != 0) | |||
| 113 | inputDisplay.append(g_InputDisplay[i]); | |||
| 114 | ||||
| 115 | return inputDisplay; | |||
| 116 | } | |||
| 117 | ||||
| 118 | void FrameUpdate() | |||
| 119 | { | |||
| 120 | g_currentFrame++; | |||
| 121 | if(!g_bPolled) | |||
| 122 | g_currentLagCount++; | |||
| 123 | ||||
| 124 | if (IsRecordingInput()) | |||
| 125 | { | |||
| 126 | g_totalFrames = g_currentFrame; | |||
| 127 | g_totalLagCount = g_currentLagCount; | |||
| 128 | } | |||
| 129 | if (IsPlayingInput() && IsConfigSaved()) | |||
| 130 | { | |||
| 131 | SetGraphicsConfig(); | |||
| 132 | } | |||
| 133 | ||||
| 134 | if (g_bFrameStep) | |||
| 135 | { | |||
| 136 | Core::SetState(Core::CORE_PAUSE); | |||
| 137 | g_bFrameStep = false; | |||
| 138 | } | |||
| 139 | ||||
| 140 | // ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily. | |||
| 141 | // after that we set it back to CPU_RUNNING and continue as normal. | |||
| 142 | if (g_bFrameStop) | |||
| 143 | *PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING; | |||
| 144 | ||||
| 145 | if(g_framesToSkip) | |||
| 146 | FrameSkipping(); | |||
| 147 | ||||
| 148 | g_bPolled = false; | |||
| 149 | } | |||
| 150 | ||||
| 151 | // called when game is booting up, even if no movie is active, | |||
| 152 | // but potentially after BeginRecordingInput or PlayInput has been called. | |||
| 153 | void Init() | |||
| 154 | { | |||
| 155 | g_bPolled = false; | |||
| 156 | g_bFrameStep = false; | |||
| 157 | g_bFrameStop = false; | |||
| 158 | bSaveConfig = false; | |||
| 159 | iCPUCore = SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore; | |||
| 160 | if (IsPlayingInput()) | |||
| 161 | { | |||
| 162 | ReadHeader(); | |||
| 163 | std::thread md5thread(CheckMD5); | |||
| 164 | if ((strncmp((char *)tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6))) | |||
| 165 | { | |||
| 166 | PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str())MsgAlert(false, WARNING, "The recorded game (%s) is not the same as the selected game (%s)" , tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID( ).c_str()); | |||
| 167 | EndPlayInput(false); | |||
| 168 | } | |||
| 169 | } | |||
| 170 | ||||
| 171 | if (IsRecordingInput()) | |||
| 172 | { | |||
| 173 | GetSettings(); | |||
| 174 | std::thread md5thread(GetMD5); | |||
| 175 | } | |||
| 176 | ||||
| 177 | g_frameSkipCounter = g_framesToSkip; | |||
| 178 | memset(&g_padState, 0, sizeof(g_padState)); | |||
| 179 | if (!tmpHeader.bFromSaveState || !IsPlayingInput()) | |||
| 180 | Core::SetStateFileName(""); | |||
| 181 | ||||
| 182 | for (int i = 0; i < 8; ++i) | |||
| 183 | g_InputDisplay[i].clear(); | |||
| 184 | ||||
| 185 | if (!IsPlayingInput() && !IsRecordingInput()) | |||
| 186 | { | |||
| 187 | g_bRecordingFromSaveState = false; | |||
| 188 | g_rerecords = 0; | |||
| 189 | g_currentByte = 0; | |||
| 190 | g_currentFrame = 0; | |||
| 191 | g_currentLagCount = 0; | |||
| 192 | g_currentInputCount = 0; | |||
| 193 | } | |||
| 194 | } | |||
| 195 | ||||
| 196 | void InputUpdate() | |||
| 197 | { | |||
| 198 | g_currentInputCount++; | |||
| 199 | if (IsRecordingInput()) | |||
| 200 | g_totalInputCount = g_currentInputCount; | |||
| 201 | ||||
| 202 | if (IsPlayingInput() && g_currentInputCount == (g_totalInputCount -1) && SConfig::GetInstance().m_PauseMovie) | |||
| 203 | Core::SetState(Core::CORE_PAUSE); | |||
| 204 | } | |||
| 205 | ||||
| 206 | void SetFrameSkipping(unsigned int framesToSkip) | |||
| 207 | { | |||
| 208 | std::lock_guard<std::mutex> lk(cs_frameSkip); | |||
| 209 | ||||
| 210 | g_framesToSkip = framesToSkip; | |||
| 211 | g_frameSkipCounter = 0; | |||
| 212 | ||||
| 213 | // Don't forget to re-enable rendering in case it wasn't... | |||
| 214 | // as this won't be changed anymore when frameskip is turned off | |||
| 215 | if (framesToSkip == 0) | |||
| 216 | g_video_backend->Video_SetRendering(true); | |||
| 217 | } | |||
| 218 | ||||
| 219 | void SetPolledDevice() | |||
| 220 | { | |||
| 221 | g_bPolled = true; | |||
| 222 | } | |||
| 223 | ||||
| 224 | void DoFrameStep() | |||
| 225 | { | |||
| 226 | if(Core::GetState() == Core::CORE_PAUSE) | |||
| 227 | { | |||
| 228 | // if already paused, frame advance for 1 frame | |||
| 229 | Core::SetState(Core::CORE_RUN); | |||
| 230 | Core::RequestRefreshInfo(); | |||
| 231 | g_bFrameStep = true; | |||
| 232 | } | |||
| 233 | else if(!g_bFrameStep) | |||
| 234 | { | |||
| 235 | // if not paused yet, pause immediately instead | |||
| 236 | Core::SetState(Core::CORE_PAUSE); | |||
| 237 | } | |||
| 238 | } | |||
| 239 | ||||
| 240 | void SetFrameStopping(bool bEnabled) | |||
| 241 | { | |||
| 242 | g_bFrameStop = bEnabled; | |||
| 243 | } | |||
| 244 | ||||
| 245 | void SetReadOnly(bool bEnabled) | |||
| 246 | { | |||
| 247 | if (g_bReadOnly != bEnabled) | |||
| 248 | Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000); | |||
| 249 | ||||
| 250 | g_bReadOnly = bEnabled; | |||
| 251 | } | |||
| 252 | ||||
| 253 | void FrameSkipping() | |||
| 254 | { | |||
| 255 | // Frameskipping will desync movie playback | |||
| 256 | if (!IsPlayingInput() && !IsRecordingInput()) | |||
| 257 | { | |||
| 258 | std::lock_guard<std::mutex> lk(cs_frameSkip); | |||
| 259 | ||||
| 260 | g_frameSkipCounter++; | |||
| 261 | if (g_frameSkipCounter > g_framesToSkip || Core::ShouldSkipFrame(g_frameSkipCounter) == false) | |||
| 262 | g_frameSkipCounter = 0; | |||
| 263 | ||||
| 264 | g_video_backend->Video_SetRendering(!g_frameSkipCounter); | |||
| 265 | } | |||
| 266 | } | |||
| 267 | ||||
| 268 | bool IsRecordingInput() | |||
| 269 | { | |||
| 270 | return (g_playMode == MODE_RECORDING); | |||
| 271 | } | |||
| 272 | ||||
| 273 | bool IsRecordingInputFromSaveState() | |||
| 274 | { | |||
| 275 | return g_bRecordingFromSaveState; | |||
| 276 | } | |||
| 277 | ||||
| 278 | bool IsJustStartingRecordingInputFromSaveState() | |||
| 279 | { | |||
| 280 | return IsRecordingInputFromSaveState() && g_currentFrame == 0; | |||
| 281 | } | |||
| 282 | ||||
| 283 | bool IsJustStartingPlayingInputFromSaveState() | |||
| 284 | { | |||
| 285 | return IsRecordingInputFromSaveState() && g_currentFrame == 1 && IsPlayingInput(); | |||
| 286 | } | |||
| 287 | ||||
| 288 | bool IsPlayingInput() | |||
| 289 | { | |||
| 290 | return (g_playMode == MODE_PLAYING); | |||
| 291 | } | |||
| 292 | ||||
| 293 | bool IsReadOnly() | |||
| 294 | { | |||
| 295 | return g_bReadOnly; | |||
| 296 | } | |||
| 297 | ||||
| 298 | u64 GetRecordingStartTime() | |||
| 299 | { | |||
| 300 | return g_recordingStartTime; | |||
| 301 | } | |||
| 302 | ||||
| 303 | bool IsUsingPad(int controller) | |||
| 304 | { | |||
| 305 | return ((g_numPads & (1 << controller)) != 0); | |||
| 306 | } | |||
| 307 | ||||
| 308 | bool IsUsingBongo(int controller) | |||
| 309 | { | |||
| 310 | return ((bongos & (1 << controller)) != 0); | |||
| 311 | } | |||
| 312 | ||||
| 313 | bool IsUsingWiimote(int wiimote) | |||
| 314 | { | |||
| 315 | return ((g_numPads & (1 << (wiimote + 4))) != 0); | |||
| 316 | } | |||
| 317 | ||||
| 318 | bool IsConfigSaved() | |||
| 319 | { | |||
| 320 | return bSaveConfig; | |||
| 321 | } | |||
| 322 | bool IsDualCore() | |||
| 323 | { | |||
| 324 | return bDualCore; | |||
| 325 | } | |||
| 326 | ||||
| 327 | bool IsProgressive() | |||
| 328 | { | |||
| 329 | return bProgressive; | |||
| 330 | } | |||
| 331 | ||||
| 332 | bool IsSkipIdle() | |||
| 333 | { | |||
| 334 | return bSkipIdle; | |||
| 335 | } | |||
| 336 | ||||
| 337 | bool IsDSPHLE() | |||
| 338 | { | |||
| 339 | return bDSPHLE; | |||
| 340 | } | |||
| 341 | ||||
| 342 | bool IsFastDiscSpeed() | |||
| 343 | { | |||
| 344 | return bFastDiscSpeed; | |||
| 345 | } | |||
| 346 | ||||
| 347 | int GetCPUMode() | |||
| 348 | { | |||
| 349 | return iCPUCore; | |||
| 350 | } | |||
| 351 | ||||
| 352 | bool IsStartingFromClearSave() | |||
| 353 | { | |||
| 354 | return g_bClearSave; | |||
| 355 | } | |||
| 356 | ||||
| 357 | bool IsUsingMemcard() | |||
| 358 | { | |||
| 359 | return bMemcard; | |||
| 360 | } | |||
| 361 | ||||
| 362 | void ChangePads(bool instantly) | |||
| 363 | { | |||
| 364 | if (Core::GetState() == Core::CORE_UNINITIALIZED) | |||
| 365 | return; | |||
| 366 | ||||
| 367 | int controllers = 0; | |||
| 368 | ||||
| 369 | for (int i = 0; i < 4; i++) | |||
| 370 | if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA) | |||
| 371 | controllers |= (1 << i); | |||
| 372 | ||||
| 373 | if (instantly && (g_numPads & 0x0F) == controllers) | |||
| 374 | return; | |||
| 375 | ||||
| 376 | for (int i = 0; i < 4; i++) | |||
| 377 | if (instantly) // Changes from savestates need to be instantaneous | |||
| 378 | SerialInterface::AddDevice(IsUsingPad(i) ? (IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i); | |||
| 379 | else | |||
| 380 | SerialInterface::ChangeDevice(IsUsingPad(i) ? (IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i); | |||
| 381 | } | |||
| 382 | ||||
| 383 | void ChangeWiiPads(bool instantly) | |||
| 384 | { | |||
| 385 | int controllers = 0; | |||
| 386 | ||||
| 387 | for (int i = 0; i < 4; i++) | |||
| 388 | if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE) | |||
| 389 | controllers |= (1 << i); | |||
| 390 | ||||
| 391 | // This is important for Wiimotes, because they can desync easily if they get re-activated | |||
| 392 | if (instantly && (g_numPads >> 4) == controllers) | |||
| 393 | return; | |||
| 394 | ||||
| 395 | for (int i = 0; i < 4; i++) | |||
| 396 | { | |||
| 397 | g_wiimote_sources[i] = IsUsingWiimote(i) ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE; | |||
| 398 | GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(IsUsingWiimote(i)); | |||
| 399 | } | |||
| 400 | } | |||
| 401 | ||||
| 402 | bool BeginRecordingInput(int controllers) | |||
| 403 | { | |||
| 404 | if(g_playMode != MODE_NONE || controllers == 0) | |||
| 405 | return false; | |||
| 406 | ||||
| 407 | g_numPads = controllers; | |||
| 408 | g_currentFrame = g_totalFrames = 0; | |||
| 409 | g_currentLagCount = g_totalLagCount = 0; | |||
| 410 | g_currentInputCount = g_totalInputCount = 0; | |||
| 411 | g_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970(); | |||
| 412 | g_rerecords = 0; | |||
| 413 | ||||
| 414 | for (int i = 0; i < 4; i++) | |||
| 415 | if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA) | |||
| 416 | bongos |= (1 << i); | |||
| 417 | ||||
| 418 | if (Core::IsRunning()) | |||
| 419 | { | |||
| 420 | if(File::Exists(tmpStateFilename)) | |||
| 421 | File::Delete(tmpStateFilename); | |||
| 422 | ||||
| 423 | State::SaveAs(tmpStateFilename.c_str()); | |||
| 424 | g_bRecordingFromSaveState = true; | |||
| 425 | ||||
| 426 | // This is only done here if starting from save state because otherwise we won't have the titleid. Otherwise it's set in WII_IPC_HLE_Device_es.cpp. | |||
| 427 | // TODO: find a way to GetTitleDataPath() from Movie::Init() | |||
| 428 | if (Core::g_CoreStartupParameter.bWii) | |||
| 429 | { | |||
| 430 | if (File::Exists((Common::GetTitleDataPath(g_titleID) + "banner.bin").c_str())) | |||
| 431 | Movie::g_bClearSave = false; | |||
| 432 | else | |||
| 433 | Movie::g_bClearSave = true; | |||
| 434 | } | |||
| 435 | std::thread md5thread(GetMD5); | |||
| 436 | } | |||
| 437 | g_playMode = MODE_RECORDING; | |||
| 438 | GetSettings(); | |||
| 439 | author = SConfig::GetInstance().m_strMovieAuthor; | |||
| 440 | EnsureTmpInputSize(1); | |||
| 441 | ||||
| 442 | g_currentByte = g_totalBytes = 0; | |||
| 443 | ||||
| 444 | Core::DisplayMessage("Starting movie recording", 2000); | |||
| 445 | return true; | |||
| 446 | } | |||
| 447 | ||||
| 448 | static void Analog2DToString(u8 x, u8 y, const char* prefix, char* str) | |||
| 449 | { | |||
| 450 | if((x <= 1 || x == 128 || x >= 255) | |||
| 451 | && (y <= 1 || y == 128 || y >= 255)) | |||
| 452 | { | |||
| 453 | if(x != 128 || y != 128) | |||
| 454 | { | |||
| 455 | if(x != 128 && y != 128) | |||
| 456 | { | |||
| 457 | sprintf(str, "%s:%s,%s", prefix, x<128?"LEFT":"RIGHT", y<128?"DOWN":"UP"); | |||
| 458 | } | |||
| 459 | else if(x != 128) | |||
| 460 | { | |||
| 461 | sprintf(str, "%s:%s", prefix, x<128?"LEFT":"RIGHT"); | |||
| 462 | } | |||
| 463 | else | |||
| 464 | { | |||
| 465 | sprintf(str, "%s:%s", prefix, y<128?"DOWN":"UP"); | |||
| 466 | } | |||
| 467 | } | |||
| 468 | else | |||
| 469 | { | |||
| 470 | str[0] = '\0'; | |||
| 471 | } | |||
| 472 | } | |||
| 473 | else | |||
| 474 | { | |||
| 475 | sprintf(str, "%s:%d,%d", prefix, x, y); | |||
| 476 | } | |||
| 477 | } | |||
| 478 | ||||
| 479 | static void Analog1DToString(u8 v, const char* prefix, char* str) | |||
| 480 | { | |||
| 481 | if(v > 0) | |||
| 482 | { | |||
| 483 | if(v == 255) | |||
| 484 | { | |||
| 485 | strcpy(str, prefix); | |||
| 486 | } | |||
| 487 | else | |||
| 488 | { | |||
| 489 | sprintf(str, "%s:%d", prefix, v); | |||
| 490 | } | |||
| 491 | } | |||
| 492 | else | |||
| 493 | { | |||
| 494 | str[0] = '\0'; | |||
| 495 | } | |||
| 496 | } | |||
| 497 | ||||
| 498 | void SetInputDisplayString(ControllerState padState, int controllerID) | |||
| 499 | { | |||
| 500 | char inp[70]; | |||
| 501 | sprintf(inp, "P%d:", controllerID + 1); | |||
| 502 | g_InputDisplay[controllerID] = inp; | |||
| 503 | ||||
| 504 | if(g_padState.A) | |||
| 505 | g_InputDisplay[controllerID].append(" A"); | |||
| 506 | if(g_padState.B) | |||
| 507 | g_InputDisplay[controllerID].append(" B"); | |||
| 508 | if(g_padState.X) | |||
| 509 | g_InputDisplay[controllerID].append(" X"); | |||
| 510 | if(g_padState.Y) | |||
| 511 | g_InputDisplay[controllerID].append(" Y"); | |||
| 512 | if(g_padState.Z) | |||
| 513 | g_InputDisplay[controllerID].append(" Z"); | |||
| 514 | if(g_padState.Start) | |||
| 515 | g_InputDisplay[controllerID].append(" START"); | |||
| 516 | ||||
| 517 | if(g_padState.DPadUp) | |||
| 518 | g_InputDisplay[controllerID].append(" UP"); | |||
| 519 | if(g_padState.DPadDown) | |||
| 520 | g_InputDisplay[controllerID].append(" DOWN"); | |||
| 521 | if(g_padState.DPadLeft) | |||
| 522 | g_InputDisplay[controllerID].append(" LEFT"); | |||
| 523 | if(g_padState.DPadRight) | |||
| 524 | g_InputDisplay[controllerID].append(" RIGHT"); | |||
| 525 | ||||
| 526 | Analog1DToString(g_padState.TriggerL, " L", inp); | |||
| 527 | g_InputDisplay[controllerID].append(inp); | |||
| 528 | ||||
| 529 | Analog1DToString(g_padState.TriggerR, " R", inp); | |||
| 530 | g_InputDisplay[controllerID].append(inp); | |||
| 531 | ||||
| 532 | Analog2DToString(g_padState.AnalogStickX, g_padState.AnalogStickY, " ANA", inp); | |||
| 533 | g_InputDisplay[controllerID].append(inp); | |||
| 534 | ||||
| 535 | Analog2DToString(g_padState.CStickX, g_padState.CStickY, " C", inp); | |||
| 536 | g_InputDisplay[controllerID].append(inp); | |||
| 537 | ||||
| 538 | g_InputDisplay[controllerID].append("\n"); | |||
| 539 | } | |||
| 540 | ||||
| 541 | void SetWiiInputDisplayString(int remoteID, u8* const coreData, u8* const accelData, u8* const irData) | |||
| 542 | { | |||
| 543 | int controllerID = remoteID + 4; | |||
| 544 | ||||
| 545 | char inp[70]; | |||
| 546 | sprintf(inp, "R%d:", remoteID + 1); | |||
| 547 | g_InputDisplay[controllerID] = inp; | |||
| 548 | ||||
| 549 | if(coreData) | |||
| 550 | { | |||
| 551 | wm_core buttons = *(wm_core*)coreData; | |||
| 552 | if(buttons & WiimoteEmu::Wiimote::PAD_LEFT) | |||
| 553 | g_InputDisplay[controllerID].append(" LEFT"); | |||
| 554 | if(buttons & WiimoteEmu::Wiimote::PAD_RIGHT) | |||
| 555 | g_InputDisplay[controllerID].append(" RIGHT"); | |||
| 556 | if(buttons & WiimoteEmu::Wiimote::PAD_DOWN) | |||
| 557 | g_InputDisplay[controllerID].append(" DOWN"); | |||
| 558 | if(buttons & WiimoteEmu::Wiimote::PAD_UP) | |||
| 559 | g_InputDisplay[controllerID].append(" UP"); | |||
| 560 | if(buttons & WiimoteEmu::Wiimote::BUTTON_A) | |||
| 561 | g_InputDisplay[controllerID].append(" A"); | |||
| 562 | if(buttons & WiimoteEmu::Wiimote::BUTTON_B) | |||
| 563 | g_InputDisplay[controllerID].append(" B"); | |||
| 564 | if(buttons & WiimoteEmu::Wiimote::BUTTON_PLUS) | |||
| 565 | g_InputDisplay[controllerID].append(" +"); | |||
| 566 | if(buttons & WiimoteEmu::Wiimote::BUTTON_MINUS) | |||
| 567 | g_InputDisplay[controllerID].append(" -"); | |||
| 568 | if(buttons & WiimoteEmu::Wiimote::BUTTON_ONE) | |||
| 569 | g_InputDisplay[controllerID].append(" 1"); | |||
| 570 | if(buttons & WiimoteEmu::Wiimote::BUTTON_TWO) | |||
| 571 | g_InputDisplay[controllerID].append(" 2"); | |||
| 572 | if(buttons & WiimoteEmu::Wiimote::BUTTON_HOME) | |||
| 573 | g_InputDisplay[controllerID].append(" HOME"); | |||
| 574 | } | |||
| 575 | ||||
| 576 | if(accelData) | |||
| 577 | { | |||
| 578 | wm_accel* dt = (wm_accel*)accelData; | |||
| 579 | sprintf(inp, " ACC:%d,%d,%d", dt->x, dt->y, dt->z); | |||
| 580 | g_InputDisplay[controllerID].append(inp); | |||
| 581 | } | |||
| 582 | ||||
| 583 | if(irData) // incomplete | |||
| 584 | { | |||
| 585 | sprintf(inp, " IR:%d,%d", ((u8*)irData)[0], ((u8*)irData)[1]); | |||
| 586 | g_InputDisplay[controllerID].append(inp); | |||
| 587 | } | |||
| 588 | ||||
| 589 | g_InputDisplay[controllerID].append("\n"); | |||
| 590 | } | |||
| 591 | ||||
| 592 | void CheckPadStatus(SPADStatus *PadStatus, int controllerID) | |||
| 593 | { | |||
| 594 | g_padState.A = ((PadStatus->button & PAD_BUTTON_A0x0100) != 0); | |||
| 595 | g_padState.B = ((PadStatus->button & PAD_BUTTON_B0x0200) != 0); | |||
| 596 | g_padState.X = ((PadStatus->button & PAD_BUTTON_X0x0400) != 0); | |||
| 597 | g_padState.Y = ((PadStatus->button & PAD_BUTTON_Y0x0800) != 0); | |||
| 598 | g_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z0x0010) != 0); | |||
| 599 | g_padState.Start = ((PadStatus->button & PAD_BUTTON_START0x1000) != 0); | |||
| 600 | ||||
| 601 | g_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP0x0008) != 0); | |||
| 602 | g_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN0x0004) != 0); | |||
| 603 | g_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT0x0001) != 0); | |||
| 604 | g_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT0x0002) != 0); | |||
| 605 | ||||
| 606 | g_padState.L = ((PadStatus->button & PAD_TRIGGER_L0x0040) != 0); | |||
| 607 | g_padState.R = ((PadStatus->button & PAD_TRIGGER_R0x0020) != 0); | |||
| 608 | g_padState.TriggerL = PadStatus->triggerLeft; | |||
| 609 | g_padState.TriggerR = PadStatus->triggerRight; | |||
| 610 | ||||
| 611 | g_padState.AnalogStickX = PadStatus->stickX; | |||
| 612 | g_padState.AnalogStickY = PadStatus->stickY; | |||
| 613 | ||||
| 614 | g_padState.CStickX = PadStatus->substickX; | |||
| 615 | g_padState.CStickY = PadStatus->substickY; | |||
| 616 | ||||
| 617 | SetInputDisplayString(g_padState, controllerID); | |||
| 618 | } | |||
| 619 | ||||
| 620 | void RecordInput(SPADStatus *PadStatus, int controllerID) | |||
| 621 | { | |||
| 622 | if (!IsRecordingInput() || !IsUsingPad(controllerID)) | |||
| 623 | return; | |||
| 624 | ||||
| 625 | CheckPadStatus(PadStatus, controllerID); | |||
| 626 | ||||
| 627 | if (g_bDiscChange) | |||
| 628 | { | |||
| 629 | g_padState.disc = g_bDiscChange; | |||
| 630 | g_bDiscChange = false; | |||
| 631 | } | |||
| 632 | ||||
| 633 | EnsureTmpInputSize((size_t)(g_currentByte + 8)); | |||
| 634 | memcpy(&(tmpInput[g_currentByte]), &g_padState, 8); | |||
| 635 | g_currentByte += 8; | |||
| 636 | g_totalBytes = g_currentByte; | |||
| 637 | } | |||
| 638 | ||||
| 639 | void CheckWiimoteStatus(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode) | |||
| 640 | { | |||
| 641 | u8* const coreData = rptf.core?(data+rptf.core):NULL__null; | |||
| ||||
| 642 | u8* const accelData = rptf.accel?(data+rptf.accel):NULL__null; | |||
| 643 | u8* const irData = rptf.ir?(data+rptf.ir):NULL__null; | |||
| 644 | u8 size = rptf.size; | |||
| 645 | SetWiiInputDisplayString(wiimote, coreData, accelData, irData); | |||
| 646 | ||||
| 647 | if (IsRecordingInput()) | |||
| 648 | RecordWiimote(wiimote, data, size); | |||
| 649 | } | |||
| 650 | ||||
| 651 | void RecordWiimote(int wiimote, u8 *data, u8 size) | |||
| 652 | { | |||
| 653 | if(!IsRecordingInput() || !IsUsingWiimote(wiimote)) | |||
| 654 | return; | |||
| 655 | ||||
| 656 | InputUpdate(); | |||
| 657 | EnsureTmpInputSize((size_t)(g_currentByte + size + 1)); | |||
| 658 | tmpInput[g_currentByte++] = size; | |||
| 659 | memcpy(&(tmpInput[g_currentByte]), data, size); | |||
| ||||
| 660 | g_currentByte += size; | |||
| 661 | g_totalBytes = g_currentByte; | |||
| 662 | } | |||
| 663 | ||||
| 664 | void ReadHeader() | |||
| 665 | { | |||
| 666 | g_numPads = tmpHeader.numControllers; | |||
| 667 | g_recordingStartTime = tmpHeader.recordingStartTime; | |||
| 668 | if (g_rerecords < tmpHeader.numRerecords) | |||
| 669 | g_rerecords = tmpHeader.numRerecords; | |||
| 670 | ||||
| 671 | if (tmpHeader.bSaveConfig) | |||
| 672 | { | |||
| 673 | bSaveConfig = true; | |||
| 674 | bSkipIdle = tmpHeader.bSkipIdle; | |||
| 675 | bDualCore = tmpHeader.bDualCore; | |||
| 676 | bProgressive = tmpHeader.bProgressive; | |||
| 677 | bDSPHLE = tmpHeader.bDSPHLE; | |||
| 678 | bFastDiscSpeed = tmpHeader.bFastDiscSpeed; | |||
| 679 | iCPUCore = tmpHeader.CPUCore; | |||
| 680 | g_bClearSave = tmpHeader.bClearSave; | |||
| 681 | bMemcard = tmpHeader.bMemcard; | |||
| 682 | bongos = tmpHeader.bongos; | |||
| 683 | memcpy(revision, tmpHeader.revision, ARRAYSIZE(revision)(sizeof(revision)/sizeof((revision)[0]))); | |||
| 684 | } | |||
| 685 | else | |||
| 686 | { | |||
| 687 | GetSettings(); | |||
| 688 | } | |||
| 689 | ||||
| 690 | videoBackend.resize(ARRAYSIZE(tmpHeader.videoBackend)(sizeof(tmpHeader.videoBackend)/sizeof((tmpHeader.videoBackend )[0]))); | |||
| 691 | for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.videoBackend)(sizeof(tmpHeader.videoBackend)/sizeof((tmpHeader.videoBackend )[0]));i++) | |||
| 692 | { | |||
| 693 | videoBackend[i] = tmpHeader.videoBackend[i]; | |||
| 694 | } | |||
| 695 | ||||
| 696 | g_discChange.resize(ARRAYSIZE(tmpHeader.discChange)(sizeof(tmpHeader.discChange)/sizeof((tmpHeader.discChange)[0 ]))); | |||
| 697 | for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.discChange)(sizeof(tmpHeader.discChange)/sizeof((tmpHeader.discChange)[0 ]));i++) | |||
| 698 | { | |||
| 699 | g_discChange[i] = tmpHeader.discChange[i]; | |||
| 700 | } | |||
| 701 | ||||
| 702 | author.resize(ARRAYSIZE(tmpHeader.author)(sizeof(tmpHeader.author)/sizeof((tmpHeader.author)[0]))); | |||
| 703 | for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.author)(sizeof(tmpHeader.author)/sizeof((tmpHeader.author)[0]));i++) | |||
| 704 | { | |||
| 705 | author[i] = tmpHeader.author[i]; | |||
| 706 | } | |||
| 707 | memcpy(MD5, tmpHeader.md5, 16); | |||
| 708 | } | |||
| 709 | ||||
| 710 | bool PlayInput(const char *filename) | |||
| 711 | { | |||
| 712 | if(!filename || g_playMode != MODE_NONE) | |||
| 713 | return false; | |||
| 714 | ||||
| 715 | if(!File::Exists(filename)) | |||
| 716 | return false; | |||
| 717 | ||||
| 718 | File::IOFile g_recordfd; | |||
| 719 | ||||
| 720 | if (!g_recordfd.Open(filename, "rb")) | |||
| 721 | return false; | |||
| 722 | ||||
| 723 | g_recordfd.ReadArray(&tmpHeader, 1); | |||
| 724 | ||||
| 725 | if(tmpHeader.filetype[0] != 'D' || tmpHeader.filetype[1] != 'T' || tmpHeader.filetype[2] != 'M' || tmpHeader.filetype[3] != 0x1A) { | |||
| 726 | PanicAlertT("Invalid recording file")MsgAlert(false, WARNING, "Invalid recording file"); | |||
| 727 | goto cleanup; | |||
| 728 | } | |||
| 729 | ||||
| 730 | ReadHeader(); | |||
| 731 | g_totalFrames = tmpHeader.frameCount; | |||
| 732 | g_totalLagCount = tmpHeader.lagCount; | |||
| 733 | g_totalInputCount = tmpHeader.inputCount; | |||
| 734 | g_currentFrame = 0; | |||
| 735 | g_currentLagCount = 0; | |||
| 736 | g_currentInputCount = 0; | |||
| 737 | ||||
| 738 | g_playMode = MODE_PLAYING; | |||
| 739 | ||||
| 740 | g_totalBytes = g_recordfd.GetSize() - 256; | |||
| 741 | EnsureTmpInputSize((size_t)g_totalBytes); | |||
| 742 | g_recordfd.ReadArray(tmpInput, (size_t)g_totalBytes); | |||
| 743 | g_currentByte = 0; | |||
| 744 | g_recordfd.Close(); | |||
| 745 | ||||
| 746 | // Load savestate (and skip to frame data) | |||
| 747 | if(tmpHeader.bFromSaveState) | |||
| 748 | { | |||
| 749 | const std::string stateFilename = std::string(filename) + ".sav"; | |||
| 750 | if(File::Exists(stateFilename)) | |||
| 751 | Core::SetStateFileName(stateFilename); | |||
| 752 | g_bRecordingFromSaveState = true; | |||
| 753 | Movie::LoadInput(filename); | |||
| 754 | } | |||
| 755 | ||||
| 756 | return true; | |||
| 757 | ||||
| 758 | cleanup: | |||
| 759 | g_recordfd.Close(); | |||
| 760 | return false; | |||
| 761 | } | |||
| 762 | ||||
| 763 | void DoState(PointerWrap &p) | |||
| 764 | { | |||
| 765 | static const int MOVIE_STATE_VERSION = 1; | |||
| 766 | g_currentSaveVersion = MOVIE_STATE_VERSION; | |||
| 767 | p.Do(g_currentSaveVersion); | |||
| 768 | // many of these could be useful to save even when no movie is active, | |||
| 769 | // and the data is tiny, so let's just save it regardless of movie state. | |||
| 770 | p.Do(g_currentFrame); | |||
| 771 | p.Do(g_currentByte); | |||
| 772 | p.Do(g_currentLagCount); | |||
| 773 | p.Do(g_currentInputCount); | |||
| 774 | p.Do(g_bPolled); | |||
| 775 | // other variables (such as g_totalBytes and g_totalFrames) are set in LoadInput | |||
| 776 | } | |||
| 777 | ||||
| 778 | void LoadInput(const char *filename) | |||
| 779 | { | |||
| 780 | File::IOFile t_record; | |||
| 781 | if (!t_record.Open(filename, "r+b")) | |||
| 782 | { | |||
| 783 | PanicAlertT("Failed to read %s", filename)MsgAlert(false, WARNING, "Failed to read %s", filename); | |||
| 784 | EndPlayInput(false); | |||
| 785 | return; | |||
| 786 | } | |||
| 787 | ||||
| 788 | t_record.ReadArray(&tmpHeader, 1); | |||
| 789 | ||||
| 790 | if(tmpHeader.filetype[0] != 'D' || tmpHeader.filetype[1] != 'T' || tmpHeader.filetype[2] != 'M' || tmpHeader.filetype[3] != 0x1A) | |||
| 791 | { | |||
| 792 | PanicAlertT("Savestate movie %s is corrupted, movie recording stopping...", filename)MsgAlert(false, WARNING, "Savestate movie %s is corrupted, movie recording stopping..." , filename); | |||
| 793 | EndPlayInput(false); | |||
| 794 | return; | |||
| 795 | } | |||
| 796 | ReadHeader(); | |||
| 797 | if (!g_bReadOnly) | |||
| 798 | { | |||
| 799 | g_rerecords++; | |||
| 800 | tmpHeader.numRerecords = g_rerecords; | |||
| 801 | t_record.Seek(0, SEEK_SET0); | |||
| 802 | t_record.WriteArray(&tmpHeader, 1); | |||
| 803 | } | |||
| 804 | ||||
| 805 | ChangePads(true); | |||
| 806 | if (Core::g_CoreStartupParameter.bWii) | |||
| 807 | ChangeWiiPads(true); | |||
| 808 | ||||
| 809 | u64 totalSavedBytes = t_record.GetSize() - 256; | |||
| 810 | ||||
| 811 | bool afterEnd = false; | |||
| 812 | if (g_currentByte > totalSavedBytes) | |||
| 813 | { | |||
| 814 | //PanicAlertT("Warning: You loaded a save whose movie ends before the current frame in the save (byte %u < %u) (frame %u < %u). You should load another save before continuing.", (u32)totalSavedBytes+256, (u32)g_currentByte+256, (u32)tmpHeader.frameCount, (u32)g_currentFrame); | |||
| 815 | afterEnd = true; | |||
| 816 | } | |||
| 817 | ||||
| 818 | if (!g_bReadOnly || tmpInput == NULL__null) | |||
| 819 | { | |||
| 820 | g_totalFrames = tmpHeader.frameCount; | |||
| 821 | g_totalLagCount = tmpHeader.lagCount; | |||
| 822 | g_totalInputCount = tmpHeader.inputCount; | |||
| 823 | ||||
| 824 | EnsureTmpInputSize((size_t)totalSavedBytes); | |||
| 825 | g_totalBytes = totalSavedBytes; | |||
| 826 | t_record.ReadArray(tmpInput, (size_t)g_totalBytes); | |||
| 827 | } | |||
| 828 | else if (g_currentByte > 0) | |||
| 829 | { | |||
| 830 | if (g_currentByte > totalSavedBytes) | |||
| 831 | { | |||
| 832 | } | |||
| 833 | else if (g_currentByte > g_totalBytes) | |||
| 834 | { | |||
| 835 | PanicAlertT("Warning: You loaded a save that's after the end of the current movie. (byte %u > %u) (frame %u > %u). You should load another save before continuing, or load this state with read-only mode off.", (u32)g_currentByte+256, (u32)g_totalBytes+256, (u32)g_currentFrame, (u32)g_totalFrames)MsgAlert(false, WARNING, "Warning: You loaded a save that's after the end of the current movie. (byte %u > %u) (frame %u > %u). You should load another save before continuing, or load this state with read-only mode off." , (u32)g_currentByte+256, (u32)g_totalBytes+256, (u32)g_currentFrame , (u32)g_totalFrames); | |||
| 836 | } | |||
| 837 | else if(g_currentByte > 0 && g_totalBytes > 0) | |||
| 838 | { | |||
| 839 | // verify identical from movie start to the save's current frame | |||
| 840 | u32 len = (u32)g_currentByte; | |||
| 841 | u8* movInput = new u8[len]; | |||
| 842 | t_record.ReadArray(movInput, (size_t)len); | |||
| 843 | for (u32 i = 0; i < len; ++i) | |||
| 844 | { | |||
| 845 | if (movInput[i] != tmpInput[i]) | |||
| 846 | { | |||
| 847 | // this is a "you did something wrong" alert for the user's benefit. | |||
| 848 | // we'll try to say what's going on in excruciating detail, otherwise the user might not believe us. | |||
| 849 | if(IsUsingWiimote(0)) | |||
| 850 | { | |||
| 851 | // TODO: more detail | |||
| 852 | PanicAlertT("Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.", i+256, i+256)MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync." , i+256, i+256); | |||
| 853 | } | |||
| 854 | else | |||
| 855 | { | |||
| 856 | int frame = i/8; | |||
| 857 | ControllerState curPadState; | |||
| 858 | memcpy(&curPadState, &(tmpInput[frame*8]), 8); | |||
| 859 | ControllerState movPadState; | |||
| 860 | memcpy(&movPadState, &(movInput[frame*8]), 8); | |||
| 861 | PanicAlertT("Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n"MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 862 | "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n"MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 863 | "On frame %d, the current movie presses:\n"MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 864 | "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 865 | "\n\n"MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 866 | "On frame %d, the savestate's movie presses:\n"MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 867 | "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d",MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 868 | (int)frame,MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 869 | (int)g_totalFrames, (int)tmpHeader.frameCount,MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 870 | (int)frame,MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 871 | (int)curPadState.Start, (int)curPadState.A, (int)curPadState.B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState.Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState.DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int)curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR, (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY, (int)curPadState.CStickX, (int)curPadState.CStickY,MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 872 | (int)frame,MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY) | |||
| 873 | (int)movPadState.Start, (int)movPadState.A, (int)movPadState.B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState.Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState.DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int)movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR, (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY, (int)movPadState.CStickX, (int)movPadState.CStickY)MsgAlert(false, WARNING, "Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n\n" "More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" "\n\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" , (int)frame, (int)g_totalFrames, (int)tmpHeader.frameCount, ( int)frame, (int)curPadState.Start, (int)curPadState.A, (int)curPadState .B, (int)curPadState.X, (int)curPadState.Y, (int)curPadState. Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown, (int)curPadState .DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L, (int )curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR , (int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY , (int)curPadState.CStickX, (int)curPadState.CStickY, (int)frame , (int)movPadState.Start, (int)movPadState.A, (int)movPadState .B, (int)movPadState.X, (int)movPadState.Y, (int)movPadState. Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown, (int)movPadState .DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L, (int )movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR , (int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY , (int)movPadState.CStickX, (int)movPadState.CStickY); | |||
| 874 | } | |||
| 875 | break; | |||
| 876 | } | |||
| 877 | } | |||
| 878 | delete [] movInput; | |||
| 879 | } | |||
| 880 | } | |||
| 881 | t_record.Close(); | |||
| 882 | ||||
| 883 | bSaveConfig = tmpHeader.bSaveConfig; | |||
| 884 | ||||
| 885 | if (!afterEnd) | |||
| 886 | { | |||
| 887 | if (g_bReadOnly) | |||
| 888 | { | |||
| 889 | if(g_playMode != MODE_PLAYING) | |||
| 890 | { | |||
| 891 | g_playMode = MODE_PLAYING; | |||
| 892 | Core::DisplayMessage("Switched to playback", 2000); | |||
| 893 | } | |||
| 894 | } | |||
| 895 | else | |||
| 896 | { | |||
| 897 | if(g_playMode != MODE_RECORDING) | |||
| 898 | { | |||
| 899 | g_playMode = MODE_RECORDING; | |||
| 900 | Core::DisplayMessage("Switched to recording", 2000); | |||
| 901 | } | |||
| 902 | } | |||
| 903 | } | |||
| 904 | else | |||
| 905 | { | |||
| 906 | EndPlayInput(false); | |||
| 907 | } | |||
| 908 | } | |||
| 909 | ||||
| 910 | static void CheckInputEnd() | |||
| 911 | { | |||
| 912 | if (g_currentFrame > g_totalFrames || g_currentByte >= g_totalBytes) | |||
| 913 | { | |||
| 914 | EndPlayInput(!g_bReadOnly); | |||
| 915 | } | |||
| 916 | } | |||
| 917 | ||||
| 918 | void PlayController(SPADStatus *PadStatus, int controllerID) | |||
| 919 | { | |||
| 920 | // Correct playback is entirely dependent on the emulator polling the controllers | |||
| 921 | // in the same order done during recording | |||
| 922 | if (!IsPlayingInput() || !IsUsingPad(controllerID) || tmpInput == NULL__null) | |||
| 923 | return; | |||
| 924 | ||||
| 925 | if (g_currentByte + 8 > g_totalBytes) | |||
| 926 | { | |||
| 927 | PanicAlertT("Premature movie end in PlayController. %u + 8 > %u", (u32)g_currentByte, (u32)g_totalBytes)MsgAlert(false, WARNING, "Premature movie end in PlayController. %u + 8 > %u" , (u32)g_currentByte, (u32)g_totalBytes); | |||
| 928 | EndPlayInput(!g_bReadOnly); | |||
| 929 | return; | |||
| 930 | } | |||
| 931 | ||||
| 932 | // dtm files don't save the mic button or error bit. not sure if they're actually used, but better safe than sorry | |||
| 933 | signed char e = PadStatus->err; | |||
| 934 | memset(PadStatus, 0, sizeof(SPADStatus)); | |||
| 935 | PadStatus->err = e; | |||
| 936 | ||||
| 937 | ||||
| 938 | memcpy(&g_padState, &(tmpInput[g_currentByte]), 8); | |||
| 939 | g_currentByte += 8; | |||
| 940 | ||||
| 941 | PadStatus->triggerLeft = g_padState.TriggerL; | |||
| 942 | PadStatus->triggerRight = g_padState.TriggerR; | |||
| 943 | ||||
| 944 | PadStatus->stickX = g_padState.AnalogStickX; | |||
| 945 | PadStatus->stickY = g_padState.AnalogStickY; | |||
| 946 | ||||
| 947 | PadStatus->substickX = g_padState.CStickX; | |||
| 948 | PadStatus->substickY = g_padState.CStickY; | |||
| 949 | ||||
| 950 | PadStatus->button |= PAD_USE_ORIGIN0x0080; | |||
| 951 | ||||
| 952 | if(g_padState.A) | |||
| 953 | { | |||
| 954 | PadStatus->button |= PAD_BUTTON_A0x0100; | |||
| 955 | PadStatus->analogA = 0xFF; | |||
| 956 | } | |||
| 957 | if(g_padState.B) | |||
| 958 | { | |||
| 959 | PadStatus->button |= PAD_BUTTON_B0x0200; | |||
| 960 | PadStatus->analogB = 0xFF; | |||
| 961 | } | |||
| 962 | if(g_padState.X) | |||
| 963 | PadStatus->button |= PAD_BUTTON_X0x0400; | |||
| 964 | if(g_padState.Y) | |||
| 965 | PadStatus->button |= PAD_BUTTON_Y0x0800; | |||
| 966 | if(g_padState.Z) | |||
| 967 | PadStatus->button |= PAD_TRIGGER_Z0x0010; | |||
| 968 | if(g_padState.Start) | |||
| 969 | PadStatus->button |= PAD_BUTTON_START0x1000; | |||
| 970 | ||||
| 971 | if(g_padState.DPadUp) | |||
| 972 | PadStatus->button |= PAD_BUTTON_UP0x0008; | |||
| 973 | if(g_padState.DPadDown) | |||
| 974 | PadStatus->button |= PAD_BUTTON_DOWN0x0004; | |||
| 975 | if(g_padState.DPadLeft) | |||
| 976 | PadStatus->button |= PAD_BUTTON_LEFT0x0001; | |||
| 977 | if(g_padState.DPadRight) | |||
| 978 | PadStatus->button |= PAD_BUTTON_RIGHT0x0002; | |||
| 979 | ||||
| 980 | if(g_padState.L) | |||
| 981 | PadStatus->button |= PAD_TRIGGER_L0x0040; | |||
| 982 | if(g_padState.R) | |||
| 983 | PadStatus->button |= PAD_TRIGGER_R0x0020; | |||
| 984 | if (g_padState.disc) | |||
| 985 | { | |||
| 986 | // This implementation assumes the disc change will only happen once. Trying to change more than that will cause | |||
| 987 | // it to load the last disc every time. As far as i know though, there are no 3+ disc games, so this should be fine. | |||
| 988 | Core::SetState(Core::CORE_PAUSE); | |||
| 989 | int numPaths = (int)SConfig::GetInstance().m_ISOFolder.size(); | |||
| 990 | bool found = false; | |||
| 991 | std::string path; | |||
| 992 | for (int i = 0; i < numPaths; i++) | |||
| 993 | { | |||
| 994 | path = SConfig::GetInstance().m_ISOFolder[i]; | |||
| 995 | if (File::Exists((path + '/' + g_discChange.c_str()).c_str())) | |||
| 996 | { | |||
| 997 | found = true; | |||
| 998 | break; | |||
| 999 | } | |||
| 1000 | } | |||
| 1001 | if (found) | |||
| 1002 | { | |||
| 1003 | DVDInterface::ChangeDisc((path + '/' + g_discChange.c_str()).c_str()); | |||
| 1004 | Core::SetState(Core::CORE_RUN); | |||
| 1005 | } | |||
| 1006 | else | |||
| 1007 | { | |||
| 1008 | PanicAlert("Change the disc to %s", g_discChange.c_str())MsgAlert(false, WARNING, "Change the disc to %s", g_discChange .c_str()); | |||
| 1009 | } | |||
| 1010 | } | |||
| 1011 | ||||
| 1012 | SetInputDisplayString(g_padState, controllerID); | |||
| 1013 | CheckInputEnd(); | |||
| 1014 | } | |||
| 1015 | ||||
| 1016 | bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode) | |||
| 1017 | { | |||
| 1018 | if(!IsPlayingInput() || !IsUsingWiimote(wiimote) || tmpInput == NULL__null) | |||
| 1019 | return false; | |||
| 1020 | ||||
| 1021 | if (g_currentByte > g_totalBytes) | |||
| 1022 | { | |||
| 1023 | PanicAlertT("Premature movie end in PlayWiimote. %u > %u", (u32)g_currentByte, (u32)g_totalBytes)MsgAlert(false, WARNING, "Premature movie end in PlayWiimote. %u > %u" , (u32)g_currentByte, (u32)g_totalBytes); | |||
| 1024 | EndPlayInput(!g_bReadOnly); | |||
| 1025 | return false; | |||
| 1026 | } | |||
| 1027 | ||||
| 1028 | u8* const coreData = rptf.core?(data+rptf.core):NULL__null; | |||
| 1029 | u8* const accelData = rptf.accel?(data+rptf.accel):NULL__null; | |||
| 1030 | u8* const irData = rptf.ir?(data+rptf.ir):NULL__null; | |||
| 1031 | u8 size = rptf.size; | |||
| 1032 | ||||
| 1033 | u8 sizeInMovie = tmpInput[g_currentByte]; | |||
| 1034 | ||||
| 1035 | if (size != sizeInMovie) | |||
| 1036 | { | |||
| 1037 | PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte, (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings), or restarting Dolphin (Dolphin currently must be restarted every time before playing back a wiimote movie).":"")MsgAlert(false, WARNING, "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" , (u32)sizeInMovie, (u32)size, (u32)g_currentByte, (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings), or restarting Dolphin (Dolphin currently must be restarted every time before playing back a wiimote movie)." :""); | |||
| 1038 | EndPlayInput(!g_bReadOnly); | |||
| 1039 | return false; | |||
| 1040 | } | |||
| 1041 | ||||
| 1042 | g_currentByte++; | |||
| 1043 | ||||
| 1044 | if (g_currentByte + size > g_totalBytes) | |||
| 1045 | { | |||
| 1046 | PanicAlertT("Premature movie end in PlayWiimote. %u + %d > %u", (u32)g_currentByte, size, (u32)g_totalBytes)MsgAlert(false, WARNING, "Premature movie end in PlayWiimote. %u + %d > %u" , (u32)g_currentByte, size, (u32)g_totalBytes); | |||
| 1047 | EndPlayInput(!g_bReadOnly); | |||
| 1048 | return false; | |||
| 1049 | } | |||
| 1050 | ||||
| 1051 | memcpy(data, &(tmpInput[g_currentByte]), size); | |||
| 1052 | g_currentByte += size; | |||
| 1053 | ||||
| 1054 | SetWiiInputDisplayString(wiimote, coreData, accelData, irData); | |||
| 1055 | ||||
| 1056 | g_currentInputCount++; | |||
| 1057 | ||||
| 1058 | CheckInputEnd(); | |||
| 1059 | return true; | |||
| 1060 | } | |||
| 1061 | ||||
| 1062 | void EndPlayInput(bool cont) | |||
| 1063 | { | |||
| 1064 | if (cont) | |||
| 1065 | { | |||
| 1066 | g_playMode = MODE_RECORDING; | |||
| 1067 | Core::DisplayMessage("Reached movie end. Resuming recording.", 2000); | |||
| 1068 | } | |||
| 1069 | else if(g_playMode != MODE_NONE) | |||
| 1070 | { | |||
| 1071 | g_rerecords = 0; | |||
| 1072 | g_currentByte = 0; | |||
| 1073 | g_playMode = MODE_NONE; | |||
| 1074 | Core::DisplayMessage("Movie End.", 2000); | |||
| 1075 | g_bRecordingFromSaveState = 0; | |||
| 1076 | // we don't clear these things because otherwise we can't resume playback if we load a movie state later | |||
| 1077 | //g_totalFrames = g_totalBytes = 0; | |||
| 1078 | //delete tmpInput; | |||
| 1079 | //tmpInput = NULL; | |||
| 1080 | } | |||
| 1081 | } | |||
| 1082 | ||||
| 1083 | void SaveRecording(const char *filename) | |||
| 1084 | { | |||
| 1085 | File::IOFile save_record(filename, "wb"); | |||
| 1086 | // Create the real header now and write it | |||
| 1087 | DTMHeader header; | |||
| 1088 | memset(&header, 0, sizeof(DTMHeader)); | |||
| 1089 | ||||
| 1090 | header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A; | |||
| 1091 | strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6); | |||
| 1092 | header.bWii = Core::g_CoreStartupParameter.bWii; | |||
| 1093 | header.numControllers = g_numPads & (Core::g_CoreStartupParameter.bWii ? 0xFF : 0x0F); | |||
| 1094 | ||||
| 1095 | header.bFromSaveState = g_bRecordingFromSaveState; | |||
| 1096 | header.frameCount = g_totalFrames; | |||
| 1097 | header.lagCount = g_totalLagCount; | |||
| 1098 | header.inputCount = g_totalInputCount; | |||
| 1099 | header.numRerecords = g_rerecords; | |||
| 1100 | header.recordingStartTime = g_recordingStartTime; | |||
| 1101 | ||||
| 1102 | header.bSaveConfig = true; | |||
| 1103 | header.bSkipIdle = bSkipIdle; | |||
| 1104 | header.bDualCore = bDualCore; | |||
| 1105 | header.bProgressive = bProgressive; | |||
| 1106 | header.bDSPHLE = bDSPHLE; | |||
| 1107 | header.bFastDiscSpeed = bFastDiscSpeed; | |||
| 1108 | strncpy((char *)header.videoBackend, videoBackend.c_str(),ARRAYSIZE(header.videoBackend)(sizeof(header.videoBackend)/sizeof((header.videoBackend)[0]) )); | |||
| 1109 | header.CPUCore = iCPUCore; | |||
| 1110 | header.bEFBAccessEnable = g_ActiveConfig.bEFBAccessEnable; | |||
| 1111 | header.bEFBCopyEnable = g_ActiveConfig.bEFBCopyEnable; | |||
| 1112 | header.bCopyEFBToTexture = g_ActiveConfig.bCopyEFBToTexture; | |||
| 1113 | header.bEFBCopyCacheEnable = g_ActiveConfig.bEFBCopyCacheEnable; | |||
| 1114 | header.bEFBEmulateFormatChanges = g_ActiveConfig.bEFBEmulateFormatChanges; | |||
| 1115 | header.bUseXFB = g_ActiveConfig.bUseXFB; | |||
| 1116 | header.bUseRealXFB = g_ActiveConfig.bUseRealXFB; | |||
| 1117 | header.bMemcard = bMemcard; | |||
| 1118 | header.bClearSave = g_bClearSave; | |||
| 1119 | strncpy((char *)header.discChange, g_discChange.c_str(),ARRAYSIZE(header.discChange)(sizeof(header.discChange)/sizeof((header.discChange)[0]))); | |||
| 1120 | strncpy((char *)header.author, author.c_str(),ARRAYSIZE(header.author)(sizeof(header.author)/sizeof((header.author)[0]))); | |||
| 1121 | memcpy(header.md5,MD5,16); | |||
| 1122 | header.bongos = bongos; | |||
| 1123 | memcpy(header.revision, revision, ARRAYSIZE(header.revision)(sizeof(header.revision)/sizeof((header.revision)[0]))); | |||
| 1124 | ||||
| 1125 | // TODO | |||
| 1126 | header.uniqueID = 0; | |||
| 1127 | // header.audioEmulator; | |||
| 1128 | ||||
| 1129 | save_record.WriteArray(&header, 1); | |||
| 1130 | ||||
| 1131 | bool success = save_record.WriteArray(tmpInput, (size_t)g_totalBytes); | |||
| 1132 | ||||
| 1133 | if (success && g_bRecordingFromSaveState) | |||
| 1134 | { | |||
| 1135 | std::string stateFilename = filename; | |||
| 1136 | stateFilename.append(".sav"); | |||
| 1137 | success = File::Copy(tmpStateFilename, stateFilename); | |||
| 1138 | } | |||
| 1139 | ||||
| 1140 | if (success) | |||
| 1141 | Core::DisplayMessage(StringFromFormat("DTM %s saved", filename).c_str(), 2000); | |||
| 1142 | else | |||
| 1143 | Core::DisplayMessage(StringFromFormat("Failed to save %s", filename).c_str(), 2000); | |||
| 1144 | } | |||
| 1145 | ||||
| 1146 | void SetInputManip(ManipFunction func) | |||
| 1147 | { | |||
| 1148 | mfunc = func; | |||
| 1149 | } | |||
| 1150 | ||||
| 1151 | void CallInputManip(SPADStatus *PadStatus, int controllerID) | |||
| 1152 | { | |||
| 1153 | if (mfunc) | |||
| 1154 | (*mfunc)(PadStatus, controllerID); | |||
| 1155 | } | |||
| 1156 | ||||
| 1157 | void SetGraphicsConfig() | |||
| 1158 | { | |||
| 1159 | g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable; | |||
| 1160 | g_Config.bEFBCopyEnable = tmpHeader.bEFBCopyEnable; | |||
| 1161 | g_Config.bCopyEFBToTexture = tmpHeader.bCopyEFBToTexture; | |||
| 1162 | g_Config.bEFBCopyCacheEnable = tmpHeader.bEFBCopyCacheEnable; | |||
| 1163 | g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges; | |||
| 1164 | g_Config.bUseXFB = tmpHeader.bUseXFB; | |||
| 1165 | g_Config.bUseRealXFB = tmpHeader.bUseRealXFB; | |||
| 1166 | } | |||
| 1167 | ||||
| 1168 | void GetSettings() | |||
| 1169 | { | |||
| 1170 | bSaveConfig = true; | |||
| 1171 | bSkipIdle = SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle; | |||
| 1172 | bDualCore = SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread; | |||
| 1173 | bProgressive = SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive; | |||
| 1174 | bDSPHLE = SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE; | |||
| 1175 | bFastDiscSpeed = SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed; | |||
| 1176 | videoBackend = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend; | |||
| 1177 | iCPUCore = SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore; | |||
| 1178 | if (!Core::g_CoreStartupParameter.bWii) | |||
| 1179 | g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA); | |||
| 1180 | bMemcard = SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD; | |||
| 1181 | ||||
| 1182 | int temp; | |||
| 1183 | ||||
| 1184 | for(int i = 0; i < 4; ++i ) | |||
| 1185 | { | |||
| 1186 | sscanf(SCM_REV_STR"9a1b9e9b3b6960cdb0723b73a4a224cee9a7c1bf" + 2 * i, "%2x", &temp ); | |||
| 1187 | revision[i] = temp; | |||
| 1188 | } | |||
| 1189 | } | |||
| 1190 | ||||
| 1191 | void CheckMD5() | |||
| 1192 | { | |||
| 1193 | for (int i=0, n=0; i<16; i++) | |||
| 1194 | { | |||
| 1195 | if (tmpHeader.md5[i] != 0) | |||
| 1196 | continue; | |||
| 1197 | n++; | |||
| 1198 | if (n == 16) | |||
| 1199 | return; | |||
| 1200 | } | |||
| 1201 | Core::DisplayMessage("Verifying checksum...", 2000); | |||
| 1202 | ||||
| 1203 | unsigned char gameMD5[16]; | |||
| 1204 | char game[255]; | |||
| 1205 | memcpy(game, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.size()); | |||
| 1206 | md5_file(game, gameMD5); | |||
| 1207 | ||||
| 1208 | if (memcmp(gameMD5,MD5,16) == 0) | |||
| 1209 | Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000); | |||
| 1210 | else | |||
| 1211 | PanicAlert("Checksum of current game does not match the recorded game!")MsgAlert(false, WARNING, "Checksum of current game does not match the recorded game!" ); | |||
| 1212 | } | |||
| 1213 | ||||
| 1214 | void GetMD5() | |||
| 1215 | { | |||
| 1216 | Core::DisplayMessage("Calculating checksum of game file...", 2000); | |||
| 1217 | for (int i = 0; i < 16; i++) | |||
| 1218 | MD5[i] = 0; | |||
| 1219 | char game[255]; | |||
| 1220 | memcpy(game, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.c_str(),SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.size()); | |||
| 1221 | md5_file(game, MD5); | |||
| 1222 | Core::DisplayMessage("Finished calculating checksum.", 2000); | |||
| 1223 | } | |||
| 1224 | ||||
| 1225 | void Shutdown() | |||
| 1226 | { | |||
| 1227 | g_currentInputCount = g_totalInputCount = g_totalFrames = g_totalBytes = 0; | |||
| 1228 | delete [] tmpInput; | |||
| 1229 | tmpInput = NULL__null; | |||
| 1230 | tmpInputAllocated = 0; | |||
| 1231 | } | |||
| 1232 | }; |